BloodMagic/src/main/java/WayofTime/bloodmagic/tile/TileSoulForge.java
Nicholas Ignoffo b0404599c2 Half moved to new recipe stuff
Still need to move alchemy table recipes over and figure out how to do
the custom recipe types.
2017-08-17 21:52:20 -07:00

279 lines
8.9 KiB
Java

package WayofTime.bloodmagic.tile;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
import WayofTime.bloodmagic.api.soul.IDemonWill;
import WayofTime.bloodmagic.api.soul.IDemonWillConduit;
import WayofTime.bloodmagic.api.soul.IDemonWillGem;
import WayofTime.bloodmagic.api_impl.BloodMagicAPI;
import WayofTime.bloodmagic.api_impl.recipe.RecipeTartaricForge;
import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ITickable;
import java.util.ArrayList;
import java.util.List;
public class TileSoulForge extends TileInventory implements ITickable, IDemonWillConduit {
public static final int ticksRequired = 100;
public static final double worldWillTransferRate = 1;
public static final int soulSlot = 4;
public static final int outputSlot = 5;
//Input slots are from 0 to 3.
public int burnTime = 0;
public TileSoulForge() {
super(6, "soulForge");
}
@Override
public void deserialize(NBTTagCompound tag) {
super.deserialize(tag);
burnTime = tag.getInteger(Constants.NBT.SOUL_FORGE_BURN);
}
@Override
public NBTTagCompound serialize(NBTTagCompound tag) {
super.serialize(tag);
tag.setInteger(Constants.NBT.SOUL_FORGE_BURN, burnTime);
return tag;
}
@Override
public void update() {
if (!getWorld().isRemote) {
for (EnumDemonWillType type : EnumDemonWillType.values()) {
double willInWorld = WorldDemonWillHandler.getCurrentWill(getWorld(), pos, type);
double filled = Math.min(willInWorld, worldWillTransferRate);
if (filled > 0) {
filled = this.fillDemonWill(type, filled, false);
filled = WorldDemonWillHandler.drainWill(getWorld(), pos, type, filled, false);
if (filled > 0) {
this.fillDemonWill(type, filled, true);
WorldDemonWillHandler.drainWill(getWorld(), pos, type, filled, true);
}
}
}
}
if (!hasSoulGemOrSoul()) {
burnTime = 0;
return;
}
double soulsInGem = getWill(EnumDemonWillType.DEFAULT);
List<ItemStack> inputList = new ArrayList<ItemStack>();
for (int i = 0; i < 4; i++) {
if (!getStackInSlot(i).isEmpty()) {
inputList.add(getStackInSlot(i));
}
}
RecipeTartaricForge recipe = BloodMagicAPI.INSTANCE.getRecipeRegistrar().getTartaricForge(inputList);
// TartaricForgeRecipe recipe = TartaricForgeRecipeRegistry.getMatchingRecipe(inputList, getWorld(), getPos());
if (recipe != null && (soulsInGem >= recipe.getMinimumSouls() || burnTime > 0)) {
if (canCraft(recipe)) {
burnTime++;
if (burnTime == ticksRequired) {
if (!getWorld().isRemote) {
double requiredSouls = recipe.getSoulDrain();
if (requiredSouls > 0) {
if (!getWorld().isRemote && soulsInGem >= recipe.getMinimumSouls()) {
consumeSouls(EnumDemonWillType.DEFAULT, requiredSouls);
}
}
if (!getWorld().isRemote && soulsInGem >= recipe.getMinimumSouls())
craftItem(recipe);
}
burnTime = 0;
} else if (burnTime > ticksRequired + 10) {
burnTime = 0;
}
} else {
burnTime = 0;
}
} else {
burnTime = 0;
}
}
public double getProgressForGui() {
return ((double) burnTime) / ticksRequired;
}
private boolean canCraft(RecipeTartaricForge recipe) {
if (recipe == null) {
return false;
}
ItemStack outputStack = recipe.getOutput();
ItemStack currentOutputStack = getStackInSlot(outputSlot);
if (outputStack.isEmpty())
return false;
if (currentOutputStack.isEmpty())
return true;
if (!currentOutputStack.isItemEqual(outputStack))
return false;
int result = currentOutputStack.getCount() + outputStack.getCount();
return result <= getInventoryStackLimit() && result <= currentOutputStack.getMaxStackSize();
}
public void craftItem(RecipeTartaricForge recipe) {
if (this.canCraft(recipe)) {
ItemStack outputStack = recipe.getOutput();
ItemStack currentOutputStack = getStackInSlot(outputSlot);
if (currentOutputStack.isEmpty()) {
setInventorySlotContents(outputSlot, outputStack);
} else if (currentOutputStack.getItem() == currentOutputStack.getItem()) {
currentOutputStack.grow(outputStack.getCount());
}
consumeInventory();
}
}
public boolean hasSoulGemOrSoul() {
ItemStack soulStack = getStackInSlot(soulSlot);
if (!soulStack.isEmpty()) {
if (soulStack.getItem() instanceof IDemonWill || soulStack.getItem() instanceof IDemonWillGem) {
return true;
}
}
return false;
}
public double getWill(EnumDemonWillType type) {
ItemStack soulStack = getStackInSlot(soulSlot);
if (soulStack != null) {
if (soulStack.getItem() instanceof IDemonWill && ((IDemonWill) soulStack.getItem()).getType(soulStack) == type) {
IDemonWill soul = (IDemonWill) soulStack.getItem();
return soul.getWill(type, soulStack);
}
if (soulStack.getItem() instanceof IDemonWillGem) {
IDemonWillGem soul = (IDemonWillGem) soulStack.getItem();
return soul.getWill(type, soulStack);
}
}
return 0;
}
public double consumeSouls(EnumDemonWillType type, double requested) {
ItemStack soulStack = getStackInSlot(soulSlot);
if (soulStack != null) {
if (soulStack.getItem() instanceof IDemonWill && ((IDemonWill) soulStack.getItem()).getType(soulStack) == type) {
IDemonWill soul = (IDemonWill) soulStack.getItem();
double souls = soul.drainWill(type, soulStack, requested);
if (soul.getWill(type, soulStack) <= 0) {
setInventorySlotContents(soulSlot, ItemStack.EMPTY);
}
return souls;
}
if (soulStack.getItem() instanceof IDemonWillGem) {
IDemonWillGem soul = (IDemonWillGem) soulStack.getItem();
return soul.drainWill(type, soulStack, requested, true);
}
}
return 0;
}
public void consumeInventory() {
for (int i = 0; i < 4; i++) {
ItemStack inputStack = getStackInSlot(i);
if (!inputStack.isEmpty()) {
if (inputStack.getItem().hasContainerItem(inputStack)) {
setInventorySlotContents(i, inputStack.getItem().getContainerItem(inputStack));
continue;
}
inputStack.shrink(1);
if (inputStack.isEmpty()) {
setInventorySlotContents(i, ItemStack.EMPTY);
}
}
}
}
@Override
public int getWeight() {
return 50;
}
@Override
public double fillDemonWill(EnumDemonWillType type, double amount, boolean doFill) {
if (amount <= 0) {
return 0;
}
if (!canFill(type)) {
return 0;
}
ItemStack stack = this.getStackInSlot(soulSlot);
if (stack.isEmpty() || !(stack.getItem() instanceof IDemonWillGem)) {
return 0;
}
IDemonWillGem willGem = (IDemonWillGem) stack.getItem();
return willGem.fillWill(type, stack, amount, doFill);
}
@Override
public double drainDemonWill(EnumDemonWillType type, double amount, boolean doDrain) {
ItemStack stack = this.getStackInSlot(soulSlot);
if (stack.isEmpty() || !(stack.getItem() instanceof IDemonWillGem)) {
return 0;
}
IDemonWillGem willGem = (IDemonWillGem) stack.getItem();
double drained = amount;
double current = willGem.getWill(type, stack);
if (current < drained) {
drained = current;
}
if (doDrain) {
drained = willGem.drainWill(type, stack, drained, true);
}
return drained;
}
@Override
public boolean canFill(EnumDemonWillType type) {
return true;
}
@Override
public boolean canDrain(EnumDemonWillType type) {
return true;
}
@Override
public double getCurrentWill(EnumDemonWillType type) {
return 0;
}
}