
* Modified sigils of lava, water, and void to interact with tanks correctly. * Fixed up some formatting errors * Fixed? * Reimplemented necessary fluid code as extensible functions in ItemSigilFluidBase and made the fluid sigils draw functions from there rather than FluidUtil * Fixed up formatting and used an actual IDE for once.
72 lines
3.7 KiB
Java
72 lines
3.7 KiB
Java
package WayofTime.bloodmagic.item.sigil;
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import WayofTime.bloodmagic.core.data.SoulTicket;
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import WayofTime.bloodmagic.iface.ISigil;
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import WayofTime.bloodmagic.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.util.helper.PlayerHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.world.World;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.capability.IFluidHandler;
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public class ItemSigilLava extends ItemSigilFluidBase {
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public ItemSigilLava() {
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super("lava", 1000, new FluidStack(FluidRegistry.LAVA, 1000));
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}
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@Override
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public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
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ItemStack stack = player.getHeldItem(hand);
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if (stack.getItem() instanceof ISigil.Holding)
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stack = ((Holding) stack.getItem()).getHeldItem(stack, player);
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if (PlayerHelper.isFakePlayer(player))
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return ActionResult.newResult(EnumActionResult.FAIL, stack);
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if (!world.isRemote && !isUnusable(stack)) {
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RayTraceResult rayTrace = this.rayTrace(world, player, false);
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if (rayTrace == null || rayTrace.typeOfHit != RayTraceResult.Type.BLOCK) {
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return ActionResult.newResult(EnumActionResult.PASS, stack);
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}
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BlockPos blockPos = rayTrace.getBlockPos();
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if (world.isBlockModifiable(player, blockPos) && player.canPlayerEdit(blockPos, rayTrace.sideHit, stack)) {
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//Case for if block at blockPos is a fluid handler like a tank
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//Try to put fluid into tank
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IFluidHandler destination = getFluidHandler(world, blockPos, null);
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if (destination != null && tryInsertSigilFluid(destination, false) && NetworkHelper.getSoulNetwork(getBinding(stack)).syphonAndDamage(player, SoulTicket.item(stack, world, player, getLpUsed())).isSuccess()) {
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boolean result = tryInsertSigilFluid(destination, true);
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if (result)
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return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
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}
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//Do the same as above, but use sidedness to interact with the fluid handler.
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IFluidHandler destinationSide = getFluidHandler(world, blockPos, rayTrace.sideHit);
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if (destinationSide != null && tryInsertSigilFluid(destinationSide, false) && NetworkHelper.getSoulNetwork(getBinding(stack)).syphonAndDamage(player, SoulTicket.item(stack, world, player, getLpUsed())).isSuccess()) {
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boolean result = tryInsertSigilFluid(destinationSide, true);
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if (result)
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return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
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}
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//Case for if block at blockPos is not a tank
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//Place fluid in world
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if (destination == null && destinationSide == null) {
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BlockPos targetPos = blockPos.offset(rayTrace.sideHit);
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if (tryPlaceSigilFluid(player, world, targetPos) && NetworkHelper.getSoulNetwork(getBinding(stack)).syphonAndDamage(player, SoulTicket.item(stack, world, player, getLpUsed())).isSuccess()) {
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return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
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}
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}
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}
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}
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return super.onItemRightClick(world, player, hand);
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}
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}
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