73 lines
2.6 KiB
Java
73 lines
2.6 KiB
Java
package WayofTime.bloodmagic.client.hud;
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import WayofTime.bloodmagic.util.handler.event.ClientHandler;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.ScaledResolution;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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public abstract class HUDElement {
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private final int xOffsetDefault;
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private final int yOffsetDefault;
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private final RenderGameOverlayEvent.ElementType elementType;
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private int xOffset;
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private int yOffset;
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public HUDElement(int xOffset, int yOffset, RenderGameOverlayEvent.ElementType elementType) {
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this.xOffset = xOffset;
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this.xOffsetDefault = xOffset;
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this.yOffset = yOffset;
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this.yOffsetDefault = yOffset;
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this.elementType = elementType;
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ClientHandler.hudElements.add(this);
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}
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public abstract void render(Minecraft minecraft, ScaledResolution resolution, float partialTicks);
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public abstract boolean shouldRender(Minecraft minecraft);
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public void onPositionChanged() {
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}
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public void resetToDefault() {
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this.xOffset = xOffsetDefault;
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this.yOffset = yOffsetDefault;
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}
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public void drawTexturedModalRect(double x, double y, double textureX, double textureY, double width, double height) {
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float f = 0.00390625F;
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float f1 = 0.00390625F;
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin(7, DefaultVertexFormats.POSITION_TEX);
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buffer.pos(x + 0, y + height, 0).tex((double) ((float) (textureX + 0) * f), (double) ((float) (textureY + height) * f1)).endVertex();
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buffer.pos(x + width, y + height, 0).tex((double) ((float) (textureX + width) * f), (double) ((float) (textureY + height) * f1)).endVertex();
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buffer.pos(x + width, y + 0, 0).tex((double) ((float) (textureX + width) * f), (double) ((float) (textureY + 0) * f1)).endVertex();
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buffer.pos(x + 0, y + 0, 0).tex((double) ((float) (textureX + 0) * f), (double) ((float) (textureY + 0) * f1)).endVertex();
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tessellator.draw();
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}
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public int getXOffset() {
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return xOffset;
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}
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public int getYOffset() {
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return yOffset;
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}
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public int getXOffsetDefault() {
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return xOffsetDefault;
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}
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public int getYOffsetDefault() {
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return yOffsetDefault;
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}
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public RenderGameOverlayEvent.ElementType getElementType() {
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return elementType;
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}
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}
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