BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockCrystal.java
Nick fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00

24 lines
728 B
Java

package WayofTime.bloodmagic.block;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.block.base.BlockString;
import net.minecraft.block.material.Material;
public class BlockCrystal extends BlockString
{
public static final String[] names = { "large", "brick" };
public BlockCrystal()
{
super(Material.rock, names);
setUnlocalizedName(Constants.Mod.MODID + ".crystal.");
setRegistryName(Constants.BloodMagicBlock.CRYSTAL.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
setStepSound(soundTypeStone);
setHardness(2.0F);
setResistance(5.0F);
setHarvestLevel("pickaxe", 2);
}
}