BloodMagic/src/main/java/WayofTime/alchemicalWizardry/common/tileEntity/TEAltar.java
Arcaratus 31f552fe2d Random stuffs
Updated commands
Added in a ritual hologram --Alex's code
Added a Total Stones tooltip to the ritual diviner
Gave the Alchemy Relay a null bounding box
Added localizations to the blocks that didn't have any
2015-04-18 19:49:09 -04:00

973 lines
32 KiB
Java

package WayofTime.alchemicalWizardry.common.tileEntity;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.Packet;
import net.minecraft.potion.Potion;
import net.minecraft.potion.PotionEffect;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.StatCollector;
import net.minecraftforge.common.util.ForgeDirection;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidEvent;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.FluidTank;
import net.minecraftforge.fluids.FluidTankInfo;
import net.minecraftforge.fluids.IFluidHandler;
import net.minecraftforge.fluids.IFluidTank;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.api.altarRecipeRegistry.AltarRecipe;
import WayofTime.alchemicalWizardry.api.altarRecipeRegistry.AltarRecipeRegistry;
import WayofTime.alchemicalWizardry.api.items.interfaces.IBloodOrb;
import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler;
import WayofTime.alchemicalWizardry.api.tile.IBloodAltar;
import WayofTime.alchemicalWizardry.common.NewPacketHandler;
import WayofTime.alchemicalWizardry.common.bloodAltarUpgrade.AltarUpgradeComponent;
import WayofTime.alchemicalWizardry.common.bloodAltarUpgrade.UpgradedAltars;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
public class TEAltar extends TEInventory implements IFluidTank, IFluidHandler, IBloodAltar
{
public static final int sizeInv = 1;
private int resultID;
private int resultDamage;
private int upgradeLevel;
protected FluidStack fluid;
public int capacity;
private boolean isActive;
private int liquidRequired; //mB
private boolean canBeFilled;
private int consumptionRate;
private int drainRate;
private float consumptionMultiplier;
private float efficiencyMultiplier;
private float sacrificeEfficiencyMultiplier;
private float selfSacrificeEfficiencyMultiplier;
private float capacityMultiplier;
private float orbCapacityMultiplier;
private float dislocationMultiplier;
private int accelerationUpgrades;
private boolean isUpgraded;
private boolean isResultBlock;
private int bufferCapacity;
protected FluidStack fluidOutput;
protected FluidStack fluidInput;
private int progress;
private int hasChanged = 0;
private int lockdownDuration;
private int demonBloodDuration;
private int cooldownAfterCrafting = 500;
public TEAltar()
{
super(sizeInv);
resultID = 0;
resultDamage = 0;
this.capacity = FluidContainerRegistry.BUCKET_VOLUME * 10;
fluid = new FluidStack(AlchemicalWizardry.lifeEssenceFluid, 0);
fluidOutput = new FluidStack(AlchemicalWizardry.lifeEssenceFluid, 0);
fluidInput = new FluidStack(AlchemicalWizardry.lifeEssenceFluid, 0);
bufferCapacity = FluidContainerRegistry.BUCKET_VOLUME;
isActive = false;
consumptionRate = 0;
drainRate = 0;
consumptionMultiplier = 0;
efficiencyMultiplier = 0;
capacityMultiplier = 1;
isUpgraded = false;
upgradeLevel = 0;
isResultBlock = false;
progress = 0;
this.lockdownDuration = 0;
this.demonBloodDuration = 0;
}
/**
*
* @return Amount filled
*/
public int fillMainTank(int amount) //TODO
{
int filledAmount = Math.min(capacity - fluid.amount, amount);
fluid.amount += filledAmount;
return filledAmount;
}
public int getRSPowerOutput()
{
return 5;
}
public void addToDemonBloodDuration(int dur)
{
this.demonBloodDuration += dur;
}
public boolean hasDemonBlood()
{
return this.demonBloodDuration > 0;
}
public void decrementDemonBlood()
{
this.demonBloodDuration = Math.max(0, this.demonBloodDuration - 1);
}
@Override
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readFromNBT(par1NBTTagCompound);
resultID = par1NBTTagCompound.getInteger("resultID");
resultDamage = par1NBTTagCompound.getInteger("resultDamage");
if (!par1NBTTagCompound.hasKey("Empty"))
{
FluidStack fluid = this.fluid.loadFluidStackFromNBT(par1NBTTagCompound);
if (fluid != null)
{
setMainFluid(fluid);
}
FluidStack fluidOut = new FluidStack(AlchemicalWizardry.lifeEssenceFluid, par1NBTTagCompound.getInteger("outputAmount"));
if (fluidOut != null)
{
setOutputFluid(fluidOut);
}
FluidStack fluidIn = new FluidStack(AlchemicalWizardry.lifeEssenceFluid, par1NBTTagCompound.getInteger("inputAmount"));
if (fluidIn != null)
{
setInputFluid(fluidIn);
}
}
upgradeLevel = par1NBTTagCompound.getInteger("upgradeLevel");
isActive = par1NBTTagCompound.getBoolean("isActive");
liquidRequired = par1NBTTagCompound.getInteger("liquidRequired");
canBeFilled = par1NBTTagCompound.getBoolean("canBeFilled");
isUpgraded = par1NBTTagCompound.getBoolean("isUpgraded");
consumptionRate = par1NBTTagCompound.getInteger("consumptionRate");
drainRate = par1NBTTagCompound.getInteger("drainRate");
consumptionMultiplier = par1NBTTagCompound.getFloat("consumptionMultiplier");
efficiencyMultiplier = par1NBTTagCompound.getFloat("efficiencyMultiplier");
selfSacrificeEfficiencyMultiplier = par1NBTTagCompound.getFloat("selfSacrificeEfficiencyMultiplier");
sacrificeEfficiencyMultiplier = par1NBTTagCompound.getFloat("sacrificeEfficiencyMultiplier");
capacityMultiplier = par1NBTTagCompound.getFloat("capacityMultiplier");
orbCapacityMultiplier = par1NBTTagCompound.getFloat("orbCapacityMultiplier");
dislocationMultiplier = par1NBTTagCompound.getFloat("dislocationMultiplier");
capacity = par1NBTTagCompound.getInteger("capacity");
bufferCapacity = par1NBTTagCompound.getInteger("bufferCapacity");
progress = par1NBTTagCompound.getInteger("progress");
isResultBlock = par1NBTTagCompound.getBoolean("isResultBlock");
lockdownDuration = par1NBTTagCompound.getInteger("lockdownDuration");
accelerationUpgrades = par1NBTTagCompound.getInteger("accelerationUpgrades");
demonBloodDuration = par1NBTTagCompound.getInteger("demonBloodDuration");
cooldownAfterCrafting = par1NBTTagCompound.getInteger("cooldownAfterCrafting");
}
public void setMainFluid(FluidStack fluid)
{
this.fluid = fluid;
}
public void setOutputFluid(FluidStack fluid)
{
this.fluidOutput = fluid;
}
public void setInputFluid(FluidStack fluid)
{
this.fluidInput = fluid;
}
@Override
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeToNBT(par1NBTTagCompound);
par1NBTTagCompound.setInteger("resultID", resultID);
par1NBTTagCompound.setInteger("resultDamage", resultDamage);
if (fluid != null)
{
fluid.writeToNBT(par1NBTTagCompound);
} else
{
par1NBTTagCompound.setString("Empty", "");
}
if (fluidOutput != null)
{
par1NBTTagCompound.setInteger("outputAmount", fluidOutput.amount);
}
if (fluidInput != null)
{
par1NBTTagCompound.setInteger("inputAmount", fluidInput.amount);
}
par1NBTTagCompound.setInteger("upgradeLevel", upgradeLevel);
par1NBTTagCompound.setBoolean("isActive", isActive);
par1NBTTagCompound.setInteger("liquidRequired", liquidRequired);
par1NBTTagCompound.setBoolean("canBeFilled", canBeFilled);
par1NBTTagCompound.setBoolean("isUpgraded", isUpgraded);
par1NBTTagCompound.setInteger("consumptionRate", consumptionRate);
par1NBTTagCompound.setInteger("drainRate", drainRate);
par1NBTTagCompound.setFloat("consumptionMultiplier", consumptionMultiplier);
par1NBTTagCompound.setFloat("efficiencyMultiplier", efficiencyMultiplier);
par1NBTTagCompound.setFloat("sacrificeEfficiencyMultiplier", sacrificeEfficiencyMultiplier);
par1NBTTagCompound.setFloat("selfSacrificeEfficiencyMultiplier", selfSacrificeEfficiencyMultiplier);
par1NBTTagCompound.setBoolean("isResultBlock", isResultBlock);
par1NBTTagCompound.setFloat("capacityMultiplier", capacityMultiplier);
par1NBTTagCompound.setFloat("orbCapacityMultiplier", orbCapacityMultiplier);
par1NBTTagCompound.setFloat("dislocationMultiplier", dislocationMultiplier);
par1NBTTagCompound.setInteger("capacity", capacity);
par1NBTTagCompound.setInteger("progress", progress);
par1NBTTagCompound.setInteger("bufferCapacity", bufferCapacity);
par1NBTTagCompound.setInteger("lockdownDuration", lockdownDuration);
par1NBTTagCompound.setInteger("accelerationUpgrades", this.accelerationUpgrades);
par1NBTTagCompound.setInteger("demonBloodDuration", demonBloodDuration);
par1NBTTagCompound.setInteger("cooldownAfterCrafting", cooldownAfterCrafting);
}
@Override
public String getInventoryName()
{
return "TEAltar";
}
//IFluidTank methods
@Override
public FluidStack getFluid()
{
return fluid;
}
public FluidStack getInputFluid()
{
return fluidInput;
}
public FluidStack getOutputFluid()
{
return fluidOutput;
}
@Override
public int getFluidAmount()
{
if (fluid == null)
{
return 0;
}
return fluid.amount;
}
@Override
public int getCapacity()
{
return capacity;
}
@Override
public int getCurrentBlood()
{
return getFluidAmount();
}
@Override
public int getTier()
{
return upgradeLevel;
}
@Override
public int getProgress()
{
return progress;
}
@Override
public float getSacrificeMultiplier()
{
return sacrificeEfficiencyMultiplier;
}
@Override
public float getSelfSacrificeMultiplier()
{
return selfSacrificeEfficiencyMultiplier;
}
@Override
public float getOrbMultiplier()
{
return orbCapacityMultiplier;
}
@Override
public float getDislocationMultiplier()
{
return dislocationMultiplier;
}
@Override
public int getBufferCapacity()
{
return bufferCapacity;
}
@Override
public FluidTankInfo getInfo()
{
return new FluidTankInfo(this);
}
@Override
public int fill(FluidStack resource, boolean doFill)
{
TileEntity tile = this;
if (resource == null)
{
return 0;
}
if (resource.getFluidID() != (new FluidStack(AlchemicalWizardry.lifeEssenceFluid, 1)).getFluidID())
{
return 0;
}
if (!doFill)
{
if (fluidInput == null)
{
return Math.min(bufferCapacity, resource.amount);
}
if (!fluidInput.isFluidEqual(resource))
{
return 0;
}
return Math.min(bufferCapacity - fluidInput.amount, resource.amount);
}
if (fluidInput == null)
{
fluidInput = new FluidStack(resource, Math.min(bufferCapacity, resource.amount));
if (tile != null)
{
FluidEvent.fireEvent(new FluidEvent.FluidFillingEvent(fluidInput, tile.getWorldObj(), tile.xCoord, tile.yCoord, tile.zCoord, this));
}
return fluidInput.amount;
}
if (!fluidInput.isFluidEqual(resource))
{
return 0;
}
int filled = bufferCapacity - fluidInput.amount;
if (resource.amount < filled)
{
fluidInput.amount += resource.amount;
filled = resource.amount;
} else
{
fluidInput.amount = bufferCapacity;
}
if (tile != null)
{
FluidEvent.fireEvent(new FluidEvent.FluidFillingEvent(fluidInput, tile.getWorldObj(), tile.xCoord, tile.yCoord, tile.zCoord, this));
}
return filled;
}
@Override
public FluidStack drain(int maxDrain, boolean doDrain)
{
if (fluidOutput == null)
{
return null;
}
int drained = maxDrain;
if (fluidOutput.amount < drained)
{
drained = fluidOutput.amount;
}
FluidStack stack = new FluidStack(fluidOutput, drained);
if (doDrain)
{
fluidOutput.amount -= drained;
if (fluidOutput.amount <= 0)
{
fluidOutput = null;
}
if (this != null)
{
FluidEvent.fireEvent(new FluidEvent.FluidDrainingEvent(fluidOutput, this.worldObj, this.xCoord, this.yCoord, this.zCoord, this));
}
}
if (fluidOutput == null)
{
fluidOutput = new FluidStack(AlchemicalWizardry.lifeEssenceFluid, 0);
}
if (worldObj != null)
{
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}
return stack;
}
//Logic for the actual block is under here
@Override
public void updateEntity()
{
this.decrementDemonBlood();
if(this.hasDemonBlood() && !worldObj.isRemote)
{
SpellHelper.sendIndexedParticleToAllAround(worldObj, xCoord, yCoord, zCoord, 20, worldObj.provider.dimensionId, 1, xCoord, yCoord, zCoord);
}
if (this.lockdownDuration > 0)
{
this.lockdownDuration--;
}
if(worldObj.isRemote)
{
return;
}
if (!worldObj.isRemote && worldObj.getWorldTime() % 20 == 0)
{
{
Block block = worldObj.getBlock(xCoord + 1, yCoord, zCoord);
block.onNeighborBlockChange(worldObj, xCoord + 1, yCoord, zCoord, block);
block = worldObj.getBlock(xCoord - 1, yCoord, zCoord);
block.onNeighborBlockChange(worldObj, xCoord - 1, yCoord, zCoord, block);
block = worldObj.getBlock(xCoord, yCoord + 1, zCoord);
block.onNeighborBlockChange(worldObj, xCoord, yCoord + 1, zCoord, block);
block = worldObj.getBlock(xCoord, yCoord - 1, zCoord);
block.onNeighborBlockChange(worldObj, xCoord, yCoord - 1, zCoord, block);
block = worldObj.getBlock(xCoord, yCoord, zCoord + 1);
block.onNeighborBlockChange(worldObj, xCoord, yCoord, zCoord + 1, block);
block = worldObj.getBlock(xCoord, yCoord, zCoord - 1);
block.onNeighborBlockChange(worldObj, xCoord, yCoord, zCoord - 1, block);
}
if (AlchemicalWizardry.lockdownAltar)
{
List<EntityPlayer> list = SpellHelper.getPlayersInRange(worldObj, xCoord + 0.5, yCoord + 0.5, zCoord + 0.5, 15, 15);
boolean hasHighRegen = false;
for (EntityPlayer player : list)
{
PotionEffect regenEffect = player.getActivePotionEffect(Potion.regeneration);
if (regenEffect != null && regenEffect.getAmplifier() >= 2)
{
this.lockdownDuration += 20;
}
}
}
if (AlchemicalWizardry.causeHungerWithRegen)
{
List<EntityPlayer> list = SpellHelper.getPlayersInRange(worldObj, xCoord + 0.5, yCoord + 0.5, zCoord + 0.5, 15, 15);
for (EntityPlayer player : list)
{
PotionEffect regenEffect = player.getActivePotionEffect(Potion.regeneration);
if (regenEffect != null && regenEffect.getAmplifier() > 0)
{
if(AlchemicalWizardry.causeHungerChatMessage && !player.isPotionActive(Potion.hunger.id))
{
player.addChatComponentMessage(new ChatComponentText(StatCollector.translateToLocal("message.altar.hunger")));
}
player.addPotionEffect(new PotionEffect(Potion.hunger.id, 40, regenEffect.getAmplifier() * 2 - 2));
}
}
}
}
if(worldObj.getWorldTime() % Math.max(20 - this.accelerationUpgrades, 1) == 0)
{
int syphonMax = (int) (20 * this.dislocationMultiplier);
int fluidInputted = 0;
int fluidOutputted = 0;
fluidInputted = Math.min(syphonMax, -this.fluid.amount + capacity);
fluidInputted = Math.min(this.fluidInput.amount, fluidInputted);
this.fluid.amount += fluidInputted;
this.fluidInput.amount -= fluidInputted;
fluidOutputted = Math.min(syphonMax, this.bufferCapacity - this.fluidOutput.amount);
fluidOutputted = Math.min(this.fluid.amount, fluidOutputted);
this.fluidOutput.amount += fluidOutputted;
this.fluid.amount -= fluidOutputted;
}
if (worldObj.getWorldTime() % 100 == 0 && (this.isActive || this.cooldownAfterCrafting <= 0))
{
startCycle();
}
if (!isActive)
{
if(cooldownAfterCrafting > 0)
{
cooldownAfterCrafting--;
}
return;
}
if (getStackInSlot(0) == null)
{
return;
}
int worldTime = (int) (worldObj.getWorldTime() % 24000);
if (worldObj.isRemote)
{
return;
}
if (!canBeFilled)
{
if (fluid != null && fluid.amount >= 1)
{
int stackSize = getStackInSlot(0).stackSize;
int liquidDrained = Math.min((int) (upgradeLevel >= 2 ? consumptionRate * (1 + consumptionMultiplier) : consumptionRate), fluid.amount);
if (liquidDrained > (liquidRequired * stackSize - progress))
{
liquidDrained = liquidRequired * stackSize - progress;
}
fluid.amount = fluid.amount - liquidDrained;
progress += liquidDrained;
if (worldTime % 4 == 0)
{
SpellHelper.sendIndexedParticleToAllAround(worldObj, xCoord, yCoord, zCoord, 20, worldObj.provider.dimensionId, 1, xCoord, yCoord, zCoord);
}
if (progress >= liquidRequired * stackSize)
{
ItemStack result = null;
result = AltarRecipeRegistry.getItemForItemAndTier(this.getStackInSlot(0), this.upgradeLevel);
if (result != null)
{
result.stackSize *= stackSize;
}
setInventorySlotContents(0, result);
progress = 0;
for (int i = 0; i < 8; i++)
{
SpellHelper.sendIndexedParticleToAllAround(worldObj, xCoord, yCoord, zCoord, 20, worldObj.provider.dimensionId, 4, xCoord + 0.5f, yCoord + 1.0f, zCoord + 0.5f);
}
this.isActive = false;
}
} else if (progress > 0)
{
progress -= (int) (efficiencyMultiplier * drainRate);
if (worldTime % 2 == 0)
{
SpellHelper.sendIndexedParticleToAllAround(worldObj, xCoord, yCoord, zCoord, 20, worldObj.provider.dimensionId, 2, xCoord, yCoord, zCoord);
}
}
} else
{
ItemStack returnedItem = getStackInSlot(0);
if (!(returnedItem.getItem() instanceof IBloodOrb))
{
return;
}
IBloodOrb item = (IBloodOrb) (returnedItem.getItem());
NBTTagCompound itemTag = returnedItem.getTagCompound();
if (itemTag == null)
{
return;
}
String ownerName = itemTag.getString("ownerName");
if (ownerName.equals(""))
{
return;
}
if (fluid != null && fluid.amount >= 1)
{
int liquidDrained = Math.min((int) (upgradeLevel >= 2 ? consumptionRate * (1 + consumptionMultiplier) : consumptionRate), fluid.amount);
int drain = SoulNetworkHandler.addCurrentEssenceToMaximum(ownerName, liquidDrained, (int) (item.getMaxEssence() * this.orbCapacityMultiplier));
fluid.amount = fluid.amount - drain;
if (worldTime % 4 == 0)
{
SpellHelper.sendIndexedParticleToAllAround(worldObj, xCoord, yCoord, zCoord, 20, worldObj.provider.dimensionId, 3, xCoord, yCoord, zCoord);
}
}
}
if (worldObj != null)
{
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}
}
public void setActive()
{
isActive = false;
}
public boolean isActive()
{
return isActive;
}
public void sacrificialDaggerCall(int amount, boolean isSacrifice)
{
if (!isSacrifice && this.lockdownDuration > 0)
{
int amt = (int) Math.min(bufferCapacity - fluidInput.amount, (isSacrifice ? 1 + sacrificeEfficiencyMultiplier : 1 + selfSacrificeEfficiencyMultiplier) * amount);
fluidInput.amount += amt;
} else
{
fluid.amount += Math.min(capacity - fluid.amount, (isSacrifice ? 1 + sacrificeEfficiencyMultiplier : 1 + selfSacrificeEfficiencyMultiplier) * amount);
}
}
@Override
public Packet getDescriptionPacket()
{
return NewPacketHandler.getPacket(this);
}
public void handlePacketData(int[] intData, int[] fluidData, int capacity)
{
if (intData == null)
{
return;
}
if (intData.length == 3)
{
for (int i = 0; i < 1; i++)
{
if (intData[i * 3 + 2] != 0)
{
ItemStack is = new ItemStack(Item.getItemById(intData[i * 3]), intData[i * 3 + 2], intData[i * 3 + 1]);
inv[i] = is;
} else
{
inv[i] = null;
}
}
}
FluidStack flMain = new FluidStack(fluidData[0], fluidData[1]);
FluidStack flIn = new FluidStack(fluidData[2], fluidData[3]);
FluidStack flOut = new FluidStack(fluidData[4], fluidData[5]);
this.setMainFluid(flMain);
this.setInputFluid(flIn);
this.setOutputFluid(flOut);
this.capacity = capacity;
}
public int[] buildIntDataList()
{
int[] sortList = new int[1 * 3];
int pos = 0;
for (ItemStack is : inv)
{
if (is != null)
{
sortList[pos++] = Item.getIdFromItem(is.getItem());
sortList[pos++] = is.getItemDamage();
sortList[pos++] = is.stackSize;
} else
{
sortList[pos++] = 0;
sortList[pos++] = 0;
sortList[pos++] = 0;
}
}
return sortList;
}
public void startCycle()
{
if (worldObj != null)
{
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}
this.checkAndSetAltar();
if (fluid == null || fluid.amount <= 0)
{
return;
}
if (!isActive)
{
progress = 0;
}
if (AltarRecipeRegistry.isRequiredItemValid(getStackInSlot(0), upgradeLevel))
{
AltarRecipe recipe = AltarRecipeRegistry.getAltarRecipeForItemAndTier(getStackInSlot(0), upgradeLevel);
this.isActive = true;
this.liquidRequired = recipe.getLiquidRequired();
this.canBeFilled = recipe.getCanBeFilled();
this.consumptionRate = recipe.getConsumptionRate();
this.drainRate = recipe.drainRate;
return;
}
isActive = false;
}
public void checkAndSetAltar()
{
boolean checkUpgrade = true;
int upgradeState = UpgradedAltars.isAltarValid(worldObj, xCoord, yCoord, zCoord);
if (upgradeState <= 1)
{
upgradeLevel = 1;
isUpgraded = false;
this.consumptionMultiplier = 0;
this.efficiencyMultiplier = 1;
this.sacrificeEfficiencyMultiplier = 0;
this.selfSacrificeEfficiencyMultiplier = 0;
this.capacityMultiplier = 1;
this.orbCapacityMultiplier = 1;
this.dislocationMultiplier = 1;
this.accelerationUpgrades = 0;
return;
}
AltarUpgradeComponent upgrades = UpgradedAltars.getUpgrades(worldObj, xCoord, yCoord, zCoord, upgradeState);
if (upgrades == null)
{
upgradeLevel = 1;
isUpgraded = false;
this.consumptionMultiplier = 0;
this.efficiencyMultiplier = 1;
this.sacrificeEfficiencyMultiplier = 0;
this.selfSacrificeEfficiencyMultiplier = 0;
this.capacityMultiplier = 1;
this.orbCapacityMultiplier = 1;
this.dislocationMultiplier = 1;
this.upgradeLevel = upgradeState;
this.accelerationUpgrades = 0;
return;
}
this.isUpgraded = checkUpgrade;
this.upgradeLevel = upgradeState;
this.consumptionMultiplier = (float) (0.20 * upgrades.getSpeedUpgrades());
this.efficiencyMultiplier = (float) Math.pow(0.85, upgrades.getSpeedUpgrades());
this.sacrificeEfficiencyMultiplier = (float) (0.10 * upgrades.getSacrificeUpgrades());
this.selfSacrificeEfficiencyMultiplier = (float) (0.10 * upgrades.getSelfSacrificeUpgrades());
this.capacityMultiplier = (float) ((1 * Math.pow(1.10, upgrades.getBetterCapacitiveUpgrades()) + 0.20 * upgrades.getAltarCapacitiveUpgrades()));
this.dislocationMultiplier = (float) (Math.pow(1.2, upgrades.getDisplacementUpgrades()));
this.orbCapacityMultiplier = (float) (1 + 0.02 * upgrades.getOrbCapacitiveUpgrades());
this.capacity = (int) (FluidContainerRegistry.BUCKET_VOLUME * 10 * capacityMultiplier);
this.bufferCapacity = (int) (FluidContainerRegistry.BUCKET_VOLUME * 1 * capacityMultiplier);
this.accelerationUpgrades = upgrades.getAccelerationUpgrades();
if (this.fluid.amount > this.capacity)
{
this.fluid.amount = this.capacity;
}
if (this.fluidOutput.amount > this.bufferCapacity)
{
this.fluidOutput.amount = this.bufferCapacity;
}
if (this.fluidInput.amount > this.bufferCapacity)
{
this.fluidInput.amount = this.bufferCapacity;
}
worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);
}
@Override
public boolean isItemValidForSlot(int slot, ItemStack itemstack)
{
return slot == 0;
}
@Override
public int fill(ForgeDirection from, FluidStack resource, boolean doFill)
{
//TODO
if (resource == null)
{
return 0;
}
resource = resource.copy();
int totalUsed = 0;
int used = this.fill(resource, doFill);
resource.amount -= used;
totalUsed += used;
this.startCycle();
return totalUsed;
}
@Override
public FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain)
{
if (resource == null)
{
return null;
}
if (!resource.isFluidEqual(fluidOutput))
{
return null;
}
return drain(from, resource.amount, doDrain);
}
@Override
public FluidStack drain(ForgeDirection from, int maxEmpty, boolean doDrain)
{
return this.drain(maxEmpty, doDrain);
}
@Override
public boolean canFill(ForgeDirection from, Fluid fluid)
{
//I changed this, since fluidstack != fluid... :p dunno if it was a accident? so you might wanna check this
return this.fluidInput != null && this.fluid.getFluid().equals(fluidInput.getFluid());
}
@Override
public boolean canDrain(ForgeDirection from, Fluid fluid)
{
return true;
}
@Override
public FluidTankInfo[] getTankInfo(ForgeDirection from)
{
FluidTank compositeTank = new FluidTank(capacity);
compositeTank.setFluid(fluid);
return new FluidTankInfo[]{compositeTank.getInfo()};
}
public int[] buildFluidList()
{
int[] sortList = new int[6];
if (this.fluid == null)
{
sortList[0] = AlchemicalWizardry.lifeEssenceFluid.getID();
sortList[1] = 0;
} else
{
sortList[0] = this.fluid.getFluidID();
sortList[1] = this.fluid.amount;
}
if (this.fluidInput == null)
{
sortList[2] = AlchemicalWizardry.lifeEssenceFluid.getID();
sortList[3] = 0;
} else
{
sortList[2] = this.fluidInput.getFluidID();
sortList[3] = this.fluidInput.amount;
}
if (this.fluidOutput == null)
{
sortList[4] = AlchemicalWizardry.lifeEssenceFluid.getID();
sortList[5] = 0;
} else
{
sortList[4] = this.fluidOutput.getFluidID();
sortList[5] = this.fluidOutput.amount;
}
return sortList;
}
public void sendChatInfoToPlayer(EntityPlayer player)
{
player.addChatMessage(new ChatComponentText(String.format(StatCollector.translateToLocal("message.altar.currentessence"), this.fluid.amount)));
player.addChatMessage(new ChatComponentText(String.format(StatCollector.translateToLocal("message.altar.currenttier"), UpgradedAltars.isAltarValid(worldObj, xCoord, yCoord, zCoord))));
player.addChatMessage(new ChatComponentText(String.format(StatCollector.translateToLocal("message.altar.capacity"), this.getCapacity())));
}
public void sendMoreChatInfoToPlayer(EntityPlayer player)
{
if (getStackInSlot(0) != null)
{
int stackSize = getStackInSlot(0).stackSize;
player.addChatMessage(new ChatComponentText(StatCollector.translateToLocal("message.altar.progress") + " " + progress + "LP/" + liquidRequired * stackSize + "LP"));
player.addChatMessage(new ChatComponentText(StatCollector.translateToLocal("message.altar.consumptionrate") + " " + (int) (consumptionRate * (1 + consumptionMultiplier)) + "LP/t"));
}
player.addChatMessage(new ChatComponentText(String.format(StatCollector.translateToLocal("message.altar.currentessence"), this.fluid.amount)));
player.addChatMessage(new ChatComponentText(String.format(StatCollector.translateToLocal("message.altar.inputtank"), this.fluidInput.amount)));
player.addChatMessage(new ChatComponentText(String.format(StatCollector.translateToLocal("message.altar.outputtank"), this.fluidOutput.amount)));
}
@Override
public void requestPauseAfterCrafting(int amount)
{
if(this.isActive)
{
this.cooldownAfterCrafting = amount;
}
}
}