BloodMagic/src/main/java/WayofTime/bloodmagic/client/render/RenderAltar.java
2016-01-01 11:54:44 -05:00

67 lines
2.5 KiB
Java

package WayofTime.bloodmagic.client.render;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import WayofTime.bloodmagic.tile.TileAltar;
public class RenderAltar extends TileEntitySpecialRenderer<TileAltar>
{
public static Minecraft mc = Minecraft.getMinecraft();
@Override
public void renderTileEntityAt(TileAltar tileAltar, double x, double y, double z, float partialTicks, int destroyStage)
{
ItemStack inputStack = tileAltar.getStackInSlot(0);
GlStateManager.pushMatrix();
GlStateManager.translate(x, y, z);
this.renderItem(tileAltar.getWorld(), inputStack, partialTicks);
GlStateManager.popMatrix();
}
private void renderItem(World world, ItemStack stack, float partialTicks)
{
RenderItem itemRenderer = mc.getRenderItem();
if (stack != null)
{
GlStateManager.translate(0.5, 1, 0.5);
EntityItem entityitem = new EntityItem(world, 0.0D, 0.0D, 0.0D, stack);
entityitem.getEntityItem().stackSize = 1;
entityitem.hoverStart = 0.0F;
GlStateManager.pushMatrix();
GlStateManager.disableLighting();
boolean fancyRender = mc.gameSettings.fancyGraphics;
float rotation = fancyRender ? (float) (720.0 * (System.currentTimeMillis() & 0x3FFFL) / 0x3FFFL) : 0;
if (fancyRender)
{
GlStateManager.rotate(rotation, 0.0F, 1.0F, 0);
}
GlStateManager.scale(0.5F, 0.5F, 0.5F);
//TODO: Render the item non-fancy if requested.
if (!itemRenderer.shouldRenderItemIn3D(entityitem.getEntityItem()))
{
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
}
GlStateManager.pushAttrib();
RenderHelper.enableStandardItemLighting();
itemRenderer.func_181564_a(entityitem.getEntityItem(), ItemCameraTransforms.TransformType.FIXED);
RenderHelper.disableStandardItemLighting();
GlStateManager.popAttrib();
GlStateManager.enableLighting();
GlStateManager.popMatrix();
}
}
}