
Offload some work to base classes that provide some helpers TODO: Implementations for Inventories (using caps) and ticking tiles with inventories.
193 lines
6.3 KiB
Java
193 lines
6.3 KiB
Java
package WayofTime.bloodmagic.tile;
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import WayofTime.bloodmagic.tile.base.TileTicking;
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import lombok.Getter;
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import lombok.Setter;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.MathHelper;
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import WayofTime.bloodmagic.api.soul.DemonWillHolder;
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import WayofTime.bloodmagic.api.soul.EnumDemonWillType;
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import WayofTime.bloodmagic.block.BlockDemonCrystal;
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import WayofTime.bloodmagic.demonAura.WorldDemonWillHandler;
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public class TileDemonCrystal extends TileTicking
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{
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public DemonWillHolder holder = new DemonWillHolder();
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public final int maxWill = 100;
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public final double drainRate = 1;
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public static final double sameWillConversionRate = 50;
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public static final double defaultWillConversionRate = 100;
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public static final double timeDelayForWrongWill = 0.6;
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public double progressToNextCrystal = 0;
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public int internalCounter = 0;
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@Getter
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@Setter
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public int crystalCount = 1;
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@Getter
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@Setter
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public EnumFacing placement = EnumFacing.UP; //Side that this crystal is placed on.
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public TileDemonCrystal()
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{
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this.crystalCount = 1;
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}
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@Override
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public void onUpdate()
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{
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if (worldObj.isRemote)
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{
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return;
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}
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internalCounter++;
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if (internalCounter % 20 == 0 && crystalCount < 7)
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{
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EnumDemonWillType type = EnumDemonWillType.values()[this.getBlockMetadata()];
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double value = WorldDemonWillHandler.getCurrentWill(worldObj, pos, type);
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if (type != EnumDemonWillType.DEFAULT)
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{
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if (value >= 100)
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{
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double nextProgress = getCrystalGrowthPerSecond(value);
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progressToNextCrystal += WorldDemonWillHandler.drainWill(worldObj, getPos(), type, nextProgress * sameWillConversionRate, true) / sameWillConversionRate;
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} else
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{
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value = WorldDemonWillHandler.getCurrentWill(worldObj, pos, EnumDemonWillType.DEFAULT);
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if (value > 0.5)
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{
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double nextProgress = getCrystalGrowthPerSecond(value) * timeDelayForWrongWill;
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progressToNextCrystal += WorldDemonWillHandler.drainWill(worldObj, getPos(), EnumDemonWillType.DEFAULT, nextProgress * defaultWillConversionRate, true) / defaultWillConversionRate;
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}
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}
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} else
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{
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if (value > 0.5)
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{
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double nextProgress = getCrystalGrowthPerSecond(value);
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progressToNextCrystal += WorldDemonWillHandler.drainWill(worldObj, getPos(), type, nextProgress * sameWillConversionRate, true) / sameWillConversionRate;
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}
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}
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checkAndGrowCrystal();
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}
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// if (worldObj.getWorldTime() % 200 == 0)
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// {
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// crystalCount = Math.min(crystalCount + 1, 7);
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// worldObj.markBlockForUpdate(pos);
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// }
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}
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/**
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* Encourages the crystal to grow by a large percentage by telling it to
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* drain will from the aura.
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*
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* @param willDrain
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* The amount of drain that is needed for the crystal to grow
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* successfully for the desired amount. Can be more than the base
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* amount.
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* @param progressPercentage
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* @return percentage actually grown.
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*/
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public double growCrystalWithWillAmount(double willDrain, double progressPercentage)
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{
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if (crystalCount >= 7)
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{
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return 0;
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}
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IBlockState state = worldObj.getBlockState(pos);
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int meta = this.getBlockType().getMetaFromState(state);
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EnumDemonWillType type = EnumDemonWillType.values()[meta];
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double value = WorldDemonWillHandler.getCurrentWill(worldObj, pos, type);
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double percentDrain = willDrain <= 0 ? 1 : Math.min(1, value / willDrain);
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if (percentDrain <= 0)
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{
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return 0;
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}
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// Verification that you can actually drain the will from this chunk, for future proofing.
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WorldDemonWillHandler.drainWill(worldObj, pos, type, percentDrain * willDrain, true);
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progressToNextCrystal += percentDrain * progressPercentage;
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checkAndGrowCrystal();
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return percentDrain * progressPercentage;
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}
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public void checkAndGrowCrystal()
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{
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if (progressToNextCrystal >= 1)
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{
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progressToNextCrystal--;
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crystalCount++;
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IBlockState thisState = worldObj.getBlockState(pos);
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worldObj.notifyBlockUpdate(pos, thisState, thisState, 3);
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markDirty();
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}
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}
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public double getMaxWillForCrystal()
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{
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return 50;
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}
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public boolean dropSingleCrystal()
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{
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if (!worldObj.isRemote && crystalCount > 1)
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{
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IBlockState state = worldObj.getBlockState(pos);
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EnumDemonWillType type = state.getValue(BlockDemonCrystal.TYPE);
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ItemStack stack = BlockDemonCrystal.getItemStackDropped(type, 1);
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if (stack != null)
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{
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crystalCount--;
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worldObj.spawnEntityInWorld(new EntityItem(worldObj, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, stack));
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return true;
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}
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}
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return false;
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}
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public double getCrystalGrowthPerSecond(double will)
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{
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return 1.0 / 800 * Math.sqrt(will / 200);
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}
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public int getCrystalCountForRender()
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{
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return MathHelper.clamp_int(crystalCount - 1, 0, 6);
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}
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@Override
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public void deserialize(NBTTagCompound tag)
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{
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super.readFromNBT(tag);
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holder.readFromNBT(tag, "Will");
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crystalCount = tag.getInteger("crystalCount");
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placement = EnumFacing.getFront(tag.getInteger("placement"));
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progressToNextCrystal = tag.getDouble("progress");
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}
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@Override
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public NBTTagCompound serialize(NBTTagCompound tag)
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{
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holder.writeToNBT(tag, "Will");
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tag.setInteger("crystalCount", crystalCount);
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tag.setInteger("placement", placement.getIndex());
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tag.setDouble("progress", progressToNextCrystal);
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return tag;
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}
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} |