BloodMagic/src/main/java/WayofTime/bloodmagic/client/render/alchemyArray/BindingAlchemyCircleRenderer.java
2019-01-31 19:10:37 -08:00

236 lines
9.5 KiB
Java

package WayofTime.bloodmagic.client.render.alchemyArray;
import WayofTime.bloodmagic.alchemyArray.AlchemyCircleRenderer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer {
public static final int numberOfSweeps = 5;
public static final int startTime = 50;
public static final int sweepTime = 40;
public static final int inwardRotationTime = 50;
public static final float arcLength = (float) Math.sqrt(2 * (2 * 2) - 2 * 2 * 2 * Math.cos(2 * Math.PI * 2 / 5));
public static final float theta2 = (float) (18f * Math.PI / 180f);
public static final int endTime = 300;
public final ResourceLocation[] arraysResources;
public float offsetFromFace = -0.9f;
public BindingAlchemyCircleRenderer() {
super(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingArray.png"));
arraysResources = new ResourceLocation[5];
arraysResources[0] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png");
arraysResources[1] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png");
arraysResources[2] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png");
arraysResources[3] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png");
arraysResources[4] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png");
}
public float getRotation(int circle, float craftTime) {
float offset = 2;
if (circle == -1) {
return craftTime * 360 * 2 / 5 / sweepTime;
}
if (craftTime >= offset) {
float modifier = (float) Math.pow(craftTime - offset, 1.5);
return modifier * 0.5f;
}
return 0;
}
public float getSecondaryRotation(int circle, float craftTime) {
float offset = 50;
if (craftTime >= offset) {
float modifier = (float) Math.pow(craftTime - offset, 1.7);
return modifier * 0.5f;
}
return 0;
}
public float getVerticalOffset(int circle, float craftTime) {
if (circle >= 0 && circle <= 4) {
if (craftTime >= 5) {
if (craftTime <= 40) {
return (float) ((-0.4) * Math.pow((craftTime - 5) / 35f, 3));
} else {
return -0.4f;
}
}
return 0;
}
if (craftTime >= 5) {
if (craftTime <= 40) {
return (float) ((-0.4) * Math.pow((craftTime - 5) / 35f, 3));
} else {
return -0.4f;
}
}
return 0;
}
public float getInwardRotation(int circle, float craftTime) {
float offset = startTime + numberOfSweeps * sweepTime;
if (craftTime >= offset) {
if (craftTime <= offset + inwardRotationTime) {
return 90f / inwardRotationTime * (craftTime - offset);
} else {
return 90;
}
}
return 0;
}
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) {
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder wr = tessellator.getBuffer();
GlStateManager.pushMatrix();
float rot = getRotation(-1, craftTime);
float size = 3.0F;
// Bind the texture to the circle
Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 1);
GlStateManager.translate(x, y, z);
// Specify which face this "circle" is located on
EnumFacing sideHit = EnumFacing.UP;
GlStateManager.translate(sideHit.getXOffset() * offsetFromFace, sideHit.getYOffset() * offsetFromFace, sideHit.getZOffset() * offsetFromFace);
switch (sideHit) {
case DOWN:
GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(-90.0f, 1, 0, 0);
break;
case EAST:
GlStateManager.rotate(-90.0f, 0, 1, 0);
GlStateManager.translate(0, 0, -1);
break;
case NORTH:
break;
case SOUTH:
GlStateManager.rotate(180.0f, 0, 1, 0);
GlStateManager.translate(-1, 0, -1);
break;
case UP:
GlStateManager.translate(0, 1, 0);
GlStateManager.rotate(90.0f, 1, 0, 0);
break;
case WEST:
GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(90.0f, 0, 1, 0);
break;
}
GlStateManager.pushMatrix();
GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
double var31 = 0.0D;
double var33 = 1.0D;
double var35 = 0;
double var37 = 1;
// GlStateManager.color(0.5f, 1f, 1f, 1f);
GlStateManager.pushMatrix();
GlStateManager.rotate(rot, 0, 0, 1);
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
// wr.setBrightness(200);
wr.pos(size / 2f, size / 2f, 0.0D).tex(var33, var37).endVertex();
wr.pos(size / 2f, -size / 2f, 0.0D).tex(var33, var35).endVertex();
wr.pos(-size / 2f, -size / 2f, 0.0D).tex(var31, var35).endVertex();
wr.pos(-size / 2f, size / 2f, 0.0D).tex(var31, var37).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
for (int i = 0; i < 5; i++) {
GlStateManager.pushMatrix();
Minecraft.getMinecraft().renderEngine.bindTexture(arraysResources[i]);
float newSize = 1;
float distance = BindingAlchemyCircleRenderer.getDistanceOfCircle(i, craftTime);
float angle = BindingAlchemyCircleRenderer.getAngleOfCircle(i, craftTime);
float rotation = this.getRotation(i, craftTime);
GlStateManager.translate(distance * Math.sin(angle), -distance * Math.cos(angle), this.getVerticalOffset(i, craftTime));
GlStateManager.rotate(i * 360 / 5, 0, 0, 1);
GlStateManager.rotate(getInwardRotation(i, craftTime), 1, 0, 0);
GlStateManager.rotate(rotation, 0, 0, 1);
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
wr.pos(newSize / 2f, newSize / 2f, 0.0D).tex(var33, var37).endVertex();
wr.pos(newSize / 2f, -newSize / 2f, 0.0D).tex(var33, var35).endVertex();
wr.pos(-newSize / 2f, -newSize / 2f, 0.0D).tex(var31, var35).endVertex();
wr.pos(-newSize / 2f, newSize / 2f, 0.0D).tex(var31, var37).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
}
GlStateManager.popMatrix();
// GlStateManager.depthMask(true);
GlStateManager.disableBlend();
GlStateManager.enableCull();
// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.popMatrix();
}
public static float getAngleOfCircle(int circle, float craftTime) {
if (circle >= 0 && circle <= 4) {
float originalAngle = (float) (circle * 2 * Math.PI / 5d);
double sweep = (craftTime - startTime) / sweepTime;
if (sweep >= 0 && sweep < numberOfSweeps) {
float offset = ((int) sweep) * sweepTime + startTime;
originalAngle += 2 * Math.PI * 2 / 5 * (int) sweep + getAngle(craftTime - offset, (int) sweep);
} else if (sweep >= numberOfSweeps) {
originalAngle += 2 * Math.PI * 2 / 5 * numberOfSweeps + (craftTime - 5 * sweepTime - startTime) * 2 * Math.PI * 2 / 5 / sweepTime;
}
return originalAngle;
}
return 0;
}
public static float getAngle(float craftTime, int sweep) {
float rDP = craftTime / sweepTime * arcLength;
float rEnd = (float) Math.sqrt(rDP * rDP + 2 * 2 - 2 * rDP * 2 * Math.cos(theta2));
return (float) (Math.acos((2 * 2 + rEnd * rEnd - rDP * rDP) / (2 * rEnd * 2)));
}
/**
* Returns the center-to-center distance of this circle.
*/
public static float getDistanceOfCircle(int circle, float craftTime) { // TODO Change this so it doesn't use angle, since it is a constant speed.
double sweep = (craftTime - startTime) / sweepTime;
if (sweep >= 0 && sweep < numberOfSweeps) {
float offset = ((int) sweep) * sweepTime + startTime;
float angle = getAngle(craftTime - offset, (int) sweep);
float thetaPrime = (float) (Math.PI - theta2 - angle);
// if(thetaPrime > 0 && thetaPrime < Math.PI) {
return (float) (2 * Math.sin(theta2) / Math.sin(thetaPrime));
// }
} else if (sweep >= numberOfSweeps && craftTime < endTime) {
return 2 - 2 * (craftTime - startTime - numberOfSweeps * sweepTime) / (endTime - startTime - numberOfSweeps * sweepTime);
} else if (craftTime >= endTime) {
return 0;
}
return 2;
}
}