448 lines
22 KiB
Java
448 lines
22 KiB
Java
package WayofTime.alchemicalWizardry.common.rituals;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.block.Block;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import net.minecraft.item.ItemStack;
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import net.minecraft.potion.Potion;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.chunk.Chunk;
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import WayofTime.alchemicalWizardry.ModBlocks;
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import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
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import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
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import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
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import WayofTime.alchemicalWizardry.api.soulNetwork.LifeEssenceNetwork;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEPlinth;
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public class RitualEffectBiomeChanger extends RitualEffect
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{
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@Override
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public void performEffect(IMasterRitualStone ritualStone)
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{
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String owner = ritualStone.getOwner();
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World worldSave = MinecraftServer.getServer().worldServers[0];
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LifeEssenceNetwork data = (LifeEssenceNetwork) worldSave.loadItemData(LifeEssenceNetwork.class, owner);
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if (data == null)
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{
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data = new LifeEssenceNetwork(owner);
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worldSave.setItemData(owner, data);
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}
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int cooldown = ritualStone.getCooldown();
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World world = ritualStone.getWorld();
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int x = ritualStone.getXCoord();
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int y = ritualStone.getYCoord();
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int z = ritualStone.getZCoord();
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if (cooldown > 0)
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{
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ritualStone.setCooldown(cooldown - 1);
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if (world.rand.nextInt(15) == 0)
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{
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world.addWeatherEffect(new EntityLightningBolt(world, x - 1 + world.rand.nextInt(3), y + 1, z - 1 + world.rand.nextInt(3)));
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}
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return;
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}
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int currentEssence = data.currentEssence;
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int range = 10;
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if (currentEssence < this.getCostPerRefresh())
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{
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EntityPlayer entityOwner = MinecraftServer.getServer().getConfigurationManager().getPlayerForUsername(owner);
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if (entityOwner == null)
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{
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return;
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}
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entityOwner.addPotionEffect(new PotionEffect(Potion.confusion.id, 80));
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} else
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{
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boolean[][] boolList = new boolean[range * 2 + 1][range * 2 + 1];
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for (int i = 0; i < 2 * range + 1; i++)
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{
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for (int j = 0; j < 2 * range + 1; j++)
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{
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boolList[i][j] = false;
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}
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}
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boolList[range][range] = true;
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boolean isReady = false;
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while (!isReady)
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{
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isReady = true;
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for (int i = 0; i < 2 * range + 1; i++)
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{
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for (int j = 0; j < 2 * range + 1; j++)
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{
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if (boolList[i][j])
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{
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if (i - 1 >= 0 && !boolList[i - 1][j])
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{
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Block block = world.getBlock(x - range + i - 1, y + 1, z - range + j);
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if (!ModBlocks.largeBloodStoneBrick.equals(block) && !ModBlocks.bloodStoneBrick.equals(block))
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{
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boolList[i - 1][j] = true;
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isReady = false;
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}
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}
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if (j - 1 >= 0 && !boolList[i][j - 1])
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{
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Block block = world.getBlock(x - range + i, y + 1, z - range + j - 1);
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if (!ModBlocks.largeBloodStoneBrick.equals(block) && !ModBlocks.bloodStoneBrick.equals(block))
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{
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boolList[i][j - 1] = true;
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isReady = false;
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}
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}
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if (i + 1 <= 2 * range && !boolList[i + 1][j])
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{
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Block block = world.getBlock(x - range + i + 1, y + 1, z - range + j);
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if (!ModBlocks.largeBloodStoneBrick.equals(block) && !ModBlocks.bloodStoneBrick.equals(block))
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{
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boolList[i + 1][j] = true;
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isReady = false;
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}
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}
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if (j + 1 <= 2 * range && !boolList[i][j + 1])
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{
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Block block = world.getBlock(x - range + i, y + 1, z - range + j + 1);
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if (!ModBlocks.largeBloodStoneBrick.equals(block) && !ModBlocks.bloodStoneBrick.equals(block))
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{
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boolList[i][j + 1] = true;
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isReady = false;
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}
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}
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}
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}
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}
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}
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float temperature = 0.5f;
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float humidity = 0.5f;
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float acceptableRange = 0.1f;
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for (int i = -1; i <= 1; i++)
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{
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for (int j = -1; j <= 1; j++)
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{
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if (i == 0 && j == 0)
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{
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continue;
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}
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boolean isItemConsumed = false;
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TileEntity tileEntity = world.getTileEntity(x + i, y, z + j);
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if (!(tileEntity instanceof TEPlinth))
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{
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continue;
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}
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TEPlinth tilePlinth = (TEPlinth) tileEntity;
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ItemStack itemStack = tilePlinth.getStackInSlot(0);
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if (itemStack != null)
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{
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Item itemTest = itemStack.getItem();
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if (itemTest != null)
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{
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if (itemTest instanceof ItemBlock)
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{
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Block item = ((ItemBlock)itemTest).field_150939_a;
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if (item == (Blocks.sand))
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{
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humidity -= 0.1f;
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isItemConsumed = true;
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} else if (item == (Blocks.lapis_block))
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{
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humidity += 0.4f;
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isItemConsumed = true;
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} else if (item == (Blocks.sand))
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{
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humidity -= 0.1f;
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isItemConsumed = true;
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} else if (item == (Blocks.sandstone))
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{
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humidity -= 0.2f;
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isItemConsumed = true;
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} else if (item == (Blocks.netherrack))
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{
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humidity -= 0.4f;
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isItemConsumed = true;
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} else if (item == (Blocks.coal_block))
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{
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temperature += 0.2f;
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isItemConsumed = true;
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} else if (item == (Blocks.ice))
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{
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temperature -= 0.4f;
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isItemConsumed = true;
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} else if (item == (Blocks.snow))
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{
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temperature -= 0.2f;
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isItemConsumed = true;
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}
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} else if (itemTest.equals(Items.dye) && itemStack.getItemDamage() == 4)
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{
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humidity += 0.1f;
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isItemConsumed = true;
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} else if (itemTest.equals(Items.lava_bucket))
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{
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temperature += 0.4f;
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isItemConsumed = true;
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} else if (itemTest.equals(Items.water_bucket))
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{
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humidity += 0.2f;
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isItemConsumed = true;
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} else if (itemTest.equals(Items.coal))
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{
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temperature += 0.1f;
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isItemConsumed = true;
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} else if (itemTest.equals(Items.snowball))
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{
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temperature -= 0.1f;
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isItemConsumed = true;
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}
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}
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}
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if (isItemConsumed)
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{
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tilePlinth.setInventorySlotContents(0, null);
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world.markBlockForUpdate(x + i, y, z + j);
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world.addWeatherEffect(new EntityLightningBolt(world, x + i, y + 1, z + j));
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}
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}
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}
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boolean wantsSnow = false;
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boolean wantsRain = true;
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int biomeID = 1;
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BiomeGenBase[] biomeList = BiomeGenBase.getBiomeGenArray();
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int iteration = 0;
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for (BiomeGenBase biome : biomeList)
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{
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if (biome == null)
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{
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continue;
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}
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float temp = biome.temperature;
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float rainfall = biome.rainfall;
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temperature = Math.min(2.0f, Math.max(0.0f, temperature));
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humidity = Math.min(2.0f, Math.max(0.0f, humidity));
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if (Math.abs(rainfall - humidity) < acceptableRange && Math.abs(temperature - temp) < acceptableRange)
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{
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//if(biome.getEnableSnow()==wantsSnow)
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{
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biomeID = iteration;
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break;
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}
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}
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iteration++;
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}
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for (int i = 0; i < 2 * range + 1; i++)
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{
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for (int j = 0; j < 2 * range + 1; j++)
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{
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//Testing of traversal of boolean matrix
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if (boolList[i][j])
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{
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Chunk chunk = world.getChunkFromBlockCoords(x - range + i, z - range + j);
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byte[] byteArray = chunk.getBiomeArray();
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int moduX = (x - range + i) % 16;
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int moduZ = (z - range + j) % 16;
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if (moduX < 0)
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{
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moduX = moduX + 16;
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}
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if (moduZ < 0)
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{
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moduZ = moduZ + 16;
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}
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byteArray[moduZ * 16 + moduX] = (byte) biomeID;
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chunk.setBiomeArray(byteArray);
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//world.setBlock(x-range+i, y+1, z-range+j, Block.blockClay);
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}
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}
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}
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data.currentEssence = currentEssence - this.getCostPerRefresh();
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data.markDirty();
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ritualStone.setActive(false);
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}
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}
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@Override
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public int getCostPerRefresh()
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{
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// TODO Auto-generated method stub
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return 0;
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}
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@Override
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public int getInitialCooldown()
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{
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return 200;
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}
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@Override
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public List<RitualComponent> getRitualComponentList()
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{
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ArrayList<RitualComponent> biomeChangerRitual = new ArrayList();
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biomeChangerRitual.add(new RitualComponent(1, 0, -2, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(1, 0, -3, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(2, 0, -1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(3, 0, -1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(1, 0, 2, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(1, 0, 3, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(2, 0, 1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(3, 0, 1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-1, 0, -2, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-1, 0, -3, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-2, 0, -1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-3, 0, -1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-1, 0, 2, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-1, 0, 3, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-2, 0, 1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-3, 0, 1, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(3, 0, -3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(3, 0, -4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(4, 0, -3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(4, 0, -5, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(5, 0, -4, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(3, 0, 3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(3, 0, 4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(4, 0, 3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(4, 0, 5, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(5, 0, 4, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(-3, 0, 3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-3, 0, 4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-4, 0, 3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-4, 0, 5, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(-5, 0, 4, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(-3, 0, -3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-3, 0, -4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-4, 0, -3, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-4, 0, -5, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(-5, 0, -4, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(0, 0, -5, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-1, 0, -6, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(1, 0, -6, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-1, 0, -8, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(0, 0, -8, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(1, 0, -8, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(-1, 0, -10, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(0, 0, -10, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(1, 0, -10, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(0, 0, 5, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-1, 0, 6, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(1, 0, 6, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-1, 0, 8, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(0, 0, 8, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(1, 0, 8, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(-1, 0, 10, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(0, 0, 10, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(1, 0, 10, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(-5, 0, 0, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-6, 0, -1, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-6, 0, 1, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-8, 0, -1, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(-8, 0, 0, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(-8, 0, 1, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(-10, 0, -1, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(-10, 0, 0, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(-10, 0, 1, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(5, 0, 0, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(6, 0, -1, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(6, 0, 1, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(8, 0, -1, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(8, 0, 0, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(8, 0, 1, RitualComponent.BLANK));
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biomeChangerRitual.add(new RitualComponent(10, 0, -1, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(10, 0, 0, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(10, 0, 1, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(6, 0, -6, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(6, 0, -7, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(7, 0, -6, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(7, 0, -5, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(5, 0, -7, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(8, 0, -5, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(8, 0, -4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(9, 0, -4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(5, 0, -8, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(4, 0, -8, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(4, 0, -9, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-6, 0, 6, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-6, 0, 7, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-7, 0, 6, RitualComponent.AIR));
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biomeChangerRitual.add(new RitualComponent(-7, 0, 5, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-5, 0, 7, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-8, 0, 5, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(-8, 0, 4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-9, 0, 4, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-5, 0, 8, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(-4, 0, 8, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(-4, 0, 9, RitualComponent.EARTH));
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biomeChangerRitual.add(new RitualComponent(6, 0, 6, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(6, 0, 7, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(7, 0, 6, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(7, 0, 5, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(5, 0, 7, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(8, 0, 5, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(8, 0, 4, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(9, 0, 4, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(5, 0, 8, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(4, 0, 8, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(4, 0, 9, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-6, 0, -6, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(-6, 0, -7, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(-7, 0, -6, RitualComponent.FIRE));
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biomeChangerRitual.add(new RitualComponent(-7, 0, -5, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-5, 0, -7, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-8, 0, -5, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(-8, 0, -4, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-9, 0, -4, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-5, 0, -8, RitualComponent.DUSK));
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biomeChangerRitual.add(new RitualComponent(-4, 0, -8, RitualComponent.WATER));
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biomeChangerRitual.add(new RitualComponent(-4, 0, -9, RitualComponent.WATER));
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return biomeChangerRitual;
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}
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}
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