235 lines
6.4 KiB
Java
235 lines
6.4 KiB
Java
package WayofTime.alchemicalWizardry.common.renderer.model;
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//Date: 07/03/2014 9:30:25 PM
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//Template version 1.1
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//Java generated by Techne
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//Keep in mind that you still need to fill in some blanks
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//- ZeuX
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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import net.minecraftforge.common.util.ForgeDirection;
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public class ModelSpellParadigmBlock extends ModelBase
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{
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//fields
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ModelRenderer core;
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ModelRenderer outputMain;
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ModelRenderer output1;
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ModelRenderer output2;
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ModelRenderer output3;
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ModelRenderer output4;
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ModelRenderer Shape1;
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ModelRenderer Shape2;
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ModelRenderer Shape3;
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ModelRenderer Shape4;
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ModelRenderer Shape5;
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public ModelSpellParadigmBlock()
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{
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textureWidth = 64;
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textureHeight = 64;
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core = new ModelRenderer(this, 0, 0);
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core.addBox(-3F, -3F, -3F, 6, 6, 6);
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core.setRotationPoint(0F, 16F, 0F);
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core.setTextureSize(64, 64);
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core.mirror = true;
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setRotation(core, 0F, 0F, 0F);
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outputMain = new ModelRenderer(this, 0, 13);
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outputMain.addBox(6F, -2F, -2F, 2, 4, 4);
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outputMain.setRotationPoint(0F, 16F, 0F);
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outputMain.setTextureSize(64, 64);
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outputMain.mirror = true;
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setRotation(outputMain, 0F, 0F, 0F);
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output1 = new ModelRenderer(this, 0, 22);
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output1.addBox(5F, -5F, -5F, 3, 2, 2);
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output1.setRotationPoint(0F, 16F, 0F);
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output1.setTextureSize(64, 64);
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output1.mirror = true;
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setRotation(output1, 0F, 0F, 0F);
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output2 = new ModelRenderer(this, 0, 22);
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output2.addBox(5F, -5F, 3F, 3, 2, 2);
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output2.setRotationPoint(0F, 16F, 0F);
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output2.setTextureSize(64, 64);
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output2.mirror = true;
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setRotation(output2, 0F, 0F, 0F);
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output3 = new ModelRenderer(this, 0, 22);
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output3.addBox(5F, 3F, -5F, 3, 2, 2);
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output3.setRotationPoint(0F, 16F, 0F);
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output3.setTextureSize(64, 64);
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output3.mirror = true;
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setRotation(output3, 0F, 0F, 0F);
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output4 = new ModelRenderer(this, 0, 22);
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output4.addBox(5F, 3F, 3F, 3, 2, 2);
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output4.setRotationPoint(0F, 16F, 0F);
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output4.setTextureSize(64, 64);
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output4.mirror = true;
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setRotation(output4, 0F, 0F, 0F);
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Shape1 = new ModelRenderer(this, 0, 28);
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Shape1.addBox(-5F, -5F, -1F, 10, 1, 2);
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Shape1.setRotationPoint(0F, 16F, 0F);
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Shape1.setTextureSize(64, 64);
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Shape1.mirror = true;
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setRotation(Shape1, 0F, 0F, 0F);
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Shape2 = new ModelRenderer(this, 25, 28);
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Shape2.addBox(-5F, -4F, -4F, 1, 8, 8);
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Shape2.setRotationPoint(0F, 16F, 0F);
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Shape2.setTextureSize(64, 64);
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Shape2.mirror = true;
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setRotation(Shape2, 0F, 0F, 0F);
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Shape3 = new ModelRenderer(this, 0, 33);
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Shape3.addBox(-5F, 4F, -1F, 10, 1, 2);
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Shape3.setRotationPoint(0F, 16F, 0F);
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Shape3.setTextureSize(64, 64);
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Shape3.mirror = true;
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setRotation(Shape3, 0F, 0F, 0F);
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Shape4 = new ModelRenderer(this, 0, 38);
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Shape4.addBox(-5F, -1F, -5F, 10, 2, 1);
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Shape4.setRotationPoint(0F, 16F, 0F);
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Shape4.setTextureSize(64, 64);
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Shape4.mirror = true;
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setRotation(Shape4, 0F, 0F, 0F);
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Shape5 = new ModelRenderer(this, 0, 43);
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Shape5.addBox(-5F, -1F, 4F, 10, 2, 1);
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Shape5.setRotationPoint(0F, 16F, 0F);
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Shape5.setTextureSize(64, 64);
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Shape5.mirror = true;
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setRotation(Shape5, 0F, 0F, 0F);
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}
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output)
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{
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super.render(entity, f, f1, f2, f3, f4, f5);
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setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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float xInputRot = 0.0f;
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float yInputRot = 0.0f;
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float zInputRot = 0.0f;
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float xOutputRot = 0.0f;
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float yOutputRot = 0.0f;
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float zOutputRot = 0.0f;
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switch (input)
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{
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case NORTH:
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xInputRot = 0.0f;
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yInputRot = 0.0f;
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zInputRot = 0.0f;
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break;
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case EAST:
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xInputRot = 0.0f;
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yInputRot = (float) (0.5f * Math.PI);
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zInputRot = 0.0f;
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break;
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case SOUTH:
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xInputRot = 0.0f;
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yInputRot = (float) (1.0f * Math.PI);
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zInputRot = 0.0f;
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break;
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case WEST:
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xInputRot = 0.0f;
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yInputRot = (float) (-0.5f * Math.PI);
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zInputRot = 0.0f;
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break;
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case UP:
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xInputRot = (float) (-0.5f * Math.PI);
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yInputRot = 0.0f;
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zInputRot = 0.0f;
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break;
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case DOWN:
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xInputRot = (float) (0.5f * Math.PI);
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yInputRot = 0.0f;
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zInputRot = 0.0f;
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break;
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default:
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break;
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}
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switch (output)
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{
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case NORTH:
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xOutputRot = 0.0f;
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yOutputRot = (float) (0.5f * Math.PI);
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zOutputRot = 0.0f;
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break;
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case EAST:
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xOutputRot = 0.0f;
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yOutputRot = (float) (1.0f * Math.PI);
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zOutputRot = 0.0f;
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break;
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case SOUTH:
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xOutputRot = 0.0f;
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yOutputRot = (float) (-0.5f * Math.PI);
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zOutputRot = 0.0f;
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break;
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case WEST:
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xOutputRot = 0.0f;
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yOutputRot = 0.0f;
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zOutputRot = 0.0f;
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break;
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case UP:
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xOutputRot = 0.0f;
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yOutputRot = 0.0f;
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zOutputRot = (float) (-0.5f * Math.PI);
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break;
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case DOWN:
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xOutputRot = 0.0f;
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yOutputRot = 0.0f;
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zOutputRot = (float) (0.5f * Math.PI);
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break;
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default:
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break;
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}
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this.setRotation(outputMain, xOutputRot, yOutputRot, zOutputRot);
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this.setRotation(output1, xOutputRot, yOutputRot, zOutputRot);
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this.setRotation(output2, xOutputRot, yOutputRot, zOutputRot);
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this.setRotation(output3, xOutputRot, yOutputRot, zOutputRot);
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this.setRotation(output4, xOutputRot, yOutputRot, zOutputRot);
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this.setRotation(Shape1, xOutputRot, yOutputRot, zOutputRot);
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this.setRotation(Shape2, xOutputRot, yOutputRot, zOutputRot);
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this.setRotation(Shape3, xOutputRot, yOutputRot, zOutputRot);
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this.setRotation(Shape4, xOutputRot, yOutputRot, zOutputRot);
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this.setRotation(Shape5, xOutputRot, yOutputRot, zOutputRot);
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core.render(f5);
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outputMain.render(f5);
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output1.render(f5);
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output2.render(f5);
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output3.render(f5);
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output4.render(f5);
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Shape1.render(f5);
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Shape2.render(f5);
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Shape3.render(f5);
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Shape4.render(f5);
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Shape5.render(f5);
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}
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private void setRotation(ModelRenderer model, float x, float y, float z)
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{
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model.rotateAngleX = x;
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model.rotateAngleY = y;
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model.rotateAngleZ = z;
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}
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public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
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{
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super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
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}
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}
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