196 lines
7 KiB
Java
196 lines
7 KiB
Java
package WayofTime.bloodmagic.block;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.block.base.BlockInteger;
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import WayofTime.bloodmagic.client.IVariantProvider;
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import WayofTime.bloodmagic.item.block.ItemBlockBloodTank;
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import WayofTime.bloodmagic.tile.TileBloodTank;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.FluidUtil;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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public class BlockBloodTank extends BlockInteger implements IVariantProvider, IBMBlock {
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public static final AxisAlignedBB BOX = new AxisAlignedBB(0.25, 0, 0.25, 0.75, 0.8, 0.75);
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public BlockBloodTank() {
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super(Material.IRON, TileBloodTank.CAPACITIES.length - 1, "tier");
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setTranslationKey(BloodMagic.MODID + ".bloodTank");
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setHardness(2.0F);
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setResistance(5.0F);
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setSoundType(SoundType.GLASS);
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setHarvestLevel("pickaxe", 1);
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setCreativeTab(BloodMagic.TAB_BM);
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setLightOpacity(0);
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}
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@Override
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public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
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return BOX;
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}
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@Override
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public EnumBlockRenderType getRenderType(IBlockState state) {
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return EnumBlockRenderType.MODEL;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public BlockRenderLayer getRenderLayer() {
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return BlockRenderLayer.CUTOUT_MIPPED;
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}
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@Override
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public boolean isFullCube(IBlockState state) {
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return false;
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}
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@Override
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public boolean isOpaqueCube(IBlockState state) {
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return false;
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}
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@Override
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public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity tile, ItemStack stack) {
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super.harvestBlock(world, player, pos, state, tile, stack);
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world.setBlockToAir(pos);
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}
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@Override
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public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest) {
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return willHarvest || super.removedByPlayer(state, world, pos, player, willHarvest);
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}
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@Override
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public boolean onBlockActivated(World world, BlockPos blockPos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
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boolean success = FluidUtil.interactWithFluidHandler(player, hand, world, blockPos, side);
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if (success) {
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world.checkLight(blockPos);
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world.updateComparatorOutputLevel(blockPos, this);
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world.markAndNotifyBlock(blockPos, world.getChunk(blockPos), state, state, 3);
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return true;
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}
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return true;
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}
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@Override
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public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) {
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if (!player.capabilities.isCreativeMode)
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this.dropBlockAsItem(worldIn, pos, state, 0);
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super.onBlockHarvested(worldIn, pos, state, player);
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}
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@Override
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public void getDrops(NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState blockState, int fortune) {
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileBloodTank) {
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TileBloodTank bloodTank = (TileBloodTank) tile;
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ItemStack drop = new ItemStack(this, 1, bloodTank.getBlockMetadata());
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NBTTagCompound fluidTag = new NBTTagCompound();
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if (bloodTank.getTank().getFluid() != null) {
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bloodTank.getTank().getFluid().writeToNBT(fluidTag);
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NBTTagCompound dropTag = new NBTTagCompound();
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dropTag.setTag("Fluid", fluidTag);
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drop.setTagCompound(dropTag);
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}
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drops.add(drop);
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}
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}
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@Override
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public void onBlockPlacedBy(World world, BlockPos pos, IBlockState blockState, EntityLivingBase placer, ItemStack stack) {
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileBloodTank) {
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TileBloodTank bloodTank = (TileBloodTank) tile;
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NBTTagCompound tag = stack.getTagCompound();
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if (stack.hasTagCompound() && stack.getTagCompound().hasKey("Fluid")) {
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FluidStack fluidStack = FluidStack.loadFluidStackFromNBT(tag.getCompoundTag("Fluid"));
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bloodTank.getTank().setFluid(fluidStack);
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}
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}
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world.checkLight(pos);
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world.updateComparatorOutputLevel(pos, this);
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world.markAndNotifyBlock(pos, world.getChunk(pos), blockState, blockState, 3);
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}
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@Override
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public int getLightValue(IBlockState state, IBlockAccess world, BlockPos pos) {
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileBloodTank) {
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FluidStack fluidStack = ((TileBloodTank) tile).getTank().getFluid();
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return fluidStack == null || fluidStack.amount <= 0 ? 0 : fluidStack.getFluid().getLuminosity(fluidStack);
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}
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return super.getLightValue(state, world, pos);
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}
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@Override
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public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player) {
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return new ItemStack(this, 1, getMetaFromState(state));
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}
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@Override
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public boolean hasComparatorInputOverride(IBlockState state) {
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return true;
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}
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@Override
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public int getComparatorInputOverride(IBlockState state, World world, BlockPos pos) {
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TileEntity tile = world.getTileEntity(pos);
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if (tile instanceof TileBloodTank)
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return ((TileBloodTank) tile).getComparatorOutput();
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return 0;
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}
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@Override
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public TileEntity createTileEntity(World worldIn, IBlockState blockState) {
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return new TileBloodTank(getMetaFromState(blockState));
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}
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@Override
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public boolean hasTileEntity(IBlockState state) {
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return true;
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}
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@Override
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public ItemBlock getItem() {
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return new ItemBlockBloodTank(this);
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}
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// IVariantProvider
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@Override
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public void gatherVariants(@Nonnull Int2ObjectMap<String> variants) {
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for (int i = 0; i < TileBloodTank.CAPACITIES.length; i++)
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variants.put(i, "inventory");
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}
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}
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