BloodMagic/BM_src/thaumcraft/api/wands/WandTriggerRegistry.java
2014-01-17 14:12:49 -05:00

84 lines
2.6 KiB
Java

package thaumcraft.api.wands;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
/**
* This class serves a similar function to IWandable in that it allows wands to interact
* with object in the world. In this case it is most useful for adding interaction with non-mod
* blocks where you can't control what happens in their code.
* Example where it is used is in crafting the thaumonomicon from a bookshelf and the
* crucible from a cauldron
*
* @author azanor
*
*/
public class WandTriggerRegistry
{
/**
* Registers an action to perform when a casting wand right clicks on a specific block.
* A manager class needs to be created that implements IWandTriggerManager.
* @param manager
* @param event a logical number that you can use to differentiate different events or actions
* @param blockid
* @param meta send -1 as a wildcard value for all possible meta values
*/
public static void registerWandBlockTrigger(IWandTriggerManager manager, int event, int blockid, int meta)
{
triggers.put(Arrays.asList(blockid, meta),
Arrays.asList(manager, event));
}
private static HashMap<List<Integer>, List> triggers = new HashMap<List<Integer>, List>();
public static boolean hasTrigger(int blockid, int meta)
{
if (triggers.containsKey(Arrays.asList(blockid, meta)) ||
triggers.containsKey(Arrays.asList(blockid, -1)))
{
return true;
}
return false;
}
/**
* This is called by the onItemUseFirst function in wands.
* Parameters and return value functions like you would expect for that function.
* @param world
* @param wand
* @param player
* @param x
* @param y
* @param z
* @param side
* @param blockid
* @param meta
* @return
*/
public static boolean performTrigger(World world, ItemStack wand, EntityPlayer player,
int x, int y, int z, int side, int blockid, int meta)
{
List l = triggers.get(Arrays.asList(blockid, meta));
if (l == null)
{
l = triggers.get(Arrays.asList(blockid, -1));
}
if (l == null)
{
return false;
}
IWandTriggerManager manager = (IWandTriggerManager) l.get(0);
int event = (Integer) l.get(1);
return manager.performTrigger(world, wand, player, x, y, z, side, event);
}
}