BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/block/BlockBloodLightSource.java
2014-01-17 14:12:49 -05:00

76 lines
2.1 KiB
Java

package WayofTime.alchemicalWizardry.common.block;
import java.util.List;
import java.util.Random;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockBloodLightSource extends Block
{
public BlockBloodLightSource(int par1)
{
super(par1, Material.cloth);
//setCreativeTab(AlchemicalWizardry.tabBloodMagic);
this.setUnlocalizedName("blockBloodLightSource");
}
@Override
@SideOnly(Side.CLIENT)
public void registerIcons(IconRegister iconRegister)
{
this.blockIcon = iconRegister.registerIcon("AlchemicalWizardry:BlockBloodLight");
}
@Override
public int getLightValue(IBlockAccess world, int x, int y, int z)
{
return 15;
}
@Override
public boolean isOpaqueCube()
{
return false;
}
@Override
public boolean renderAsNormalBlock()
{
return false;
}
@Override
public void randomDisplayTick(World world, int x, int y, int z, Random rand)
{
if (rand.nextInt(3) != 0)
{
float f = (float)1.0F;
float f1 = f * 0.6F + 0.4F;
float f2 = f * f * 0.7F - 0.5F;
float f3 = f * f * 0.6F - 0.7F;
world.spawnParticle("reddust", x + 0.5D + rand.nextGaussian() / 8, y + 0.5D, z + 0.5D + rand.nextGaussian() / 8, f1, f2, f3);
}
}
@Override
public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
{
this.setBlockBounds(0.40F, 0.40F, 0.40F, 0.60F, 0.60F, 0.60F);
//super.addCollisionBoxesToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
}
public int quantityDropped(Random par1Random)
{
return 0;
}
}