BloodMagic/src/main/java/WayofTime/alchemicalWizardry/common/rituals/RitualEffectLifeConduit.java
2015-04-10 17:11:09 -04:00

175 lines
7.2 KiB
Java

package WayofTime.alchemicalWizardry.common.rituals;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidHandler;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler;
import WayofTime.alchemicalWizardry.api.tile.IBloodAltar;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
public class RitualEffectLifeConduit extends RitualEffect
{
@Override
public void performEffect(IMasterRitualStone ritualStone)
{
String owner = ritualStone.getOwner();
int currentEssence = SoulNetworkHandler.getCurrentEssence(owner);
World world = ritualStone.getWorld();
int x = ritualStone.getXCoord();
int y = ritualStone.getYCoord();
int z = ritualStone.getZCoord();
IBloodAltar tileAltar = null;
boolean testFlag = false;
for (int i = -5; i <= 5; i++)
{
for (int j = -5; j <= 5; j++)
{
for (int k = -10; k <= 10; k++)
{
if (world.getTileEntity(x + i, y + k, z + j) instanceof IBloodAltar)
{
tileAltar = (IBloodAltar) world.getTileEntity(x + i, y + k, z + j);
testFlag = true;
}
}
}
}
if (!testFlag)
{
return;
}
if(!(tileAltar instanceof IFluidHandler))
{
return;
}
int d0 = 15;
int vertRange = 20;
EntityPlayer entityOwner = null;
List<EntityPlayer> list = SpellHelper.getPlayersInRange(world, x, y, z, d0, vertRange);
for (EntityPlayer player : list)
{
if (SpellHelper.getUsername(player).equals(owner))
{
entityOwner = player;
}
}
if (entityOwner == null)
{
return;
}
int fillAmount = Math.min(currentEssence / 2, ((IFluidHandler)tileAltar).fill(ForgeDirection.UP, new FluidStack(AlchemicalWizardry.lifeEssenceFluid, 10000), false));
{
((IFluidHandler)tileAltar).fill(ForgeDirection.UP, new FluidStack(AlchemicalWizardry.lifeEssenceFluid, fillAmount), true);
if (entityOwner.getHealth() > 2.0f && fillAmount != 0)
{
entityOwner.setHealth(2.0f);
}
SoulNetworkHandler.syphonFromNetwork(owner, fillAmount * 2);
}
}
@Override
public int getCostPerRefresh()
{
return 0;
}
@Override
public List<RitualComponent> getRitualComponentList()
{
ArrayList<RitualComponent> conduitRitual = new ArrayList();
conduitRitual.add(new RitualComponent(-1, 0, -1, RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-1, 0, 1, RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(1, 0, 1, RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(1, 0, -1, RitualComponent.FIRE));
for (int i = 0; i < 4; i++)
{
conduitRitual.add(new RitualComponent(-2, i, -2, RitualComponent.AIR));
conduitRitual.add(new RitualComponent(-2, i, 2, RitualComponent.AIR));
conduitRitual.add(new RitualComponent(2, i, 2, RitualComponent.AIR));
conduitRitual.add(new RitualComponent(2, i, -2, RitualComponent.AIR));
}
conduitRitual.add(new RitualComponent(4, 1, 4, RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(4, 1, -4, RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(-4, 1, -4, RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(-4, 1, 4, RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(3, 1, 4, RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(4, 1, 3, RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(-3, 1, 4, RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(-4, 1, 3, RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(3, 1, -4, RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(4, 1, -3, RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(-3, 1, -4, RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(-4, 1, -3, RitualComponent.EARTH));
for (int i = 0; i < 2; i++)
{
conduitRitual.add(new RitualComponent(4, i + 2, 4, RitualComponent.WATER));
conduitRitual.add(new RitualComponent(4, i + 2, -4, RitualComponent.WATER));
conduitRitual.add(new RitualComponent(-4, i + 2, -4, RitualComponent.WATER));
conduitRitual.add(new RitualComponent(-4, i + 2, 4, RitualComponent.WATER));
}
conduitRitual.add(new RitualComponent(4, 4, 4, RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(4, 4, -4, RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(-4, 4, -4, RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(-4, 4, 4, RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(6, 0, 5, RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(5, 0, 6, RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-6, 0, 5, RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-5, 0, 6, RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(6, 0, -5, RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(5, 0, -6, RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-6, 0, -5, RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-5, 0, -6, RitualComponent.FIRE));
for (int i = 0; i < 2; i++)
{
conduitRitual.add(new RitualComponent(6, i, 6, RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(6, i, -6, RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-6, i, 6, RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-6, i, -6, RitualComponent.FIRE));
}
for (int i = 0; i < 3; i++)
{
conduitRitual.add(new RitualComponent(6, i + 2, 6, RitualComponent.BLANK));
conduitRitual.add(new RitualComponent(6, i + 2, -6, RitualComponent.BLANK));
conduitRitual.add(new RitualComponent(-6, i + 2, 6, RitualComponent.BLANK));
conduitRitual.add(new RitualComponent(-6, i + 2, -6, RitualComponent.BLANK));
}
conduitRitual.add(new RitualComponent(6, 5, 6, RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(6, 5, -6, RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(-6, 5, 6, RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(-6, 5, -6, RitualComponent.DUSK));
return conduitRitual;
}
}