BloodMagic/src/main/java/WayofTime/bloodmagic/client/render/alchemyArray/DualAlchemyCircleRenderer.java
2019-01-31 19:10:37 -08:00

146 lines
5.4 KiB
Java

package WayofTime.bloodmagic.client.render.alchemyArray;
import WayofTime.bloodmagic.alchemyArray.AlchemyCircleRenderer;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
public class DualAlchemyCircleRenderer extends AlchemyCircleRenderer {
public final ResourceLocation secondaryArrayResource;
public float offsetFromFace = -0.9f;
public DualAlchemyCircleRenderer() {
this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png"), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret2.png"));
}
public DualAlchemyCircleRenderer(ResourceLocation arrayResource, ResourceLocation secondaryArrayResource) {
super(arrayResource);
this.secondaryArrayResource = secondaryArrayResource;
}
@Override
public float getSizeModifier(float craftTime) {
return 1;
}
@Override
public float getRotation(float craftTime) {
float offset = 2;
if (craftTime >= offset) {
float modifier = (craftTime - offset) * 2f;
return modifier * 1f;
}
return 0;
}
@Override
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) {
if (!(tile instanceof TileAlchemyArray)) {
return;
}
TileAlchemyArray tileArray = (TileAlchemyArray) tile;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder wr = tessellator.getBuffer();
GlStateManager.pushMatrix();
// float rot = (float)(this.worldObj.provider.getWorldTime() % (360 /
// this.rotationspeed) * this.rotationspeed) + this.rotationspeed * f;
float rot = getRotation(craftTime);
float size = 1.0F * getSizeModifier(craftTime);
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 1);
GlStateManager.translate(x, y, z);
// Specify which face this "circle" is located on
EnumFacing sideHit = EnumFacing.UP;
EnumFacing rotation = tileArray.getRotation();
GlStateManager.translate(sideHit.getXOffset() * offsetFromFace, sideHit.getYOffset() * offsetFromFace, sideHit.getZOffset() * offsetFromFace);
switch (sideHit) {
case DOWN:
GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(-90.0f, 1, 0, 0);
break;
case EAST:
GlStateManager.rotate(-90.0f, 0, 1, 0);
GlStateManager.translate(0, 0, -1);
break;
case NORTH:
break;
case SOUTH:
GlStateManager.rotate(180.0f, 0, 1, 0);
GlStateManager.translate(-1, 0, -1);
break;
case UP:
GlStateManager.translate(0, 1, 0);
GlStateManager.rotate(90.0f, 1, 0, 0);
break;
case WEST:
GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(90.0f, 0, 1, 0);
break;
}
GlStateManager.pushMatrix();
GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
GlStateManager.rotate(rotation.getHorizontalAngle() + 180, 0, 0, 1);
// Bind the texture to the circle
Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
GlStateManager.pushMatrix();
GlStateManager.rotate(rot, 0, 0, 1);
double var31 = 0.0D;
double var33 = 1.0D;
double var35 = 0;
double var37 = 1;
GlStateManager.color(1f, 1f, 1f, 1f);
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
// wr.setBrightness(200);
wr.pos(size / 2f, size / 2f, 0.0D).tex(var33, var37).endVertex();
wr.pos(size / 2f, -size / 2f, 0.0D).tex(var33, var35).endVertex();
wr.pos(-size / 2f, -size / 2f, 0.0D).tex(var31, var35).endVertex();
wr.pos(-size / 2f, size / 2f, 0.0D).tex(var31, var37).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
// Bind the second texture to the circle
Minecraft.getMinecraft().renderEngine.bindTexture(secondaryArrayResource);
GlStateManager.pushMatrix();
GlStateManager.rotate(-rot, 0, 0, 1);
GlStateManager.color(1f, 1f, 1f, 1f);
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
// wr.setBrightness(200);
wr.pos(size / 2f, size / 2f, 0.0D).tex(var33, var37).endVertex();
wr.pos(size / 2f, -size / 2f, 0.0D).tex(var33, var35).endVertex();
wr.pos(-size / 2f, -size / 2f, 0.0D).tex(var31, var35).endVertex();
wr.pos(-size / 2f, size / 2f, 0.0D).tex(var31, var37).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
// GlStateManager.depthMask(true);
GlStateManager.disableBlend();
GlStateManager.enableCull();
// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
}
}