BloodMagic/1.7.2/main/java/WayofTime/alchemicalWizardry/common/demonVillage/BuildingSchematic.java

129 lines
2.6 KiB
Java

package WayofTime.alchemicalWizardry.common.demonVillage;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import WayofTime.alchemicalWizardry.common.Int3;
public class BuildingSchematic
{
public String name;
public int doorX;
public int doorZ;
public int doorY;
public int buildingTier;
public int buildingType;
public List<BlockSet> blockList;
public BuildingSchematic()
{
this("");
}
public BuildingSchematic(String name)
{
this.name = name;
blockList = new ArrayList();
this.doorX = 0;
this.doorZ = 0;
this.doorY = 0;
this.buildingTier = 0;
this.buildingType = DemonBuilding.BUILDING_HOUSE;
}
public void addBlockWithMeta(Block block, int meta, int xOffset, int yOffset, int zOffset)
{
for(BlockSet set : blockList)
{
if(set.isContained(block, meta))
{
set.addPositionToBlock(xOffset, yOffset, zOffset);
return;
}
}
BlockSet set = new BlockSet(block, meta);
set.addPositionToBlock(xOffset, yOffset, zOffset);
blockList.add(set);
}
public void buildAll(World world, int xCoord, int yCoord, int zCoord, ForgeDirection dir)
{
for(BlockSet set : blockList)
{
set.buildAll(world, xCoord, yCoord, zCoord, dir);
}
}
public GridSpaceHolder createGSH()
{
GridSpaceHolder holder = new GridSpaceHolder();
for(BlockSet set : blockList)
{
for(Int3 coords : set.getPositions())
{
int gridX = (int)((coords.xCoord+2*Math.signum(coords.xCoord))/5);
int gridZ = (int)((coords.zCoord+2*Math.signum(coords.zCoord))/5);
holder.setGridSpace(gridX, gridZ, new GridSpace(GridSpace.HOUSE,0));
}
}
return holder;
}
public Int3 getGridSpotOfDoor()
{
int gridX = (int)((doorX+2*Math.signum(doorX))/5);
int gridZ = (int)((doorZ+2*Math.signum(doorZ))/5);
return new Int3(gridX, doorY, gridZ);
}
public void destroyAllInField(World world, int xCoord, int yCoord, int zCoord, ForgeDirection dir)
{
GridSpaceHolder grid = this.createGSH();
for(int i=this.getMinY(); i<=this.getMaxY(); i++)
{
grid.destroyAllInGridSpaces(world, xCoord, yCoord + i, zCoord, dir);
}
}
public int getMinY()
{
int min = 0;
for(BlockSet set : blockList)
{
for(Int3 pos : set.getPositions())
{
if(pos.yCoord < min)
{
min = pos.yCoord;
}
}
}
return min;
}
public int getMaxY()
{
int max = 0;
for(BlockSet set : blockList)
{
for(Int3 pos : set.getPositions())
{
if(pos.yCoord > max)
{
max = pos.yCoord;
}
}
}
return max;
}
}