517 lines
16 KiB
Java
517 lines
16 KiB
Java
package WayofTime.alchemicalWizardry.common.entity.mob;
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import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.common.EntityAITargetAggro;
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import WayofTime.alchemicalWizardry.common.entity.projectile.FireProjectile;
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import net.minecraft.block.BlockColored;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityAgeable;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.IRangedAttackMob;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.EntityAIArrowAttack;
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import net.minecraft.entity.ai.EntityAIAttackOnCollide;
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import net.minecraft.entity.ai.EntityAIFollowOwner;
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import net.minecraft.entity.ai.EntityAIHurtByTarget;
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import net.minecraft.entity.ai.EntityAILookIdle;
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import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;
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import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
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import net.minecraft.entity.ai.EntityAISwimming;
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import net.minecraft.entity.ai.EntityAIWander;
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import net.minecraft.entity.ai.EntityAIWatchClosest;
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import net.minecraft.entity.monster.EntityBlaze;
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import net.minecraft.entity.monster.EntityCreeper;
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import net.minecraft.entity.monster.EntityGhast;
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import net.minecraft.entity.passive.EntityAnimal;
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import net.minecraft.entity.passive.EntityHorse;
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import net.minecraft.entity.passive.EntityTameable;
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import net.minecraft.entity.passive.EntityWolf;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemFood;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.pathfinding.PathEntity;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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import cpw.mods.fml.common.network.Player;
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public class EntityWingedFireDemon extends EntityDemon implements IRangedAttackMob, Player
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{
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private EntityAIArrowAttack aiArrowAttack = new EntityAIArrowAttack(this, 1.0D, 40, 40, 15.0F);
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private EntityAIAttackOnCollide aiAttackOnCollide = new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.2D, false);
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private static float maxTamedHealth = 100.0F;
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private static float maxUntamedHealth = 200.0F;
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public EntityWingedFireDemon(World par1World)
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{
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super(par1World, AlchemicalWizardry.entityWingedFireDemonID);
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this.setSize(0.7F, 1.8F);
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this.getNavigator().setAvoidsWater(true);
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this.tasks.addTask(1, new EntityAISwimming(this));
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this.tasks.addTask(2, this.aiSit);
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//this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
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//this.tasks.addTask(4, new EntityAIAttackOnCollide(this, 1.0D, true));
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this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
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//this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
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this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
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//this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
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this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
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this.tasks.addTask(9, new EntityAILookIdle(this));
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this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
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this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
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this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true));
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this.targetTasks.addTask(4, new EntityAITargetAggro(this, EntityPlayer.class, 0, false));
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this.setAggro(false);
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//this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntitySheep.class, 200, false));
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this.setTamed(false);
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if (par1World != null && !par1World.isRemote)
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{
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this.setCombatTask();
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}
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this.isImmuneToFire = true;
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}
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@Override
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protected void applyEntityAttributes()
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{
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super.applyEntityAttributes();
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//This line affects the speed of the monster
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this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.30000001192092896D);
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//My guess is that this will alter the max health
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if (this.isTamed())
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{
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this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(this.maxTamedHealth);
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}
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else
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{
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this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(this.maxUntamedHealth);
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}
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//this.func_110148_a(SharedMonsterAttributes.field_111267_a).func_111128_a(10.0D);
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}
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/**
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* Returns true if the newer Entity AI code should be run
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*/
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public boolean isAIEnabled()
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{
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return true;
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}
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/**
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* Sets the active target the Task system uses for tracking
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*/
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public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
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{
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super.setAttackTarget(par1EntityLivingBase);
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if (par1EntityLivingBase == null)
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{
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this.setAngry(false);
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}
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else if (!this.isTamed())
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{
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this.setAngry(true);
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}
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}
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/**
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* main AI tick function, replaces updateEntityActionState
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*/
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protected void updateAITick()
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{
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this.dataWatcher.updateObject(18, Float.valueOf(this.getHealth()));
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}
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protected void entityInit()
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{
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super.entityInit();
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this.dataWatcher.addObject(18, new Float(this.getHealth()));
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this.dataWatcher.addObject(19, new Byte((byte)0));
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this.dataWatcher.addObject(20, new Byte((byte)BlockColored.getBlockFromDye(1)));
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}
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/**
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* Plays step sound at given x, y, z for the entity
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*/
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protected void playStepSound(int par1, int par2, int par3, int par4)
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{
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this.playSound("mob.zombie.step", 0.15F, 1.0F);
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}
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/**
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* (abstract) Protected helper method to write subclass entity data to NBT.
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*/
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public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.writeEntityToNBT(par1NBTTagCompound);
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par1NBTTagCompound.setBoolean("Angry", this.isAngry());
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par1NBTTagCompound.setByte("CollarColor", (byte)this.getCollarColor());
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}
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/**
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* (abstract) Protected helper method to read subclass entity data from NBT.
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*/
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public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.readEntityFromNBT(par1NBTTagCompound);
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this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
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if (par1NBTTagCompound.hasKey("CollarColor"))
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{
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this.setCollarColor(par1NBTTagCompound.getByte("CollarColor"));
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}
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this.setCombatTask();
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}
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/**
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* Returns the sound this mob makes while it's alive.
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*/
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protected String getLivingSound()
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{
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return "mob.blaze.breathe";
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}
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/**
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* Returns the sound this mob makes when it is hurt.
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*/
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protected String getHurtSound()
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{
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return "mob.blaze.hit";
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}
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/**
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* Returns the sound this mob makes on death.
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*/
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protected String getDeathSound()
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{
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return "mob.blaze.death";
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}
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/**
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* Returns the volume for the sounds this mob makes.
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*/
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protected float getSoundVolume()
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{
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return 0.4F;
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}
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/**
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* Returns the item ID for the item the mob drops on death.
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*/
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protected int getDropItemId()
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{
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return -1;
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}
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/**
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* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
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* use this to react to sunlight and start to burn.
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*/
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public void onLivingUpdate()
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{
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super.onLivingUpdate();
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}
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/**
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* Called to update the entity's position/logic.
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*/
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public void onUpdate()
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{
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super.onUpdate();
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}
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public float getEyeHeight()
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{
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return this.height * 0.8F;
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}
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/**
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* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
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* use in wolves.
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*/
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public int getVerticalFaceSpeed()
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{
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return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
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}
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/**
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* Called when the entity is attacked.
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*/
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public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
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{
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if (this.isEntityInvulnerable())
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{
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return false;
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}
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else
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{
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Entity entity = par1DamageSource.getEntity();
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this.aiSit.setSitting(false);
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if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
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{
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par2 = (par2 + 1.0F) / 2.0F;
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}
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return super.attackEntityFrom(par1DamageSource, par2);
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}
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}
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public boolean attackEntityAsMob(Entity par1Entity)
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{
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int i = this.isTamed() ? 4 : 2;
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return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float)i);
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}
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public void setTamed(boolean par1)
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{
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super.setTamed(par1);
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if (par1)
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{
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this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(this.maxTamedHealth);
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}
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else
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{
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this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(this.maxUntamedHealth);
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}
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}
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/**
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* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
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*/
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public boolean interact(EntityPlayer par1EntityPlayer)
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{
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ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
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if (this.isTamed())
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{
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if (itemstack != null)
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{
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if (Item.itemsList[itemstack.itemID] instanceof ItemFood)
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{
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ItemFood itemfood = (ItemFood)Item.itemsList[itemstack.itemID];
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if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectFloat(18) < this.maxTamedHealth)
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{
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if (!par1EntityPlayer.capabilities.isCreativeMode)
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{
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--itemstack.stackSize;
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}
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this.heal((float)itemfood.getHealAmount());
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if (itemstack.stackSize <= 0)
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{
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par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
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}
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return true;
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}
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}
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}
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if (par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && !this.isBreedingItem(itemstack))
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{
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if (!this.worldObj.isRemote)
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{
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this.aiSit.setSitting(!this.isSitting());
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this.isJumping = false;
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this.setPathToEntity((PathEntity)null);
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this.setTarget((Entity)null);
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this.setAttackTarget((EntityLivingBase)null);
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}
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this.sendSittingMessageToPlayer(par1EntityPlayer, !this.isSitting());
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}
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}
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else if (itemstack != null && itemstack.itemID == AlchemicalWizardry.weakBloodOrb.itemID && !this.isAngry() && !this.isAggro())
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{
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if (!par1EntityPlayer.capabilities.isCreativeMode)
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{
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--itemstack.stackSize;
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}
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if (itemstack.stackSize <= 0)
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{
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par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
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}
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if (!this.worldObj.isRemote)
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{
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if (this.rand.nextInt(1) == 0)
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{
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this.setTamed(true);
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this.setPathToEntity((PathEntity)null);
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this.setAttackTarget((EntityLivingBase)null);
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this.aiSit.setSitting(true);
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this.setHealth(this.maxTamedHealth);
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this.setOwner(par1EntityPlayer.getCommandSenderName());
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this.playTameEffect(true);
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this.worldObj.setEntityState(this, (byte)7);
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}
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else
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{
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this.playTameEffect(false);
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this.worldObj.setEntityState(this, (byte)6);
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}
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}
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return true;
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}
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return super.interact(par1EntityPlayer);
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}
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/**
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* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
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* the animal type)
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*/
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public boolean isBreedingItem(ItemStack par1ItemStack)
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{
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return false;
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//return par1ItemStack == null ? false : (!(Item.itemsList[par1ItemStack.itemID] instanceof ItemFood) ? false : ((ItemFood)Item.itemsList[par1ItemStack.itemID]).isWolfsFavoriteMeat());
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}
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/**
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* Determines whether this wolf is angry or not.
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*/
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public boolean isAngry()
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{
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return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
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}
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/**
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* Sets whether this wolf is angry or not.
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*/
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public void setAngry(boolean par1)
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{
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byte b0 = this.dataWatcher.getWatchableObjectByte(16);
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if (par1)
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{
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this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2)));
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}
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else
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{
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this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3)));
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}
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}
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/**
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* Return this wolf's collar color.
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*/
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public int getCollarColor()
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{
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return this.dataWatcher.getWatchableObjectByte(20) & 15;
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}
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/**
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* Set this wolf's collar color.
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*/
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public void setCollarColor(int par1)
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{
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this.dataWatcher.updateObject(20, Byte.valueOf((byte)(par1 & 15)));
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}
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/**
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* This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
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*/
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public EntityWolf spawnBabyAnimal(EntityAgeable par1EntityAgeable)
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{
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return null;
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}
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public void func_70918_i(boolean par1)
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{
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if (par1)
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{
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this.dataWatcher.updateObject(19, Byte.valueOf((byte)1));
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}
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else
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{
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this.dataWatcher.updateObject(19, Byte.valueOf((byte)0));
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}
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}
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/**
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* Returns true if the mob is currently able to mate with the specified mob.
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*/
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public boolean canMateWith(EntityAnimal par1EntityAnimal)
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{
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return false;
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}
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public boolean func_70922_bv()
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{
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return this.dataWatcher.getWatchableObjectByte(19) == 1;
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}
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/**
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* Determines if an entity can be despawned, used on idle far away entities
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*/
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protected boolean canDespawn()
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{
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//return !this.isTamed() && this.ticksExisted > 2400;
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return false;
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}
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public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
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{
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if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
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{
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if (par1EntityLivingBase instanceof EntityWingedFireDemon)
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{
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EntityWingedFireDemon entitywolf = (EntityWingedFireDemon)par1EntityLivingBase;
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if (entitywolf.isTamed() && entitywolf.func_130012_q() == par2EntityLivingBase)
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{
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return false;
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}
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}
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return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer)par2EntityLivingBase).canAttackPlayer((EntityPlayer)par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse)par1EntityLivingBase).isTame();
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}
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else
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{
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return false;
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}
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}
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public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
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{
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return this.spawnBabyAnimal(par1EntityAgeable);
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}
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/**
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* Attack the specified entity using a ranged attack.
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*/
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public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2)
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{
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double xCoord;
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double yCoord;
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double zCoord;
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this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1009, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
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FireProjectile hol = new FireProjectile(worldObj, this, par1EntityLivingBase, 1.8f, 0f, 20, 600);
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this.worldObj.spawnEntityInWorld(hol);
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}
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/**
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* sets this entity's combat AI.
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*/
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public void setCombatTask()
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{
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this.tasks.removeTask(this.aiAttackOnCollide);
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this.tasks.removeTask(this.aiArrowAttack);
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ItemStack itemstack = this.getHeldItem();
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this.tasks.addTask(4, this.aiArrowAttack);
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}
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}
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