BloodMagic/src/main/java/WayofTime/bloodmagic/ritual/RitualFeatheredKnife.java
Nicholas Ignoffo f99b21cffc Rewrite LP network data saving system
Instead of creating a new file for each player with their UUID as the name, we create a single file and store it all in a List. That List gets converted to a UUID -> SoulNetwork map when read from the file.

MigrateNetworkDataHandler is used to migrate players from the old system to the new one. It reads both data files and sets the LP of the new network to the LP of the old network (if the old network is larger). Once conversion is done, we delete the old file so that it doesn't happen again and overwrite player progress.

This is an API breaking change due to an import change.
2016-06-12 13:41:02 -07:00

142 lines
4.4 KiB
Java

package WayofTime.bloodmagic.ritual;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.saving.SoulNetwork;
import WayofTime.bloodmagic.api.ritual.*;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.tile.TileAltar;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import java.util.ArrayList;
import java.util.List;
public class RitualFeatheredKnife extends Ritual
{
public static final String ALTAR_RANGE = "altar";
public static final String DAMAGE_RANGE = "damage";
public static final int SACRIFICE_AMOUNT = 100;
public BlockPos altarOffsetPos = new BlockPos(0, 0, 0); //TODO: Save!
public RitualFeatheredKnife()
{
super("ritualFeatheredKnife", 0, 25000, "ritual." + Constants.Mod.MODID + ".featheredKnifeRitual");
addBlockRange(ALTAR_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-5, -10, -5), 11, 21, 11));
addBlockRange(DAMAGE_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-15, -20, -15), 31, 41, 31));
setMaximumVolumeAndDistanceOfRange(ALTAR_RANGE, 0, 10, 15);
setMaximumVolumeAndDistanceOfRange(DAMAGE_RANGE, 0, 15, 15);
}
@Override
public void performRitual(IMasterRitualStone masterRitualStone)
{
World world = masterRitualStone.getWorldObj();
SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
int currentEssence = network.getCurrentEssence();
if (currentEssence < getRefreshCost())
{
network.causeNausea();
return;
}
BlockPos pos = masterRitualStone.getBlockPos();
int maxEffects = currentEssence / getRefreshCost();
int totalEffects = 0;
BlockPos altarPos = pos.add(altarOffsetPos);
TileEntity tile = world.getTileEntity(altarPos);
AreaDescriptor altarRange = getBlockRange(ALTAR_RANGE);
if (!altarRange.isWithinArea(altarOffsetPos) || !(tile instanceof TileAltar))
{
for (BlockPos newPos : altarRange.getContainedPositions(pos))
{
TileEntity nextTile = world.getTileEntity(newPos);
if (nextTile instanceof TileAltar)
{
tile = nextTile;
altarOffsetPos = newPos.subtract(pos);
altarRange.resetCache();
break;
}
}
}
if (tile instanceof TileAltar)
{
TileAltar tileAltar = (TileAltar) tile;
AreaDescriptor damageRange = getBlockRange(DAMAGE_RANGE);
AxisAlignedBB range = damageRange.getAABB(pos);
List<EntityPlayer> entities = world.getEntitiesWithinAABB(EntityPlayer.class, range);
for (EntityLivingBase player : entities)
{
float health = player.getHealth();
if (health > 6)
{
player.setHealth(health - 1);
tileAltar.sacrificialDaggerCall(SACRIFICE_AMOUNT, false);
totalEffects++;
if (totalEffects >= maxEffects)
{
break;
}
}
}
}
network.syphon(getRefreshCost() * totalEffects);
}
@Override
public int getRefreshTime()
{
return 20;
}
@Override
public int getRefreshCost()
{
return 20;
}
@Override
public ArrayList<RitualComponent> getComponents()
{
ArrayList<RitualComponent> components = new ArrayList<RitualComponent>();
this.addParallelRunes(components, 1, 0, EnumRuneType.DUSK);
this.addParallelRunes(components, 2, -1, EnumRuneType.WATER);
this.addCornerRunes(components, 1, -1, EnumRuneType.AIR);
this.addOffsetRunes(components, 2, 4, -1, EnumRuneType.FIRE);
this.addOffsetRunes(components, 2, 4, 0, EnumRuneType.EARTH);
this.addOffsetRunes(components, 4, 3, 0, EnumRuneType.EARTH);
this.addCornerRunes(components, 3, 0, EnumRuneType.AIR);
return components;
}
@Override
public Ritual getNewCopy()
{
return new RitualFeatheredKnife();
}
}