BloodMagic/1.7.2/main/java/WayofTime/alchemicalWizardry/common/rituals/RitualEffectLifeConduit.java
2014-07-13 18:18:28 -04:00

181 lines
6.9 KiB
Java

package WayofTime.alchemicalWizardry.common.rituals;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.fluids.FluidStack;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
import WayofTime.alchemicalWizardry.api.soulNetwork.LifeEssenceNetwork;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
public class RitualEffectLifeConduit extends RitualEffect
{
@Override
public void performEffect(IMasterRitualStone ritualStone)
{
String owner = ritualStone.getOwner();
World worldSave = MinecraftServer.getServer().worldServers[0];
LifeEssenceNetwork data = (LifeEssenceNetwork) worldSave.loadItemData(LifeEssenceNetwork.class, owner);
if (data == null)
{
data = new LifeEssenceNetwork(owner);
worldSave.setItemData(owner, data);
}
int currentEssence = data.currentEssence;
World world = ritualStone.getWorld();
int x = ritualStone.getXCoord();
int y = ritualStone.getYCoord();
int z = ritualStone.getZCoord();
TEAltar tileAltar = null;
boolean testFlag = false;
for (int i = -5; i <= 5; i++)
{
for (int j = -5; j <= 5; j++)
{
for (int k = -10; k <= 10; k++)
{
if (world.getTileEntity(x + i, y + k, z + j) instanceof TEAltar)
{
tileAltar = (TEAltar) world.getTileEntity(x + i, y + k, z + j);
testFlag = true;
}
}
}
}
if (!testFlag)
{
return;
}
//tileAltar = (TEAltar)world.getBlockTileEntity(x,y-1,z);
int d0 = 15;
int vertRange = 20;
EntityPlayer entityOwner = null;
List<EntityPlayer> list = SpellHelper.getPlayersInRange(world, x, y, z, d0, vertRange);
for(EntityPlayer player : list)
{
if(SpellHelper.getUsername(player).equals(owner))
{
entityOwner = player;
}
}
if (entityOwner == null)
{
return;
}
int fillAmount = Math.min(currentEssence/2,tileAltar.fill(ForgeDirection.UP, new FluidStack(AlchemicalWizardry.lifeEssenceFluid,10000), false));
{
tileAltar.fill(ForgeDirection.UP, new FluidStack(AlchemicalWizardry.lifeEssenceFluid,fillAmount), true);
if(entityOwner.getHealth() > 2.0f && fillAmount != 0)
{
entityOwner.setHealth(2.0f);
}
data.currentEssence = currentEssence - fillAmount*2;
}
}
@Override
public int getCostPerRefresh()
{
return 0;
}
@Override
public List<RitualComponent> getRitualComponentList()
{
ArrayList<RitualComponent> conduitRitual = new ArrayList();
conduitRitual.add(new RitualComponent(-1,0,-1,RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-1,0,1,RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(1,0,1,RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(1,0,-1,RitualComponent.FIRE));
for(int i=0; i<4; i++)
{
conduitRitual.add(new RitualComponent(-2,i,-2,RitualComponent.AIR));
conduitRitual.add(new RitualComponent(-2,i,2,RitualComponent.AIR));
conduitRitual.add(new RitualComponent(2,i,2,RitualComponent.AIR));
conduitRitual.add(new RitualComponent(2,i,-2,RitualComponent.AIR));
}
conduitRitual.add(new RitualComponent(4,1,4,RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(4,1,-4,RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(-4,1,-4,RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(-4,1,4,RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(3,1,4,RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(4,1,3,RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(-3,1,4,RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(-4,1,3,RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(3,1,-4,RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(4,1,-3,RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(-3,1,-4,RitualComponent.EARTH));
conduitRitual.add(new RitualComponent(-4,1,-3,RitualComponent.EARTH));
for(int i=0; i<2; i++)
{
conduitRitual.add(new RitualComponent(4,i+2,4,RitualComponent.WATER));
conduitRitual.add(new RitualComponent(4,i+2,-4,RitualComponent.WATER));
conduitRitual.add(new RitualComponent(-4,i+2,-4,RitualComponent.WATER));
conduitRitual.add(new RitualComponent(-4,i+2,4,RitualComponent.WATER));
}
conduitRitual.add(new RitualComponent(4,4,4,RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(4,4,-4,RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(-4,4,-4,RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(-4,4,4,RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(6,0,5,RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(5,0,6,RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-6,0,5,RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-5,0,6,RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(6,0,-5,RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(5,0,-6,RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-6,0,-5,RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-5,0,-6,RitualComponent.FIRE));
for(int i=0; i<2; i++)
{
conduitRitual.add(new RitualComponent(6,i,6,RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(6,i,-6,RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-6,i,6,RitualComponent.FIRE));
conduitRitual.add(new RitualComponent(-6,i,-6,RitualComponent.FIRE));
}
for(int i=0; i<3; i++)
{
conduitRitual.add(new RitualComponent(6,i+2,6,RitualComponent.BLANK));
conduitRitual.add(new RitualComponent(6,i+2,-6,RitualComponent.BLANK));
conduitRitual.add(new RitualComponent(-6,i+2,6,RitualComponent.BLANK));
conduitRitual.add(new RitualComponent(-6,i+2,-6,RitualComponent.BLANK));
}
conduitRitual.add(new RitualComponent(6,5,6,RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(6,5,-6,RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(-6,5,6,RitualComponent.DUSK));
conduitRitual.add(new RitualComponent(-6,5,-6,RitualComponent.DUSK));
return conduitRitual;
}
}