BloodMagic/src/main/java/WayofTime/bloodmagic/util/handler/event/LivingArmourHandler.java
2017-10-13 17:41:54 -07:00

321 lines
15 KiB
Java

package WayofTime.bloodmagic.util.handler.event;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
import WayofTime.bloodmagic.core.RegistrarBloodMagic;
import WayofTime.bloodmagic.item.armour.ItemLivingArmour;
import WayofTime.bloodmagic.livingArmour.LivingArmour;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeCrippledArm;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeQuenched;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeSlowHeal;
import WayofTime.bloodmagic.livingArmour.downgrade.LivingArmourUpgradeStormTrooper;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerArrowShot;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerGrimReaperSprint;
import WayofTime.bloodmagic.livingArmour.tracker.StatTrackerJump;
import WayofTime.bloodmagic.livingArmour.upgrade.*;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.init.Enchantments;
import net.minecraft.init.Items;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemArrow;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.living.LivingEvent;
import net.minecraftforge.event.entity.living.LivingHealEvent;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@Mod.EventBusSubscriber(modid = BloodMagic.MODID)
public class LivingArmourHandler {
@SubscribeEvent
public static void onEntityHealed(LivingHealEvent event) {
if (event.getEntityLiving() instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) event.getEntity();
if (LivingArmour.hasFullSet(player)) {
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
double modifier = 1;
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.slowHeal", chestStack);
if (upgrade instanceof LivingArmourUpgradeSlowHeal) {
modifier *= ((LivingArmourUpgradeSlowHeal) upgrade).getHealingModifier();
}
if (modifier != 1) {
event.setAmount((float) (event.getAmount() * modifier));
}
}
}
}
}
@SubscribeEvent
public static void onMiningSpeedCheck(PlayerEvent.BreakSpeed event) {
EntityPlayer player = event.getEntityPlayer();
if (LivingArmour.hasFullSet(player)) {
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
double modifier = 1;
for (LivingArmourUpgrade upgrade : armour.upgradeMap.values()) {
modifier *= upgrade.getMiningSpeedModifier(player);
}
if (modifier != 1) {
event.setNewSpeed((float) (event.getOriginalSpeed() * modifier));
}
}
}
}
// Applies: Storm Trooper
@SubscribeEvent
public static void onEntityJoinedWorld(EntityJoinWorldEvent event) {
Entity owner = null;
if (event.getEntity() instanceof EntityArrow) {
owner = ((EntityArrow) event.getEntity()).shootingEntity;
} else if (event.getEntity() instanceof EntityThrowable) {
owner = ((EntityThrowable) event.getEntity()).getThrower();
}
if (owner instanceof EntityPlayer) {
Entity projectile = event.getEntity();
EntityPlayer player = (EntityPlayer) owner;
if (LivingArmour.hasFullSet(player)) {
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.stormTrooper", chestStack);
if (upgrade instanceof LivingArmourUpgradeStormTrooper) {
float velocityModifier = (float) (((LivingArmourUpgradeStormTrooper) upgrade).getArrowJiggle(player) * Math.sqrt(projectile.motionX * projectile.motionX + projectile.motionY * projectile.motionY + projectile.motionZ * projectile.motionZ));
projectile.motionX += 2 * (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
projectile.motionY += 2 * (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
projectile.motionZ += 2 * (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
}
}
}
}
}
@SubscribeEvent
public static void onPlayerClick(PlayerInteractEvent event) {
if (event.isCancelable()) {
EntityPlayer player = event.getEntityPlayer();
if (LivingArmour.hasFullSet(player)) {
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
if (event.getHand() == EnumHand.OFF_HAND) {
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.crippledArm", chestStack);
if (upgrade instanceof LivingArmourUpgradeCrippledArm) {
event.setCanceled(true);
}
}
if (event.getItemStack().getItemUseAction() == EnumAction.DRINK) {
ItemStack drinkStack = event.getItemStack();
//TODO: See if the item is a splash potion? Those should be usable.
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.quenched", chestStack);
if (upgrade instanceof LivingArmourUpgradeQuenched) {
event.setCanceled(true);
}
}
}
}
}
}
// Applies: Grim Reaper
@SubscribeEvent(priority = EventPriority.HIGHEST)
public static void onEntityDeath(LivingDeathEvent event) {
if (event.getEntityLiving() instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
if (LivingArmour.hasFullSet(player)) {
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
StatTrackerGrimReaperSprint.incrementCounter(armour);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.grimReaper", chestStack);
if (upgrade instanceof LivingArmourUpgradeGrimReaperSprint && ((LivingArmourUpgradeGrimReaperSprint) upgrade).canSavePlayer(player)) {
((LivingArmourUpgradeGrimReaperSprint) upgrade).applyEffectOnRebirth(player);
event.setCanceled(true);
event.setResult(Event.Result.DENY);
}
armour.writeDirtyToNBT(ItemLivingArmour.getArmourTag(chestStack));
}
}
}
}
// Applies: Jump
@SubscribeEvent
public static void onJumpEvent(LivingEvent.LivingJumpEvent event) {
if (event.getEntityLiving() instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
if (LivingArmour.hasFullSet(player)) {
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
StatTrackerJump.incrementCounter(armour);
if (!player.isSneaking()) {
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.jump", chestStack);
if (upgrade instanceof LivingArmourUpgradeJump) {
player.motionY += ((LivingArmourUpgradeJump) upgrade).getJumpModifier();
}
}
}
}
}
}
// Applies: Step Assist, Speed Boost
@SubscribeEvent(priority = EventPriority.HIGHEST)
public static void onEntityUpdate(LivingEvent.LivingUpdateEvent event) {
if (event.getEntityLiving() instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) event.getEntityLiving();
boolean hasAssist = false;
if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST)) {
hasAssist = true;
player.stepHeight = Constants.Misc.ALTERED_STEP_HEIGHT;
} else {
if (LivingArmour.hasFullSet(player)) {
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
if (armour != null) {
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.stepAssist", chestStack);
if (upgrade instanceof LivingArmourUpgradeStepAssist) {
player.stepHeight = ((LivingArmourUpgradeStepAssist) upgrade).getStepAssist();
hasAssist = true;
}
}
}
}
if (!hasAssist && player.stepHeight == Constants.Misc.ALTERED_STEP_HEIGHT)
player.stepHeight = 0.6f;
float percentIncrease = 0;
if (LivingArmour.hasFullSet(player)) {
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmourFromStack(chestStack);
if (armour != null) {
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgradeFromNBT(BloodMagic.MODID + ".upgrade.movement", chestStack);
if (upgrade instanceof LivingArmourUpgradeSpeed) {
percentIncrease += 0.1f * ((LivingArmourUpgradeSpeed) upgrade).getSpeedModifier();
}
}
}
if (event.getEntityLiving().isPotionActive(RegistrarBloodMagic.BOOST)) {
int i = event.getEntityLiving().getActivePotionEffect(RegistrarBloodMagic.BOOST).getAmplifier();
{
percentIncrease += (i + 1) * 0.05f;
}
}
if (percentIncrease > 0 && (player.onGround || player.capabilities.isFlying) && (Math.abs(player.moveForward) > 0 || Math.abs(player.moveStrafing) > 0)) {
player.moveRelative(player.moveStrafing, player.moveForward, player.capabilities.isFlying ? (percentIncrease / 2.0f) : percentIncrease, 0.02F);
}
}
}
// Applies: Arrow Shot
// Tracks: Arrow Shot
@SubscribeEvent
public static void onArrowFire(ArrowLooseEvent event) {
World world = event.getEntityPlayer().getEntityWorld();
ItemStack stack = event.getBow();
EntityPlayer player = event.getEntityPlayer();
if (world.isRemote)
return;
if (LivingArmour.hasFullSet(player)) {
ItemStack chestStack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
LivingArmour armour = ItemLivingArmour.getLivingArmour(chestStack);
if (armour != null) {
StatTrackerArrowShot.incrementCounter(armour);
LivingArmourUpgrade upgrade = ItemLivingArmour.getUpgrade(BloodMagic.MODID + ".upgrade.arrowShot", chestStack);
if (upgrade instanceof LivingArmourUpgradeArrowShot) {
int charge = event.getCharge();
float velocity = (float) charge / 20.0F;
velocity = (velocity * velocity + velocity * 2.0F) / 3.0F;
if ((double) velocity < 0.1D)
return;
if (velocity > 1.0F)
velocity = 1.0F;
int extraArrows = ((LivingArmourUpgradeArrowShot) upgrade).getExtraArrows();
for (int n = 0; n < extraArrows; n++) {
ItemStack arrowStack = new ItemStack(Items.ARROW);
ItemArrow itemarrow = (ItemArrow) ((stack.getItem() instanceof ItemArrow ? arrowStack.getItem() : Items.ARROW));
EntityArrow entityarrow = itemarrow.createArrow(world, arrowStack, player);
entityarrow.setAim(player, player.rotationPitch, player.rotationYaw, 0.0F, velocity * 3.0F, 1.0F);
float velocityModifier = 0.6f * velocity;
entityarrow.motionX += (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
entityarrow.motionY += (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
entityarrow.motionZ += (event.getWorld().rand.nextDouble() - 0.5) * velocityModifier;
if (velocity == 1.0F)
entityarrow.setIsCritical(true);
int powerLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
if (powerLevel > 0)
entityarrow.setDamage(entityarrow.getDamage() + (double) powerLevel * 0.5D + 0.5D);
int punchLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
if (punchLevel > 0)
entityarrow.setKnockbackStrength(punchLevel);
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0)
entityarrow.setFire(100);
entityarrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
world.spawnEntity(entityarrow);
}
}
}
}
}
}