BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockRitualStone.java
2019-01-31 19:10:37 -08:00

63 lines
2.2 KiB
Java

package WayofTime.bloodmagic.block;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.ritual.EnumRuneType;
import WayofTime.bloodmagic.ritual.IRitualStone;
import WayofTime.bloodmagic.block.base.BlockEnum;
import WayofTime.bloodmagic.core.RegistrarBloodMagicBlocks;
import WayofTime.bloodmagic.util.helper.TextHelper;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.List;
public class BlockRitualStone extends BlockEnum<EnumRuneType> implements IRitualStone {
public BlockRitualStone() {
super(Material.ROCK, EnumRuneType.class);
setTranslationKey(BloodMagic.MODID + ".ritualStone.");
setCreativeTab(BloodMagic.TAB_BM);
setSoundType(SoundType.STONE);
setHardness(2.0F);
setResistance(5.0F);
setHarvestLevel("pickaxe", 2);
}
@SideOnly(Side.CLIENT)
@Override
public void addInformation(ItemStack stack, World world, List<String> tooltip, ITooltipFlag tooltipFlag) {
tooltip.add(TextHelper.localizeEffect("tooltip.bloodmagic.decoration.safe"));
super.addInformation(stack, world, tooltip, tooltipFlag);
}
@Override
public int damageDropped(IBlockState state) {
return 0;
}
@Override
public boolean canSilkHarvest(World world, BlockPos pos, IBlockState state, EntityPlayer player) {
return false;
}
@Override
public boolean isRuneType(World world, BlockPos pos, EnumRuneType runeType) {
return runeType == this.getTypes()[getMetaFromState(world.getBlockState(pos))];
}
@Override
public void setRuneType(World world, BlockPos pos, EnumRuneType runeType) {
int meta = runeType.ordinal();
IBlockState newState = RegistrarBloodMagicBlocks.RITUAL_STONE.getStateFromMeta(meta);
world.setBlockState(pos, newState);
}
}