BloodMagic/src/main/java/WayofTime/bloodmagic/entity/mob/EntitySentientSpecter.java

571 lines
19 KiB
Java

package WayofTime.bloodmagic.entity.mob;
import java.util.ArrayList;
import java.util.List;
import javax.annotation.Nullable;
import lombok.Getter;
import lombok.Setter;
import net.minecraft.block.Block;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackMelee;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityTippedArrow;
import net.minecraft.init.Enchantments;
import net.minecraft.init.MobEffects;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import WayofTime.bloodmagic.entity.ai.EntityAIAttackRangedBow;
import WayofTime.bloodmagic.entity.ai.EntityAIFollowOwner;
import WayofTime.bloodmagic.entity.ai.EntityAIGrabEffectsFromOwner;
import WayofTime.bloodmagic.entity.ai.EntityAIHurtByTargetIgnoreTamed;
import WayofTime.bloodmagic.entity.ai.EntityAIOwnerHurtByTarget;
import WayofTime.bloodmagic.entity.ai.EntityAIOwnerHurtTarget;
import WayofTime.bloodmagic.entity.ai.EntityAIRetreatToHeal;
import WayofTime.bloodmagic.item.soul.ItemSentientBow;
import WayofTime.bloodmagic.registry.ModItems;
public class EntitySentientSpecter extends EntityDemonBase
{
@Getter
@Setter
protected EnumDemonWillType type = EnumDemonWillType.DESTRUCTIVE;
@Getter
@Setter
protected boolean wasGivenSentientArmour = false;
private final EntityAIAttackRangedBow aiArrowAttack = new EntityAIAttackRangedBow(this, 1.0D, 20, 15.0F);
private final EntityAIAttackMelee aiAttackOnCollide = new EntityAIAttackMelee(this, 1.0D, false);
private final int attackPriority = 3;
public EntitySentientSpecter(World worldIn)
{
super(worldIn);
this.setSize(0.6F, 1.95F);
// ((PathNavigateGround) getNavigator()).setCanSwim(false);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIRetreatToHeal<EntityCreature>(this, EntityCreature.class, 6.0F, 1.0D, 1.2D));
this.tasks.addTask(attackPriority, aiAttackOnCollide);
this.tasks.addTask(4, new EntityAIGrabEffectsFromOwner(this, 2.0D, 1.0F));
this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget<EntityPlayer>(this, EntityPlayer.class, true));
this.targetTasks.addTask(4, new EntityAIHurtByTargetIgnoreTamed(this, false, new Class[0]));
this.setCombatTask();
// this.targetTasks.addTask(8, new EntityAINearestAttackableTarget<EntityMob>(this, EntityMob.class, 10, true, false, new TargetPredicate(this)));
}
@Override
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(40.0D);
getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(6.0D);
getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.27D);
}
@Override
public void setCombatTask()
{
if (this.worldObj != null && !this.worldObj.isRemote)
{
this.tasks.removeTask(this.aiAttackOnCollide);
this.tasks.removeTask(this.aiArrowAttack);
ItemStack itemstack = this.getHeldItemMainhand();
if (itemstack != null && itemstack.getItem() instanceof ItemBow)
{
int i = 20;
if (this.worldObj.getDifficulty() != EnumDifficulty.HARD)
{
i = 40;
}
this.aiArrowAttack.setAttackCooldown(i);
this.tasks.addTask(attackPriority, this.aiArrowAttack);
} else
{
this.tasks.addTask(attackPriority, this.aiAttackOnCollide);
}
}
}
@Override
public boolean isPotionApplicable(PotionEffect effect)
{
Potion potion = effect.getPotion();
if (potion == MobEffects.REGENERATION || potion == MobEffects.INSTANT_HEALTH) //Specter cannot be healed by normal means
{
return false;
}
return super.isPotionApplicable(effect);
}
public boolean canStealEffectFromOwner(EntityLivingBase owner, PotionEffect effect)
{
return effect.getPotion().isBadEffect() && this.type == EnumDemonWillType.CORROSIVE;
}
public boolean canStealEffectFromOwner(EntityLivingBase owner)
{
if (this.type != EnumDemonWillType.CORROSIVE)
{
return false;
}
for (PotionEffect eff : owner.getActivePotionEffects())
{
if (canStealEffectFromOwner(owner, eff))
{
return true;
}
}
return false;
}
public boolean stealEffectsFromOwner(EntityLivingBase owner)
{
if (this.type != EnumDemonWillType.CORROSIVE)
{
return false;
}
boolean hasStolenEffect = false;
List<PotionEffect> removedEffects = new ArrayList<PotionEffect>();
for (PotionEffect eff : owner.getActivePotionEffects())
{
if (canStealEffectFromOwner(owner, eff))
{
removedEffects.add(eff);
hasStolenEffect = true;
}
}
for (PotionEffect eff : removedEffects)
{
owner.removePotionEffect(eff.getPotion());
this.addPotionEffect(eff);
}
return hasStolenEffect;
}
public boolean applyNegativeEffectsToAttacked(EntityLivingBase attackedEntity, float percentTransmitted)
{
boolean hasProvidedEffect = false;
List<PotionEffect> removedEffects = new ArrayList<PotionEffect>();
for (PotionEffect eff : this.getActivePotionEffects())
{
if (eff.getPotion().isBadEffect() && attackedEntity.isPotionApplicable(eff))
{
if (!attackedEntity.isPotionActive(eff.getPotion()))
{
removedEffects.add(eff);
hasProvidedEffect = true;
} else
{
PotionEffect activeEffect = attackedEntity.getActivePotionEffect(eff.getPotion());
if (activeEffect.getAmplifier() < eff.getAmplifier() || activeEffect.getDuration() < eff.getDuration() * percentTransmitted)
{
removedEffects.add(eff);
hasProvidedEffect = true;
}
}
}
}
for (PotionEffect eff : removedEffects)
{
if (!attackedEntity.isPotionActive(eff.getPotion()))
{
PotionEffect newEffect = new PotionEffect(eff.getPotion(), (int) (eff.getDuration() * percentTransmitted), eff.getAmplifier(), eff.getIsAmbient(), eff.doesShowParticles());
attackedEntity.addPotionEffect(newEffect);
PotionEffect newSentientEffect = new PotionEffect(eff.getPotion(), (int) (eff.getDuration() * (1 - percentTransmitted)), eff.getAmplifier(), eff.getIsAmbient(), eff.doesShowParticles());
this.removePotionEffect(eff.getPotion());
this.addPotionEffect(newSentientEffect);
} else
{
PotionEffect activeEffect = attackedEntity.getActivePotionEffect(eff.getPotion());
PotionEffect newEffect = new PotionEffect(eff.getPotion(), (int) (eff.getDuration() * percentTransmitted), eff.getAmplifier(), activeEffect.getIsAmbient(), activeEffect.doesShowParticles());
attackedEntity.addPotionEffect(newEffect);
PotionEffect newSentientEffect = new PotionEffect(eff.getPotion(), (int) (eff.getDuration() * (1 - percentTransmitted)), eff.getAmplifier(), eff.getIsAmbient(), eff.doesShowParticles());
this.removePotionEffect(eff.getPotion());
this.addPotionEffect(newSentientEffect);
}
}
return hasProvidedEffect;
}
public List<PotionEffect> getPotionEffectsForArrowRemovingDuration(float percentTransmitted)
{
List<PotionEffect> arrowEffects = new ArrayList<PotionEffect>();
if (type != EnumDemonWillType.CORROSIVE)
{
return arrowEffects;
}
List<PotionEffect> removedEffects = new ArrayList<PotionEffect>();
for (PotionEffect eff : this.getActivePotionEffects())
{
if (eff.getPotion().isBadEffect())
{
removedEffects.add(eff);
}
}
for (PotionEffect eff : removedEffects)
{
PotionEffect newEffect = new PotionEffect(eff.getPotion(), (int) (eff.getDuration() * percentTransmitted), eff.getAmplifier(), eff.getIsAmbient(), eff.doesShowParticles());
arrowEffects.add(newEffect);
PotionEffect newSentientEffect = new PotionEffect(eff.getPotion(), (int) (eff.getDuration() * (1 - percentTransmitted)), eff.getAmplifier(), eff.getIsAmbient(), eff.doesShowParticles());
this.removePotionEffect(eff.getPotion());
this.addPotionEffect(newSentientEffect);
}
return arrowEffects;
}
@Override
public boolean attackEntityFrom(DamageSource source, float amount)
{
return this.isEntityInvulnerable(source) ? false : super.attackEntityFrom(source, amount);
}
/**
* Redone from EntityMob to prevent despawning on peaceful.
*/
@Override
public boolean attackEntityAsMob(Entity attackedEntity)
{
boolean flag = super.attackEntityAsMob(attackedEntity);
if (flag)
{
if (this.type == EnumDemonWillType.CORROSIVE && attackedEntity instanceof EntityLivingBase)
{
// ((EntityLivingBase) attackedEntity).addPotionEffect(new PotionEffect(MobEffects.WITHER, 200));
applyNegativeEffectsToAttacked((EntityLivingBase) attackedEntity, 1);
}
return true;
} else
{
return false;
}
}
@Override
public void onDeath(DamageSource cause)
{
super.onDeath(cause);
if (!worldObj.isRemote)
{
this.entityDropItem(getHeldItemMainhand(), 0);
}
}
@Override
public boolean isStationary()
{
return false;
}
@Override
public boolean absorbExplosion(Explosion explosion)
{
if (this.type == EnumDemonWillType.DESTRUCTIVE)
{
this.addPotionEffect(new PotionEffect(MobEffects.STRENGTH, 600, 1));
explosion.doExplosionB(true);
return true;
}
return false;
}
@Override
public boolean processInteract(EntityPlayer player, EnumHand hand, @Nullable ItemStack stack)
{
if (this.isTamed() && player.equals(this.getOwner()) && hand == EnumHand.MAIN_HAND)
{
if (stack == null && player.isSneaking()) //Should return to the entity
{
if (!worldObj.isRemote)
{
if (getHeldItemMainhand() != null)
{
this.entityDropItem(getHeldItemMainhand(), 0);
}
if (getHeldItemOffhand() != null)
{
this.entityDropItem(getHeldItemOffhand(), 0);
}
if (wasGivenSentientArmour)
{
this.entityDropItem(new ItemStack(ModItems.sentientArmourGem), 0);
}
this.setDead();
}
}
}
return super.processInteract(player, hand, stack);
}
public boolean isEntityInvulnerable(DamageSource source)
{
return super.isEntityInvulnerable(source) && (this.type == EnumDemonWillType.DESTRUCTIVE && source.isExplosion());
}
@Override
public void performEmergencyHeal(double toHeal)
{
this.heal((float) toHeal);
if (worldObj instanceof WorldServer)
{
WorldServer server = (WorldServer) worldObj;
server.spawnParticle(EnumParticleTypes.HEART, this.posX + (double) (this.rand.nextFloat() * this.width * 2.0F) - (double) this.width, this.posY + 0.5D + (double) (this.rand.nextFloat() * this.height), this.posZ + (double) (this.rand.nextFloat() * this.width * 2.0F) - (double) this.width, 7, 0.2, 0.2, 0.2, 0, new int[0]);
}
}
/**
*
* @param toHeal
* @return Amount of Will consumed from the Aura to heal
*/
public double absorbWillFromAuraToHeal(double toHeal)
{
if (worldObj.isRemote)
{
return 0;
}
double healthMissing = this.getMaxHealth() - this.getHealth();
if (healthMissing <= 0)
{
return 0;
}
double will = WorldDemonWillHandler.getCurrentWill(worldObj, getPosition(), getType());
toHeal = Math.min(healthMissing, Math.min(toHeal, will / getWillToHealth()));
if (toHeal > 0)
{
this.heal((float) toHeal);
return WorldDemonWillHandler.drainWill(worldObj, getPosition(), getType(), toHeal * getWillToHealth(), true);
}
return 0;
}
public double getWillToHealth()
{
return 2;
}
@Override
protected boolean canDespawn()
{
return !this.isTamed() && super.canDespawn();
}
public void onUpdate()
{
if (!this.worldObj.isRemote && this.ticksExisted % 20 == 0)
{
absorbWillFromAuraToHeal(2);
}
super.onUpdate();
}
@Override
public void writeEntityToNBT(NBTTagCompound tag)
{
super.writeEntityToNBT(tag);
tag.setString(Constants.NBT.WILL_TYPE, type.toString());
tag.setBoolean("sentientArmour", wasGivenSentientArmour);
}
@Override
public void readEntityFromNBT(NBTTagCompound tag)
{
super.readEntityFromNBT(tag);
if (!tag.hasKey(Constants.NBT.WILL_TYPE))
{
type = EnumDemonWillType.DEFAULT;
} else
{
type = EnumDemonWillType.valueOf(tag.getString(Constants.NBT.WILL_TYPE));
}
wasGivenSentientArmour = tag.getBoolean("sentientArmour");
this.setCombatTask();
}
//TODO: Change to fit the given AI
@Override
public boolean shouldAttackEntity(EntityLivingBase attacker, EntityLivingBase owner)
{
if (!(attacker instanceof EntityCreeper) && !(attacker instanceof EntityGhast))
{
return super.shouldAttackEntity(attacker, owner);
} else
{
return false;
}
}
@Override
public void attackEntityWithRangedAttack(EntityLivingBase target, float velocity)
{
ItemStack heldStack = this.getItemStackFromSlot(EntityEquipmentSlot.MAINHAND);
if (heldStack != null && heldStack.getItem() == ModItems.sentientBow)
{
EntityTippedArrow arrowEntity = ((ItemSentientBow) heldStack.getItem()).getArrowEntity(worldObj, heldStack, target, this, velocity);
if (arrowEntity != null)
{
List<PotionEffect> effects = getPotionEffectsForArrowRemovingDuration(0.2f);
for (PotionEffect eff : effects)
{
arrowEntity.addEffect(eff);
}
this.playSound(SoundEvents.ENTITY_SKELETON_SHOOT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.worldObj.spawnEntityInWorld(arrowEntity);
}
} else
{
EntityTippedArrow entitytippedarrow = new EntityTippedArrow(this.worldObj, this); //TODO: Change to an arrow created by the Sentient Bow
double d0 = target.posX - this.posX;
double d1 = target.getEntityBoundingBox().minY + (double) (target.height / 3.0F) - entitytippedarrow.posY;
double d2 = target.posZ - this.posZ;
double d3 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2);
entitytippedarrow.setThrowableHeading(d0, d1 + d3 * 0.2, d2, 1.6F, 0); //TODO: Yes, it is an accurate arrow. Don't be hatin'
int i = EnchantmentHelper.getMaxEnchantmentLevel(Enchantments.POWER, this);
int j = EnchantmentHelper.getMaxEnchantmentLevel(Enchantments.PUNCH, this);
entitytippedarrow.setDamage((double) (velocity * 2.0F) + this.rand.nextGaussian() * 0.25D + (double) ((float) this.worldObj.getDifficulty().getDifficultyId() * 0.11F));
if (i > 0)
{
entitytippedarrow.setDamage(entitytippedarrow.getDamage() + (double) i * 0.5D + 0.5D);
}
if (j > 0)
{
entitytippedarrow.setKnockbackStrength(j);
}
boolean burning = this.isBurning();
burning = burning || EnchantmentHelper.getMaxEnchantmentLevel(Enchantments.FLAME, this) > 0;
if (burning)
{
entitytippedarrow.setFire(100);
}
if (true) //TODO: Add potion effects to the arrows
{
entitytippedarrow.addEffect(new PotionEffect(MobEffects.SLOWNESS, 600));
}
this.playSound(SoundEvents.ENTITY_SKELETON_SHOOT, 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
this.worldObj.spawnEntityInWorld(entitytippedarrow);
}
}
@Override
protected SoundEvent getAmbientSound()
{
return SoundEvents.ENTITY_COW_AMBIENT;
}
@Override
protected SoundEvent getHurtSound()
{
return SoundEvents.ENTITY_COW_HURT;
}
@Override
protected SoundEvent getDeathSound()
{
return SoundEvents.ENTITY_COW_DEATH;
}
@Override
protected void playStepSound(BlockPos pos, Block block)
{
this.playSound(SoundEvents.ENTITY_COW_STEP, 0.15F, 1.0F);
}
/**
* Returns the volume for the sounds this mob makes.
*/
@Override
protected float getSoundVolume()
{
return 0.4F;
}
}