BloodMagic/1.7.2/main/java/WayofTime/alchemicalWizardry/common/renderer/model/ModelConduit.java
2014-06-02 15:16:36 -04:00

288 lines
10 KiB
Java

package WayofTime.alchemicalWizardry.common.renderer.model;
//Date: 11/26/2013 1:57:16 PM
//Template version 1.1
//Java generated by Techne
//Keep in mind that you still need to fill in some blanks
//- ZeuX
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraftforge.common.util.ForgeDirection;
public class ModelConduit extends ModelBase
{
//fields
ModelRenderer curvedInput;
ModelRenderer curvedOutput;
ModelRenderer straightBar1;
ModelRenderer curvedBar1;
ModelRenderer spacer1;
ModelRenderer straightBar2;
ModelRenderer curvedBar2;
ModelRenderer spacer2;
ModelRenderer straightBar3;
ModelRenderer curvedBar3;
ModelRenderer straightBar4;
ModelRenderer curvedBar4;
ModelRenderer spacer3;
ModelRenderer spacer4;
ModelRenderer spacer5;
ModelRenderer spacer6;
ModelRenderer spacer7;
ModelRenderer spacer8;
public ModelConduit()
{
textureWidth = 64;
textureHeight = 32;
curvedInput = new ModelRenderer(this, 0, 0);
curvedInput.addBox(-2F, -2F, -8F, 4, 4, 10);
curvedInput.setRotationPoint(0F, 16F, 0F);
curvedInput.setTextureSize(64, 32);
curvedInput.mirror = true;
setRotation(curvedInput, 0F, 0F, 0F);
curvedOutput = new ModelRenderer(this, 18, 0);
curvedOutput.addBox(2F, -2F, -2F, 6, 4, 4);
curvedOutput.setRotationPoint(0F, 16F, 0F);
curvedOutput.setTextureSize(64, 32);
curvedOutput.mirror = true;
setRotation(curvedOutput, 0F, 0F, 0F);
straightBar1 = new ModelRenderer(this, 0, 17);
straightBar1.addBox(-5F, 3F, -8F, 2, 2, 13);
straightBar1.setRotationPoint(0F, 16F, 0F);
straightBar1.setTextureSize(64, 32);
straightBar1.mirror = true;
setRotation(straightBar1, 0F, 0F, 0F);
curvedBar1 = new ModelRenderer(this, 29, 10);
curvedBar1.addBox(-5F, 3F, 3F, 13, 2, 2);
curvedBar1.setRotationPoint(0F, 16F, 0F);
curvedBar1.setTextureSize(64, 32);
curvedBar1.mirror = true;
setRotation(curvedBar1, 0F, 0F, 0F);
spacer1 = new ModelRenderer(this, 40, 0);
spacer1.addBox(-5.5F, 2.5F, 2.5F, 3, 3, 3);
spacer1.setRotationPoint(0F, 16F, 0F);
spacer1.setTextureSize(64, 32);
spacer1.mirror = true;
setRotation(spacer1, 0F, 0F, 0F);
straightBar2 = new ModelRenderer(this, 0, 17);
straightBar2.addBox(-5F, -5F, -8F, 2, 2, 13);
straightBar2.setRotationPoint(0F, 16F, 0F);
straightBar2.setTextureSize(64, 32);
straightBar2.mirror = true;
setRotation(straightBar2, 0F, 0F, 0F);
curvedBar2 = new ModelRenderer(this, 29, 10);
curvedBar2.addBox(-5F, -5F, 3F, 13, 2, 2);
curvedBar2.setRotationPoint(0F, 16F, 0F);
curvedBar2.setTextureSize(64, 32);
curvedBar2.mirror = true;
setRotation(curvedBar2, 0F, 0F, 0F);
spacer2 = new ModelRenderer(this, 40, 0);
spacer2.addBox(-5.5F, -5.5F, 2.5F, 3, 3, 3);
spacer2.setRotationPoint(0F, 16F, 0F);
spacer2.setTextureSize(64, 32);
spacer2.mirror = true;
setRotation(spacer2, 0F, 0F, 0F);
straightBar3 = new ModelRenderer(this, 0, 17);
straightBar3.addBox(3F, 3F, -8F, 2, 2, 13);
straightBar3.setRotationPoint(0F, 16F, 0F);
straightBar3.setTextureSize(64, 32);
straightBar3.mirror = true;
setRotation(straightBar3, 0F, 0F, 0F);
curvedBar3 = new ModelRenderer(this, 29, 10);
curvedBar3.addBox(-5F, 3F, -5F, 13, 2, 2);
curvedBar3.setRotationPoint(0F, 16F, 0F);
curvedBar3.setTextureSize(64, 32);
curvedBar3.mirror = true;
setRotation(curvedBar3, 0F, 0F, 0F);
straightBar4 = new ModelRenderer(this, 0, 17);
straightBar4.addBox(3F, -5F, -8F, 2, 2, 13);
straightBar4.setRotationPoint(0F, 16F, 0F);
straightBar4.setTextureSize(64, 32);
straightBar4.mirror = true;
setRotation(straightBar4, 0F, 0F, 0F);
curvedBar4 = new ModelRenderer(this, 29, 10);
curvedBar4.addBox(-5F, -5F, -5F, 13, 2, 2);
curvedBar4.setRotationPoint(0F, 16F, 0F);
curvedBar4.setTextureSize(64, 32);
curvedBar4.mirror = true;
setRotation(curvedBar4, 0F, 0F, 0F);
spacer3 = new ModelRenderer(this, 40, 0);
spacer3.addBox(2.5F, 2.5F, 2.5F, 3, 3, 3);
spacer3.setRotationPoint(0F, 16F, 0F);
spacer3.setTextureSize(64, 32);
spacer3.mirror = true;
setRotation(spacer3, 0F, 0F, 0F);
spacer4 = new ModelRenderer(this, 40, 0);
spacer4.addBox(2.5F, 2.5F, -5.5F, 3, 3, 3);
spacer4.setRotationPoint(0F, 16F, 0F);
spacer4.setTextureSize(64, 32);
spacer4.mirror = true;
setRotation(spacer4, 0F, 0F, 0F);
spacer5 = new ModelRenderer(this, 40, 0);
spacer5.addBox(-5.5F, 2.5F, -5.484F, 3, 3, 3);
spacer5.setRotationPoint(0F, 16F, 0F);
spacer5.setTextureSize(64, 32);
spacer5.mirror = true;
setRotation(spacer5, 0F, 0F, 0F);
spacer6 = new ModelRenderer(this, 40, 0);
spacer6.addBox(2.5F, -5.5F, 2.5F, 3, 3, 3);
spacer6.setRotationPoint(0F, 16F, 0F);
spacer6.setTextureSize(64, 32);
spacer6.mirror = true;
setRotation(spacer6, 0F, 0F, 0F);
spacer7 = new ModelRenderer(this, 40, 0);
spacer7.addBox(2.5F, -5.5F, -5.5F, 3, 3, 3);
spacer7.setRotationPoint(0F, 16F, 0F);
spacer7.setTextureSize(64, 32);
spacer7.mirror = true;
setRotation(spacer7, 0F, 0F, 0F);
spacer8 = new ModelRenderer(this, 40, 0);
spacer8.addBox(-5.5F, -5.5F, -5.5F, 3, 3, 3);
spacer8.setRotationPoint(0F, 16F, 0F);
spacer8.setTextureSize(64, 32);
spacer8.mirror = true;
setRotation(spacer8, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
float xInputRot = 0.0f;
float yInputRot = 0.0f;
float zInputRot = 0.0f;
float xOutputRot = 0.0f;
float yOutputRot = 0.0f;
float zOutputRot = 0.0f;
switch (input)
{
case NORTH:
xInputRot = 0.0f;
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case EAST:
xInputRot = 0.0f;
yInputRot = (float) (0.5f * Math.PI);
zInputRot = 0.0f;
break;
case SOUTH:
xInputRot = 0.0f;
yInputRot = (float) (1.0f * Math.PI);
zInputRot = 0.0f;
break;
case WEST:
xInputRot = 0.0f;
yInputRot = (float) (-0.5f * Math.PI);
zInputRot = 0.0f;
break;
case UP:
xInputRot = (float) (-0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
case DOWN:
xInputRot = (float) (0.5f * Math.PI);
yInputRot = 0.0f;
zInputRot = 0.0f;
break;
default:
break;
}
switch (output)
{
case NORTH:
xOutputRot = 0.0f;
yOutputRot = (float) (0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case EAST:
xOutputRot = 0.0f;
yOutputRot = (float) (1.0f * Math.PI);
zOutputRot = 0.0f;
break;
case SOUTH:
xOutputRot = 0.0f;
yOutputRot = (float) (-0.5f * Math.PI);
zOutputRot = 0.0f;
break;
case WEST:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = 0.0f;
break;
case UP:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (-0.5f * Math.PI);
break;
case DOWN:
xOutputRot = 0.0f;
yOutputRot = 0.0f;
zOutputRot = (float) (0.5f * Math.PI);
break;
default:
break;
}
this.setRotation(curvedInput, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedOutput, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(straightBar1, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedBar1, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(straightBar2, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedBar2, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(straightBar3, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedBar3, xOutputRot, yOutputRot, zOutputRot);
this.setRotation(straightBar4, xInputRot, yInputRot, zInputRot);
this.setRotation(curvedBar4, xOutputRot, yOutputRot, zOutputRot);
curvedInput.render(f5);
curvedOutput.render(f5);
//setRotation(curvedOutput,0F,-(float)(Math.PI/2),0F);
straightBar1.render(f5);
curvedBar1.render(f5);
spacer1.render(f5);
straightBar2.render(f5);
curvedBar2.render(f5);
spacer2.render(f5);
straightBar3.render(f5);
curvedBar3.render(f5);
straightBar4.render(f5);
curvedBar4.render(f5);
spacer3.render(f5);
spacer4.render(f5);
spacer5.render(f5);
spacer6.render(f5);
spacer7.render(f5);
spacer8.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
}
}