BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockBloodTank.java
2019-01-31 19:10:37 -08:00

196 lines
7 KiB
Java

package WayofTime.bloodmagic.block;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.block.base.BlockInteger;
import WayofTime.bloodmagic.client.IVariantProvider;
import WayofTime.bloodmagic.item.block.ItemBlockBloodTank;
import WayofTime.bloodmagic.tile.TileBloodTank;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidUtil;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class BlockBloodTank extends BlockInteger implements IVariantProvider, IBMBlock {
public static final AxisAlignedBB BOX = new AxisAlignedBB(0.25, 0, 0.25, 0.75, 0.8, 0.75);
public BlockBloodTank() {
super(Material.IRON, TileBloodTank.CAPACITIES.length - 1, "tier");
setTranslationKey(BloodMagic.MODID + ".bloodTank");
setHardness(2.0F);
setResistance(5.0F);
setSoundType(SoundType.GLASS);
setHarvestLevel("pickaxe", 1);
setCreativeTab(BloodMagic.TAB_BM);
setLightOpacity(0);
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
return BOX;
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state) {
return EnumBlockRenderType.MODEL;
}
@Override
@SideOnly(Side.CLIENT)
public BlockRenderLayer getRenderLayer() {
return BlockRenderLayer.CUTOUT_MIPPED;
}
@Override
public boolean isFullCube(IBlockState state) {
return false;
}
@Override
public boolean isOpaqueCube(IBlockState state) {
return false;
}
@Override
public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity tile, ItemStack stack) {
super.harvestBlock(world, player, pos, state, tile, stack);
world.setBlockToAir(pos);
}
@Override
public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest) {
return willHarvest || super.removedByPlayer(state, world, pos, player, willHarvest);
}
@Override
public boolean onBlockActivated(World world, BlockPos blockPos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
boolean success = FluidUtil.interactWithFluidHandler(player, hand, world, blockPos, side);
if (success) {
world.checkLight(blockPos);
world.updateComparatorOutputLevel(blockPos, this);
world.markAndNotifyBlock(blockPos, world.getChunk(blockPos), state, state, 3);
return true;
}
return true;
}
@Override
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) {
if (!player.capabilities.isCreativeMode)
this.dropBlockAsItem(worldIn, pos, state, 0);
super.onBlockHarvested(worldIn, pos, state, player);
}
@Override
public void getDrops(NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState blockState, int fortune) {
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileBloodTank) {
TileBloodTank bloodTank = (TileBloodTank) tile;
ItemStack drop = new ItemStack(this, 1, bloodTank.getBlockMetadata());
NBTTagCompound fluidTag = new NBTTagCompound();
if (bloodTank.getTank().getFluid() != null) {
bloodTank.getTank().getFluid().writeToNBT(fluidTag);
NBTTagCompound dropTag = new NBTTagCompound();
dropTag.setTag("Fluid", fluidTag);
drop.setTagCompound(dropTag);
}
drops.add(drop);
}
}
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState blockState, EntityLivingBase placer, ItemStack stack) {
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileBloodTank) {
TileBloodTank bloodTank = (TileBloodTank) tile;
NBTTagCompound tag = stack.getTagCompound();
if (stack.hasTagCompound() && stack.getTagCompound().hasKey("Fluid")) {
FluidStack fluidStack = FluidStack.loadFluidStackFromNBT(tag.getCompoundTag("Fluid"));
bloodTank.getTank().setFluid(fluidStack);
}
}
world.checkLight(pos);
world.updateComparatorOutputLevel(pos, this);
world.markAndNotifyBlock(pos, world.getChunk(pos), blockState, blockState, 3);
}
@Override
public int getLightValue(IBlockState state, IBlockAccess world, BlockPos pos) {
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileBloodTank) {
FluidStack fluidStack = ((TileBloodTank) tile).getTank().getFluid();
return fluidStack == null || fluidStack.amount <= 0 ? 0 : fluidStack.getFluid().getLuminosity(fluidStack);
}
return super.getLightValue(state, world, pos);
}
@Override
public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player) {
return new ItemStack(this, 1, getMetaFromState(state));
}
@Override
public boolean hasComparatorInputOverride(IBlockState state) {
return true;
}
@Override
public int getComparatorInputOverride(IBlockState state, World world, BlockPos pos) {
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileBloodTank)
return ((TileBloodTank) tile).getComparatorOutput();
return 0;
}
@Override
public TileEntity createTileEntity(World worldIn, IBlockState blockState) {
return new TileBloodTank(getMetaFromState(blockState));
}
@Override
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Override
public ItemBlock getItem() {
return new ItemBlockBloodTank(this);
}
// IVariantProvider
@Override
public void gatherVariants(@Nonnull Int2ObjectMap<String> variants) {
for (int i = 0; i < TileBloodTank.CAPACITIES.length; i++)
variants.put(i, "inventory");
}
}