252 lines
17 KiB
Java
252 lines
17 KiB
Java
package WayofTime.bloodmagic.registry;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.alchemyArray.*;
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import WayofTime.bloodmagic.compress.CompressionRegistry;
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import WayofTime.bloodmagic.iface.ISigil;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.core.registry.AlchemyArrayRecipeRegistry;
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import WayofTime.bloodmagic.core.registry.AlchemyTableRecipeRegistry;
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import WayofTime.bloodmagic.core.registry.LivingArmourDowngradeRecipeRegistry;
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import WayofTime.bloodmagic.client.render.alchemyArray.*;
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import WayofTime.bloodmagic.compress.AdvancedCompressionHandler;
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import WayofTime.bloodmagic.compress.BaseCompressionHandler;
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import WayofTime.bloodmagic.compress.StorageBlockCraftingManager;
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import WayofTime.bloodmagic.core.RegistrarBloodMagic;
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import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
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import WayofTime.bloodmagic.item.types.ComponentTypes;
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import WayofTime.bloodmagic.livingArmour.downgrade.*;
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import WayofTime.bloodmagic.potion.BMPotionUtils;
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import WayofTime.bloodmagic.recipe.alchemyTable.AlchemyTableDyeableRecipe;
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import WayofTime.bloodmagic.recipe.alchemyTable.AlchemyTablePotionRecipe;
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import WayofTime.bloodmagic.util.Utils;
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import com.google.common.base.Stopwatch;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Items;
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import net.minecraft.init.MobEffects;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.FurnaceRecipes;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraftforge.oredict.OreDictionary;
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import org.apache.commons.lang3.tuple.Pair;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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public class ModRecipes
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{
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static ItemStack mundaneLengtheningStack = ComponentTypes.CATALYST_LENGTH_1.getStack();
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static ItemStack mundanePowerStack = ComponentTypes.CATALYST_POWER_1.getStack();
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public static void init()
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{
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initOreDict();
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addFurnaceRecipes();
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addAltarRecipes();
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addAlchemyArrayRecipes();
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addAlchemyTableRecipes();
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addPotionRecipes();
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addLivingArmourDowngradeRecipes();
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}
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public static void initOreDict()
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{
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OreDictionary.registerOre("dustIron", ComponentTypes.SAND_IRON.getStack());
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OreDictionary.registerOre("dustGold", ComponentTypes.SAND_GOLD.getStack());
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OreDictionary.registerOre("dustCoal", ComponentTypes.SAND_COAL.getStack());
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OreDictionary.registerOre("dustSulfur", ComponentTypes.SULFUR.getStack());
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OreDictionary.registerOre("dustSaltpeter", ComponentTypes.SALTPETER.getStack());
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}
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public static void addFurnaceRecipes()
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{
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FurnaceRecipes.instance().addSmeltingRecipe(ComponentTypes.SAND_IRON.getStack(), new ItemStack(Items.IRON_INGOT), (float) 0.15);
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FurnaceRecipes.instance().addSmeltingRecipe(ComponentTypes.SAND_GOLD.getStack(), new ItemStack(Items.GOLD_INGOT), (float) 0.15);
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}
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public static void addAltarRecipes()
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{
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}
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public static void addAlchemyArrayRecipes()
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{
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AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.DIAMOND_SWORD), new AlchemyArrayEffectBinding("boundSword", Utils.setUnbreakable(new ItemStack(RegistrarBloodMagicItems.BOUND_SWORD))), new BindingAlchemyCircleRenderer());
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AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.DIAMOND_AXE), new AlchemyArrayEffectBinding("boundAxe", Utils.setUnbreakable(new ItemStack(RegistrarBloodMagicItems.BOUND_AXE))));
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AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.DIAMOND_PICKAXE), new AlchemyArrayEffectBinding("boundPickaxe", Utils.setUnbreakable(new ItemStack(RegistrarBloodMagicItems.BOUND_PICKAXE))));
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AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.DIAMOND_SHOVEL), new AlchemyArrayEffectBinding("boundShovel", Utils.setUnbreakable(new ItemStack(RegistrarBloodMagicItems.BOUND_SHOVEL))));
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AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.IRON_HELMET), new AlchemyArrayEffectBinding("livingHelmet", new ItemStack(RegistrarBloodMagicItems.LIVING_ARMOUR_HELMET)));
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AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.IRON_CHESTPLATE), new AlchemyArrayEffectBinding("livingChest", new ItemStack(RegistrarBloodMagicItems.LIVING_ARMOUR_CHEST)));
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AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.IRON_LEGGINGS), new AlchemyArrayEffectBinding("livingLegs", new ItemStack(RegistrarBloodMagicItems.LIVING_ARMOUR_LEGGINGS)));
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AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_BINDING.getStack(), new ItemStack(Items.IRON_BOOTS), new AlchemyArrayEffectBinding("livingBoots", new ItemStack(RegistrarBloodMagicItems.LIVING_ARMOUR_BOOTS)));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ROTTEN_FLESH), new ItemStack(Items.ROTTEN_FLESH), new AlchemyArrayEffectAttractor("attractor"), new AttractorAlchemyCircleRenderer());
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.FEATHER), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectMovement("movement"), new StaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.FEATHER), new ItemStack(Items.GLOWSTONE_DUST), new AlchemyArrayEffectUpdraft("updraft"), new AttractorAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/UpdraftArray.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.SLIME_BALL), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectBounce("bounce"), new SingleAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BounceArray.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.COAL), new ItemStack(Items.REDSTONE), new AlchemyArrayEffectFurnaceFuel("furnace"), new LowAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/FurnaceArray.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ARROW), new ItemStack(Items.FEATHER), new AlchemyArrayEffectSkeletonTurret("skeletonTurret"), new DualAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png"), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret2.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.FEATHER), new ItemStack(Items.APPLE), new AlchemyArrayEffectTeleport("teleport"), new StaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/teleportation.png")));
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AlchemyArrayRecipeRegistry.registerRecipe(ComponentTypes.REAGENT_FAST_MINER.getStack(), new ItemStack(Items.IRON_PICKAXE), new AlchemyArrayEffectSigil("fastMiner", (ISigil) RegistrarBloodMagicItems.SIGIL_FAST_MINER), new SingleAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/FastMinerSigil.png")));
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}
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public static void addCompressionHandlers()
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{
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Stopwatch stopwatch = Stopwatch.createStarted();
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StorageBlockCraftingManager.getInstance().addStorageBlockRecipes();
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CompressionRegistry.registerHandler(new BaseCompressionHandler(new ItemStack(Items.GLOWSTONE_DUST, 4, 0), new ItemStack(Blocks.GLOWSTONE), 64));
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CompressionRegistry.registerHandler(new BaseCompressionHandler(new ItemStack(Items.SNOWBALL, 4, 0), new ItemStack(Blocks.SNOW), 8));
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CompressionRegistry.registerHandler(new AdvancedCompressionHandler());
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CompressionRegistry.registerItemThreshold(new ItemStack(Blocks.COBBLESTONE), 64);
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stopwatch.stop();
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BloodMagic.instance.logger.info("Added compression recipes in {}", stopwatch);
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}
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public static void addAlchemyTableRecipes()
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{
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AlchemyTableRecipeRegistry.registerRecipe(new AlchemyTableDyeableRecipe(0, 100, 0, new ItemStack(RegistrarBloodMagicItems.SIGIL_HOLDING)));
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}
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public static void addPotionRecipes()
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{
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addPotionRecipe(1000, 1, new ItemStack(Items.GHAST_TEAR), new PotionEffect(MobEffects.REGENERATION, 450));
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addPotionRecipe(1000, 1, new ItemStack(Items.GOLDEN_CARROT), new PotionEffect(MobEffects.NIGHT_VISION, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.MAGMA_CREAM), new PotionEffect(MobEffects.FIRE_RESISTANCE, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.WATER_BUCKET), new PotionEffect(MobEffects.WATER_BREATHING, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.SUGAR), new PotionEffect(MobEffects.SPEED, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.SPECKLED_MELON), new PotionEffect(MobEffects.INSTANT_HEALTH, 1));
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addPotionRecipe(1000, 1, new ItemStack(Items.SPIDER_EYE), new PotionEffect(MobEffects.POISON, 450));
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addPotionRecipe(1000, 1, new ItemStack(Items.DYE, 1, 0), new PotionEffect(MobEffects.BLINDNESS, 450));
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addPotionRecipe(1000, 1, new ItemStack(Items.FERMENTED_SPIDER_EYE), new PotionEffect(MobEffects.WEAKNESS, 450));
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addPotionRecipe(1000, 1, new ItemStack(Items.BLAZE_POWDER), new PotionEffect(MobEffects.STRENGTH, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.FEATHER), new PotionEffect(MobEffects.JUMP_BOOST, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.CLAY_BALL), new PotionEffect(MobEffects.SLOWNESS, 450));
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addPotionRecipe(1000, 1, new ItemStack(Items.REDSTONE), new PotionEffect(MobEffects.HASTE, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.GLASS_BOTTLE), new PotionEffect(MobEffects.INVISIBILITY, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.POISONOUS_POTATO), new PotionEffect(MobEffects.SATURATION, 1));
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addPotionRecipe(1000, 1, new ItemStack(RegistrarBloodMagicItems.BLOOD_SHARD, 1, 0), new PotionEffect(MobEffects.HEALTH_BOOST, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Blocks.SLIME_BLOCK), new PotionEffect(RegistrarBloodMagic.BOUNCE, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.STRING), new PotionEffect(RegistrarBloodMagic.CLING, 2 * 60 * 20));
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addPotionRecipe(1000, 1, new ItemStack(Items.BEETROOT), new PotionEffect(RegistrarBloodMagic.DEAFNESS, 450));
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}
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public static void addPotionRecipe(int lpDrained, int tier, ItemStack inputStack, PotionEffect baseEffect)
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{
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AlchemyTableRecipeRegistry.registerRecipe(new AlchemyTablePotionRecipe(lpDrained, 100, tier, inputStack, baseEffect));
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List<ItemStack> lengtheningList = new ArrayList<>();
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lengtheningList.add(inputStack);
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lengtheningList.add(mundaneLengtheningStack);
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AlchemyTableRecipeRegistry.registerRecipe(BMPotionUtils.getLengthAugmentRecipe(lpDrained, 100, tier, lengtheningList, baseEffect, 1));
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List<ItemStack> powerList = new ArrayList<>();
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powerList.add(inputStack);
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powerList.add(mundanePowerStack);
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AlchemyTableRecipeRegistry.registerRecipe(BMPotionUtils.getPowerAugmentRecipe(lpDrained, 100, tier, powerList, baseEffect, 1));
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}
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public static void addLivingArmourDowngradeRecipes()
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{
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String messageBase = "ritual.bloodmagic.downgradeRitual.dialogue.";
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ItemStack bowStack = new ItemStack(Items.BOW);
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ItemStack bottleStack = new ItemStack(Items.POTIONITEM, 1, 0);
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ItemStack swordStack = new ItemStack(Items.STONE_SWORD);
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ItemStack goldenAppleStack = new ItemStack(Items.GOLDEN_APPLE);
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ItemStack fleshStack = new ItemStack(Items.ROTTEN_FLESH);
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ItemStack shieldStack = new ItemStack(Items.SHIELD);
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ItemStack pickStack = new ItemStack(Items.STONE_PICKAXE);
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ItemStack minecartStack = new ItemStack(Items.MINECART);
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ItemStack stringStack = new ItemStack(Items.STRING);
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Map<ItemStack, Pair<String, int[]>> dialogueMap = new HashMap<>();
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dialogueMap.put(bowStack, Pair.of("bow", new int[] { 1, 100, 300, 500 }));
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dialogueMap.put(bottleStack, Pair.of("quenched", new int[] { 1, 100, 300, 500 }));
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dialogueMap.put(swordStack, Pair.of("dulledBlade", new int[] { 1, 100, 300, 500, 700 }));
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dialogueMap.put(goldenAppleStack, Pair.of("slowHeal", new int[] { 1, 100, 300, 500, 700 }));
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for (Entry<ItemStack, Pair<String, int[]>> entry : dialogueMap.entrySet())
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{
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ItemStack keyStack = entry.getKey();
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String str = entry.getValue().getKey();
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Map<Integer, List<ITextComponent>> textMap = new HashMap<>();
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for (int tick : entry.getValue().getValue())
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{
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List<ITextComponent> textList = new ArrayList<>();
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textList.add(new TextComponentTranslation("\u00A74%s", new TextComponentTranslation(messageBase + str + "." + tick)));
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textMap.put(tick, textList);
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}
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LivingArmourDowngradeRecipeRegistry.registerDialog(keyStack, textMap);
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}
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LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeStormTrooper(0), bowStack, Items.ARROW, "string", "ingotIron", "ingotIron");
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LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeStormTrooper(1), bowStack, Items.SPECTRAL_ARROW, "ingotGold", "dustRedstone", "dustGlowstone", "gemLapis");
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LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeStormTrooper(2), bowStack, "gemDiamond", Items.FIRE_CHARGE, Items.BLAZE_ROD, "feather");
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LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeStormTrooper(3), bowStack, Items.PRISMARINE_SHARD, Items.BLAZE_ROD, "feather", "feather");
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LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeStormTrooper(4), bowStack, new ItemStack(Items.TIPPED_ARROW, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(Items.TIPPED_ARROW, 1, OreDictionary.WILDCARD_VALUE), new ItemStack(Items.TIPPED_ARROW, 1, OreDictionary.WILDCARD_VALUE));
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// LivingArmourDowngradeRecipeRegistry.registerDialog(bowStack, bowMap);
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LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeQuenched(0), bottleStack, Items.DRAGON_BREATH);
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LivingArmourDowngradeRecipeRegistry.registerRecipe(new LivingArmourUpgradeCrippledArm(0), shieldStack, "gemDiamond");
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for (int i = 0; i < 10; i++)
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{
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addRecipeForTieredDowngrade(new LivingArmourUpgradeMeleeDecrease(i), swordStack, i);
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addRecipeForTieredDowngrade(new LivingArmourUpgradeSlowHeal(i), goldenAppleStack, i);
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addRecipeForTieredDowngrade(new LivingArmourUpgradeBattleHungry(i), fleshStack, i);
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addRecipeForTieredDowngrade(new LivingArmourUpgradeDigSlowdown(i), pickStack, i);
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addRecipeForTieredDowngrade(new LivingArmourUpgradeDisoriented(i), minecartStack, i);
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addRecipeForTieredDowngrade(new LivingArmourUpgradeSlowness(i), stringStack, i);
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}
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}
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public static void addRecipeForTieredDowngrade(LivingArmourUpgrade upgrade, ItemStack stack, int tier)
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{
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switch (tier)
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{
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case 0:
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LivingArmourDowngradeRecipeRegistry.registerRecipe(upgrade, stack, "ingotIron", new ItemStack(RegistrarBloodMagicItems.SLATE, 1, 0));
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break;
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case 1:
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LivingArmourDowngradeRecipeRegistry.registerRecipe(upgrade, stack, "dustRedstone", "dustRedstone", "ingotIron", new ItemStack(RegistrarBloodMagicItems.SLATE, 1, 0));
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break;
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case 2:
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LivingArmourDowngradeRecipeRegistry.registerRecipe(upgrade, stack, "ingotGold", "gemLapis", "gemLapis", new ItemStack(RegistrarBloodMagicItems.SLATE, 1, 1));
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break;
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case 3:
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LivingArmourDowngradeRecipeRegistry.registerRecipe(upgrade, stack, Blocks.VINE, "dyeRed", Items.GOLDEN_CARROT, new ItemStack(RegistrarBloodMagicItems.SLATE, 1, 1));
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break;
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case 4:
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LivingArmourDowngradeRecipeRegistry.registerRecipe(upgrade, stack, Items.GOLDEN_APPLE, "treeSapling", "treeSapling", new ItemStack(RegistrarBloodMagicItems.SLATE, 1, 2));
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break;
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case 5:
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LivingArmourDowngradeRecipeRegistry.registerRecipe(upgrade, stack, Blocks.IRON_BLOCK, Blocks.REDSTONE_BLOCK, new ItemStack(RegistrarBloodMagicItems.SLATE, 1, 2));
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break;
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case 6:
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LivingArmourDowngradeRecipeRegistry.registerRecipe(upgrade, stack, Blocks.IRON_BLOCK, Blocks.GLOWSTONE, "ingotGold", "ingotGold", new ItemStack(RegistrarBloodMagicItems.SLATE, 1, 3));
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break;
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case 7:
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LivingArmourDowngradeRecipeRegistry.registerRecipe(upgrade, stack, Blocks.GOLD_BLOCK, Blocks.LAPIS_BLOCK, "gemDiamond", new ItemStack(RegistrarBloodMagicItems.SLATE, 1, 3));
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break;
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case 8:
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LivingArmourDowngradeRecipeRegistry.registerRecipe(upgrade, stack, Items.DRAGON_BREATH, "gemDiamond", new ItemStack(RegistrarBloodMagicItems.SLATE, 1, 4));
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break;
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case 9:
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LivingArmourDowngradeRecipeRegistry.registerRecipe(upgrade, stack, Items.NETHER_STAR, "gemDiamond", "gemDiamond", new ItemStack(RegistrarBloodMagicItems.SLATE, 1, 4));
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}
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}
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}
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