BloodMagic/src/main/java/WayofTime/alchemicalWizardry/common/demonVillage/GridSpaceHolder.java
TehNut 4638f1b239 Switch to real logger, create ConfigGui, remove random debug thing
-Uses an actual logger instead of System.out.println.
-ConfigGui for ingame editing of configs.
-Some random leftover debug was being sent to console at startup. This
removes that.
2014-11-03 16:11:10 -08:00

309 lines
9.1 KiB
Java

package WayofTime.alchemicalWizardry.common.demonVillage;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModBlocks;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
public class GridSpaceHolder
{
public GridSpace[][] area;
public int negXRadius; //These variables indicate how much the grid has expanded from the 1x1
public int posXRadius; //matrix in each direction
public int negZRadius;
public int posZRadius;
public GridSpaceHolder()
{
area = new GridSpace[1][1];
area[0][0] = new GridSpace();
}
public void expandAreaInNegX()
{
GridSpace[][] newGrid = new GridSpace[negXRadius + posXRadius + 2][negZRadius + posZRadius + 1];
for (int i = 0; i <= negZRadius + posZRadius; i++)
{
newGrid[0][i] = new GridSpace();
}
for (int i = 0; i <= negXRadius + posXRadius; i++)
{
for (int j = 0; j <= negZRadius + posZRadius; j++)
{
newGrid[i + 1][j] = area[i][j];
}
}
area = newGrid;
negXRadius += 1;
}
public void expandAreaInPosX()
{
GridSpace[][] newGrid = new GridSpace[negXRadius + posXRadius + 2][negZRadius + posZRadius + 1];
for (int i = 0; i <= negZRadius + posZRadius; i++)
{
newGrid[negXRadius + posXRadius + 1][i] = new GridSpace();
}
for (int i = 0; i <= negXRadius + posXRadius; i++)
{
for (int j = 0; j <= negZRadius + posZRadius; j++)
{
newGrid[i][j] = area[i][j];
}
}
area = newGrid;
posXRadius += 1;
}
public void expandAreaInNegZ()
{
GridSpace[][] newGrid = new GridSpace[negXRadius + posXRadius + 1][negZRadius + posZRadius + 2];
for (int i = 0; i <= negXRadius + posXRadius; i++)
{
newGrid[i][0] = new GridSpace();
}
for (int i = 0; i <= negXRadius + posXRadius; i++)
{
for (int j = 0; j <= negZRadius + posZRadius; j++)
{
newGrid[i][j + 1] = area[i][j];
}
}
area = newGrid;
negZRadius += 1;
}
public void expandAreaInPosZ()
{
GridSpace[][] newGrid = new GridSpace[negXRadius + posXRadius + 1][negZRadius + posZRadius + 2];
for (int i = 0; i <= negXRadius + posXRadius; i++)
{
newGrid[i][negZRadius + posZRadius + 1] = new GridSpace();
}
for (int i = 0; i <= negXRadius + posXRadius; i++)
{
for (int j = 0; j <= negZRadius + posZRadius; j++)
{
newGrid[i][j] = area[i][j];
}
}
area = newGrid;
posZRadius += 1;
}
public GridSpace getGridSpace(int x, int z)
{
if (x > posXRadius || x < -negXRadius || z > posZRadius || z < -negZRadius)
{
return new GridSpace();
} else
{
return (area[x + negXRadius][z + negZRadius]);
}
}
public void setGridSpace(int x, int z, GridSpace space)
{
if (x > posXRadius)
{
this.expandAreaInPosX();
this.setGridSpace(x, z, space);
return;
} else if (x < -negXRadius)
{
this.expandAreaInNegX();
this.setGridSpace(x, z, space);
return;
} else if (z > posZRadius)
{
this.expandAreaInPosZ();
this.setGridSpace(x, z, space);
return;
} else if (z < -negZRadius)
{
this.expandAreaInNegZ();
this.setGridSpace(x, z, space);
return;
} else
{
area[x + negXRadius][z + negZRadius] = space;
}
}
public boolean doesContainAll(GridSpaceHolder master, int xInit, int zInit, ForgeDirection dir)
{
if (master != null)
{
AlchemicalWizardry.logger.info("negXRadius: " + negXRadius + " posXRadius: " + posXRadius + " negZRadius: " + negZRadius + " posZRadius: " + posZRadius);
for (int i = -negXRadius; i <= posXRadius; i++)
{
for (int j = -negZRadius; j <= posZRadius; j++)
{
GridSpace thisSpace = this.getGridSpace(i, j);
if (thisSpace.isEmpty())
{
continue;
}
AlchemicalWizardry.logger.info("x: " + i + " z: " + j);
int xOff = 0;
int zOff = 0;
switch (dir)
{
case SOUTH:
xOff = -i;
zOff = -j;
break;
case WEST:
xOff = j;
zOff = -i;
break;
case EAST:
xOff = -j;
zOff = i;
break;
default:
xOff = i;
zOff = j;
break;
}
if (!master.getGridSpace(xInit + xOff, zInit + zOff).isEmpty())
{
return false;
}
}
}
return true;
}
return false;
}
public void setAllGridSpaces(int xInit, int zInit, int yLevel, ForgeDirection dir, int type, GridSpaceHolder master)
{
AlchemicalWizardry.logger.info("Grid space selected: (" + xInit + "," + zInit + ")");
if (master != null)
{
for (int i = -negXRadius; i <= posXRadius; i++)
{
for (int j = -negZRadius; j <= posZRadius; j++)
{
GridSpace thisSpace = this.getGridSpace(i, j);
if (thisSpace.isEmpty())
{
continue;
}
int xOff = 0;
int zOff = 0;
switch (dir)
{
case SOUTH:
xOff = -i;
zOff = -j;
break;
case WEST:
xOff = j;
zOff = -i;
break;
case EAST:
xOff = -j;
zOff = i;
break;
default:
xOff = i;
zOff = j;
break;
}
AlchemicalWizardry.logger.info("Grid space (" + (xInit + xOff) + "," + (zInit + zOff) + ")");
master.setGridSpace(xInit + xOff, zInit + zOff, new GridSpace(type, yLevel));
}
}
}
}
public void destroyAllInGridSpaces(World world, int xCoord, int yCoord, int zCoord, ForgeDirection dir)
{
for (int i = -negXRadius; i <= posXRadius; i++)
{
for (int j = -negZRadius; j <= posZRadius; j++)
{
GridSpace thisSpace = this.getGridSpace(i, j);
if (thisSpace.isEmpty())
{
continue;
}
int xOff = 0;
int zOff = 0;
switch (dir)
{
case SOUTH:
xOff = -i;
zOff = -j;
break;
case WEST:
xOff = j;
zOff = -i;
break;
case EAST:
xOff = -j;
zOff = i;
break;
default:
xOff = i;
zOff = j;
break;
}
for (int l = -2; l <= 2; l++)
{
for (int m = -2; m <= 2; m++)
{
Block block = world.getBlock(xCoord + xOff * 5 + l, yCoord, zCoord + zOff * 5 + m);
if (block == ModBlocks.blockDemonPortal)
{
continue;
}
world.setBlockToAir(xCoord + xOff * 5 + l, yCoord, zCoord + zOff * 5 + m);
}
}
}
}
}
public int getNumberOfGridSpaces()
{
int num = 0;
for (int i = -this.negXRadius; i <= this.posXRadius; i++)
{
for (int j = -this.negZRadius; j <= this.posZRadius; j++)
{
if (!this.getGridSpace(i, j).isEmpty())
{
num++;
}
}
}
return num;
}
}