743 lines
27 KiB
Java
743 lines
27 KiB
Java
package WayofTime.alchemicalWizardry.client;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ItemRenderer;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Icon;
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import net.minecraft.util.MathHelper;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.ForgeHooksClient;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class RenderItemCopy extends Render
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{
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private static final ResourceLocation field_110798_h = new ResourceLocation("textures/misc/enchanted_item_glint.png");
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private RenderBlocks itemRenderBlocks = new RenderBlocks();
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/** The RNG used in RenderItem (for bobbing itemstacks on the ground) */
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private Random random = new Random();
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public boolean renderWithColor = true;
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/** Defines the zLevel of rendering of item on GUI. */
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public float zLevel;
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public static boolean renderInFrame;
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public RenderItemCopy()
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{
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this.shadowSize = 0.15F;
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this.shadowOpaque = 0.75F;
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}
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/**
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* Renders the item
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*/
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public void doRenderItem (EntityItem par1EntityItem, double par2, double par4, double par6, float par8, float par9)
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{
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this.bindEntityTexture(par1EntityItem);
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this.random.setSeed(187L);
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ItemStack itemstack = par1EntityItem.getEntityItem();
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if (itemstack.getItem() != null)
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{
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GL11.glPushMatrix();
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float f2 = shouldBob() ? MathHelper.sin(((float) par1EntityItem.age + par9) / 10.0F + par1EntityItem.hoverStart) * 0.1F + 0.1F : 0F;
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float f3 = (((float) par1EntityItem.age + par9) / 20.0F + par1EntityItem.hoverStart) * (180F / (float) Math.PI);
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byte b0 = getMiniBlockCount(itemstack);
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GL11.glTranslatef((float) par2, (float) par4 + f2, (float) par6);
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GL11.glEnable(GL12.GL_RESCALE_NORMAL);
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float f4;
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float f5;
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float f6;
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int i;
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Block block = null;
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if (itemstack.itemID < Block.blocksList.length)
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{
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block = Block.blocksList[itemstack.itemID];
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}
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if (ForgeHooksClient.renderEntityItem(par1EntityItem, itemstack, f2, f3, random, renderManager.renderEngine, renderBlocks))
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{
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;
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}
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else if (itemstack.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType()))
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{
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GL11.glRotatef(f3, 0.0F, 1.0F, 0.0F);
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if (renderInFrame)
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{
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GL11.glScalef(1.25F, 1.25F, 1.25F);
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GL11.glTranslatef(0.0F, 0.05F, 0.0F);
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GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
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}
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float f7 = 0.25F;
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int j = block.getRenderType();
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if (j == 1 || j == 19 || j == 12 || j == 2)
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{
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f7 = 0.5F;
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}
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GL11.glScalef(f7, f7, f7);
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for (i = 0; i < b0; ++i)
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{
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GL11.glPushMatrix();
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if (i > 0)
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{
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f5 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
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f4 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
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f6 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.2F / f7;
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GL11.glTranslatef(f5, f4, f6);
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}
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f5 = 1.0F;
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this.itemRenderBlocks.renderBlockAsItem(block, itemstack.getItemDamage(), f5);
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GL11.glPopMatrix();
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}
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}
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else
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{
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float f8;
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if (itemstack.getItemSpriteNumber() == 1 && itemstack.getItem().requiresMultipleRenderPasses())
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{
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if (renderInFrame)
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{
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GL11.glScalef(0.5128205F, 0.5128205F, 0.5128205F);
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GL11.glTranslatef(0.0F, -0.05F, 0.0F);
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}
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else
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{
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GL11.glScalef(0.5F, 0.5F, 0.5F);
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}
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for (int k = 0; k < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); ++k)
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{
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this.random.setSeed(187L);
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Icon icon = itemstack.getItem().getIcon(itemstack, k);
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f8 = 1.0F;
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if (this.renderWithColor)
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{
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i = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, k);
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f5 = (float) (i >> 16 & 255) / 255.0F;
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f4 = (float) (i >> 8 & 255) / 255.0F;
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f6 = (float) (i & 255) / 255.0F;
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GL11.glColor4f(f5 * f8, f4 * f8, f6 * f8, 1.0F);
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this.renderDroppedItem(par1EntityItem, icon, b0, par9, f5 * f8, f4 * f8, f6 * f8, k);
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}
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else
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{
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this.renderDroppedItem(par1EntityItem, icon, b0, par9, 1.0F, 1.0F, 1.0F, k);
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}
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}
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}
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else
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{
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if (renderInFrame)
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{
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GL11.glScalef(0.5128205F, 0.5128205F, 0.5128205F);
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GL11.glTranslatef(0.0F, -0.05F, 0.0F);
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}
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else
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{
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GL11.glScalef(0.5F, 0.5F, 0.5F);
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}
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Icon icon1 = itemstack.getIconIndex();
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if (this.renderWithColor)
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{
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int l = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, 0);
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f8 = (float) (l >> 16 & 255) / 255.0F;
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float f9 = (float) (l >> 8 & 255) / 255.0F;
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f5 = (float) (l & 255) / 255.0F;
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f4 = 1.0F;
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this.renderDroppedItem(par1EntityItem, icon1, b0, par9, f8 * f4, f9 * f4, f5 * f4);
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}
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else
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{
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this.renderDroppedItem(par1EntityItem, icon1, b0, par9, 1.0F, 1.0F, 1.0F);
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}
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}
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}
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GL11.glDisable(GL12.GL_RESCALE_NORMAL);
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GL11.glPopMatrix();
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}
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}
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protected ResourceLocation func_110796_a (EntityItem par1EntityItem)
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{
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return this.renderManager.renderEngine.getResourceLocation(par1EntityItem.getEntityItem().getItemSpriteNumber());
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}
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/**
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* Renders a dropped item
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*/
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private void renderDroppedItem (EntityItem par1EntityItem, Icon par2Icon, int par3, float par4, float par5, float par6, float par7)
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{
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renderDroppedItem(par1EntityItem, par2Icon, par3, par4, par5, par6, par7, 0);
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}
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private void renderDroppedItem (EntityItem par1EntityItem, Icon par2Icon, int par3, float par4, float par5, float par6, float par7, int pass)
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{
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Tessellator tessellator = Tessellator.instance;
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if (par2Icon == null)
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{
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TextureManager texturemanager = Minecraft.getMinecraft().getTextureManager();
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ResourceLocation resourcelocation = texturemanager.getResourceLocation(par1EntityItem.getEntityItem().getItemSpriteNumber());
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par2Icon = ((TextureMap) texturemanager.getTexture(resourcelocation)).getAtlasSprite("missingno");
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}
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float f4 = ((Icon) par2Icon).getMinU();
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float f5 = ((Icon) par2Icon).getMaxU();
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float f6 = ((Icon) par2Icon).getMinV();
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float f7 = ((Icon) par2Icon).getMaxV();
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float f8 = 1.0F;
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float f9 = 0.5F;
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float f10 = 0.25F;
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float f11;
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if (this.renderManager.options.fancyGraphics)
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{
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GL11.glPushMatrix();
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if (renderInFrame)
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{
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GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
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}
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else
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{
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GL11.glRotatef((((float) par1EntityItem.age + par4) / 20.0F + par1EntityItem.hoverStart) * (180F / (float) Math.PI), 0.0F, 1.0F, 0.0F);
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}
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float f12 = 0.0625F;
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f11 = 0.021875F;
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ItemStack itemstack = par1EntityItem.getEntityItem();
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int j = itemstack.stackSize;
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byte b0 = getMiniItemCount(itemstack);
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GL11.glTranslatef(-f9, -f10, -((f12 + f11) * (float) b0 / 2.0F));
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for (int k = 0; k < b0; ++k)
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{
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// Makes items offset when in 3D, like when in 2D, looks much better. Considered a vanilla bug...
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if (k > 0 && shouldSpreadItems())
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{
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float x = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
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float y = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
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float z = (random.nextFloat() * 2.0F - 1.0F) * 0.3F / 0.5F;
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GL11.glTranslatef(x, y, f12 + f11);
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}
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else
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{
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GL11.glTranslatef(0f, 0f, f12 + f11);
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}
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if (itemstack.getItemSpriteNumber() == 0)
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{
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this.bindTexture(TextureMap.locationBlocksTexture);
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}
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else
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{
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this.bindTexture(TextureMap.locationItemsTexture);
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}
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GL11.glColor4f(par5, par6, par7, 1.0F);
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ItemRenderer.renderItemIn2D(tessellator, f5, f6, f4, f7, ((Icon) par2Icon).getIconWidth(), ((Icon) par2Icon).getIconHeight(), f12);
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if (itemstack.hasEffect(pass))
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{
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GL11.glDepthFunc(GL11.GL_EQUAL);
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GL11.glDisable(GL11.GL_LIGHTING);
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this.renderManager.renderEngine.bindTexture(field_110798_h);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
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float f13 = 0.76F;
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GL11.glColor4f(0.5F * f13, 0.25F * f13, 0.8F * f13, 1.0F);
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GL11.glMatrixMode(GL11.GL_TEXTURE);
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GL11.glPushMatrix();
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float f14 = 0.125F;
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GL11.glScalef(f14, f14, f14);
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float f15 = (float) (Minecraft.getSystemTime() % 3000L) / 3000.0F * 8.0F;
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GL11.glTranslatef(f15, 0.0F, 0.0F);
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GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F);
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ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, f12);
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GL11.glPopMatrix();
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GL11.glPushMatrix();
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GL11.glScalef(f14, f14, f14);
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f15 = (float) (Minecraft.getSystemTime() % 4873L) / 4873.0F * 8.0F;
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GL11.glTranslatef(-f15, 0.0F, 0.0F);
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GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F);
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ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 255, 255, f12);
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GL11.glPopMatrix();
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GL11.glMatrixMode(GL11.GL_MODELVIEW);
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GL11.glDisable(GL11.GL_BLEND);
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GL11.glEnable(GL11.GL_LIGHTING);
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GL11.glDepthFunc(GL11.GL_LEQUAL);
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}
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}
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GL11.glPopMatrix();
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}
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else
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{
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for (int l = 0; l < par3; ++l)
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{
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GL11.glPushMatrix();
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if (l > 0)
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{
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f11 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.3F;
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float f16 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.3F;
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float f17 = (this.random.nextFloat() * 2.0F - 1.0F) * 0.3F;
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GL11.glTranslatef(f11, f16, f17);
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}
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if (!renderInFrame)
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{
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GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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}
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GL11.glColor4f(par5, par6, par7, 1.0F);
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, 0.0F);
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tessellator.addVertexWithUV((double) (0.0F - f9), (double) (0.0F - f10), 0.0D, (double) f4, (double) f7);
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tessellator.addVertexWithUV((double) (f8 - f9), (double) (0.0F - f10), 0.0D, (double) f5, (double) f7);
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tessellator.addVertexWithUV((double) (f8 - f9), (double) (1.0F - f10), 0.0D, (double) f5, (double) f6);
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tessellator.addVertexWithUV((double) (0.0F - f9), (double) (1.0F - f10), 0.0D, (double) f4, (double) f6);
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tessellator.draw();
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GL11.glPopMatrix();
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}
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}
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}
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/**
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* Renders the item's icon or block into the UI at the specified position.
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*/
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public void renderItemIntoGUI (SmallFontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5)
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{
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renderItemIntoGUI(par1FontRenderer, par2TextureManager, par3ItemStack, par4, par5, false);
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}
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public void renderItemIntoGUI (SmallFontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5, boolean renderEffect)
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{
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int k = par3ItemStack.itemID;
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int l = par3ItemStack.getItemDamage();
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Object object = par3ItemStack.getItem() == null ? null : par3ItemStack.getIconIndex();
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float f;
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int i1;
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float f1;
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float f2;
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Block block = (k < Block.blocksList.length ? Block.blocksList[k] : null);
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if (block != null && par3ItemStack.getItemSpriteNumber() == 0 && RenderBlocks.renderItemIn3d(Block.blocksList[k].getRenderType()))
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{
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par2TextureManager.bindTexture(TextureMap.locationBlocksTexture);
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GL11.glPushMatrix();
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GL11.glTranslatef((float) (par4 - 2), (float) (par5 + 3), -3.0F + this.zLevel);
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GL11.glScalef(10.0F, 10.0F, 10.0F);
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GL11.glTranslatef(1.0F, 0.5F, 1.0F);
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GL11.glScalef(1.0F, 1.0F, -1.0F);
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GL11.glRotatef(210.0F, 1.0F, 0.0F, 0.0F);
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GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
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i1 = Item.itemsList[k].getColorFromItemStack(par3ItemStack, 0);
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f = (float) (i1 >> 16 & 255) / 255.0F;
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f1 = (float) (i1 >> 8 & 255) / 255.0F;
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f2 = (float) (i1 & 255) / 255.0F;
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if (this.renderWithColor)
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{
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GL11.glColor4f(f, f1, f2, 1.0F);
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}
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GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F);
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this.itemRenderBlocks.useInventoryTint = this.renderWithColor;
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this.itemRenderBlocks.renderBlockAsItem(block, l, 1.0F);
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this.itemRenderBlocks.useInventoryTint = true;
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GL11.glPopMatrix();
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}
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else if (Item.itemsList[k] != null && Item.itemsList[k].requiresMultipleRenderPasses())
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{
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GL11.glDisable(GL11.GL_LIGHTING);
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for (int j1 = 0; j1 < Item.itemsList[k].getRenderPasses(l); ++j1)
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{
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par2TextureManager.bindTexture(par3ItemStack.getItemSpriteNumber() == 0 ? TextureMap.locationBlocksTexture : TextureMap.locationItemsTexture);
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Icon icon = Item.itemsList[k].getIcon(par3ItemStack, j1);
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int k1 = Item.itemsList[k].getColorFromItemStack(par3ItemStack, j1);
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f1 = (float) (k1 >> 16 & 255) / 255.0F;
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f2 = (float) (k1 >> 8 & 255) / 255.0F;
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float f3 = (float) (k1 & 255) / 255.0F;
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if (this.renderWithColor)
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{
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GL11.glColor4f(f1, f2, f3, 1.0F);
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}
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this.renderIcon(par4, par5, icon, 16, 16);
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if (par3ItemStack.hasEffect(j1))
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{
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renderEffect(par2TextureManager, par4, par5);
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}
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}
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GL11.glEnable(GL11.GL_LIGHTING);
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}
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|
else
|
|
{
|
|
GL11.glDisable(GL11.GL_LIGHTING);
|
|
ResourceLocation resourcelocation = par2TextureManager.getResourceLocation(par3ItemStack.getItemSpriteNumber());
|
|
par2TextureManager.bindTexture(resourcelocation);
|
|
|
|
|
|
if (object == null)
|
|
{
|
|
object = ((TextureMap) Minecraft.getMinecraft().getTextureManager().getTexture(resourcelocation)).getAtlasSprite("missingno");
|
|
}
|
|
|
|
|
|
i1 = Item.itemsList[k].getColorFromItemStack(par3ItemStack, 0);
|
|
f = (float) (i1 >> 16 & 255) / 255.0F;
|
|
f1 = (float) (i1 >> 8 & 255) / 255.0F;
|
|
f2 = (float) (i1 & 255) / 255.0F;
|
|
|
|
|
|
if (this.renderWithColor)
|
|
{
|
|
GL11.glColor4f(f, f1, f2, 1.0F);
|
|
}
|
|
|
|
|
|
this.renderIcon(par4, par5, (Icon) object, 16, 16);
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
|
|
|
|
if (par3ItemStack.hasEffect(0))
|
|
{
|
|
renderEffect(par2TextureManager, par4, par5);
|
|
}
|
|
}
|
|
|
|
|
|
GL11.glEnable(GL11.GL_CULL_FACE);
|
|
}
|
|
|
|
|
|
private void renderEffect (TextureManager manager, int x, int y)
|
|
{
|
|
GL11.glDepthFunc(GL11.GL_GREATER);
|
|
GL11.glDisable(GL11.GL_LIGHTING);
|
|
GL11.glDepthMask(false);
|
|
manager.bindTexture(field_110798_h);
|
|
this.zLevel -= 50.0F;
|
|
GL11.glEnable(GL11.GL_BLEND);
|
|
GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_DST_COLOR);
|
|
GL11.glColor4f(0.5F, 0.25F, 0.8F, 1.0F);
|
|
this.renderGlint(x * 431278612 + y * 32178161, x - 2, y - 2, 20, 20);
|
|
GL11.glDisable(GL11.GL_BLEND);
|
|
GL11.glDepthMask(true);
|
|
this.zLevel += 50.0F;
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
GL11.glDepthFunc(GL11.GL_LEQUAL);
|
|
}
|
|
|
|
|
|
/**
|
|
* Render the item's icon or block into the GUI, including the glint effect.
|
|
*/
|
|
public void renderItemAndEffectIntoGUI (SmallFontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5)
|
|
{
|
|
if (par3ItemStack != null)
|
|
{
|
|
if (!ForgeHooksClient.renderInventoryItem(renderBlocks, par2TextureManager, par3ItemStack, renderWithColor, zLevel, (float) par4, (float) par5))
|
|
{
|
|
this.renderItemIntoGUI(par1FontRenderer, par2TextureManager, par3ItemStack, par4, par5, true);
|
|
}
|
|
|
|
|
|
/* Modders must handle this themselves if they use custom renderers!
|
|
if (par3ItemStack.hasEffect())
|
|
{
|
|
GL11.glDepthFunc(GL11.GL_GREATER);
|
|
GL11.glDisable(GL11.GL_LIGHTING);
|
|
GL11.glDepthMask(false);
|
|
par2TextureManager.bindTexture(field_110798_h);
|
|
this.zLevel -= 50.0F;
|
|
GL11.glEnable(GL11.GL_BLEND);
|
|
GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_DST_COLOR);
|
|
GL11.glColor4f(0.5F, 0.25F, 0.8F, 1.0F);
|
|
this.renderGlint(par4 * 431278612 + par5 * 32178161, par4 - 2, par5 - 2, 20, 20);
|
|
GL11.glDisable(GL11.GL_BLEND);
|
|
GL11.glDepthMask(true);
|
|
this.zLevel += 50.0F;
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
GL11.glDepthFunc(GL11.GL_LEQUAL);
|
|
}
|
|
*/
|
|
}
|
|
}
|
|
|
|
|
|
private void renderGlint (int par1, int par2, int par3, int par4, int par5)
|
|
{
|
|
for (int j1 = 0; j1 < 2; ++j1)
|
|
{
|
|
if (j1 == 0)
|
|
{
|
|
GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
|
|
}
|
|
|
|
|
|
if (j1 == 1)
|
|
{
|
|
GL11.glBlendFunc(GL11.GL_SRC_COLOR, GL11.GL_ONE);
|
|
}
|
|
|
|
|
|
float f = 0.00390625F;
|
|
float f1 = 0.00390625F;
|
|
float f2 = (float) (Minecraft.getSystemTime() % (long) (3000 + j1 * 1873)) / (3000.0F + (float) (j1 * 1873)) * 256.0F;
|
|
float f3 = 0.0F;
|
|
Tessellator tessellator = Tessellator.instance;
|
|
float f4 = 4.0F;
|
|
|
|
|
|
if (j1 == 1)
|
|
{
|
|
f4 = -1.0F;
|
|
}
|
|
|
|
|
|
tessellator.startDrawingQuads();
|
|
tessellator.addVertexWithUV((double) (par2 + 0), (double) (par3 + par5), (double) this.zLevel, (double) ((f2 + (float) par5 * f4) * f), (double) ((f3 + (float) par5) * f1));
|
|
tessellator.addVertexWithUV((double) (par2 + par4), (double) (par3 + par5), (double) this.zLevel, (double) ((f2 + (float) par4 + (float) par5 * f4) * f),
|
|
(double) ((f3 + (float) par5) * f1));
|
|
tessellator.addVertexWithUV((double) (par2 + par4), (double) (par3 + 0), (double) this.zLevel, (double) ((f2 + (float) par4) * f), (double) ((f3 + 0.0F) * f1));
|
|
tessellator.addVertexWithUV((double) (par2 + 0), (double) (par3 + 0), (double) this.zLevel, (double) ((f2 + 0.0F) * f), (double) ((f3 + 0.0F) * f1));
|
|
tessellator.draw();
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Renders the item's overlay information. Examples being stack count or damage on top of the item's image at the
|
|
* specified position.
|
|
*/
|
|
public void renderItemOverlayIntoGUI (SmallFontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5)
|
|
{
|
|
this.renderItemOverlayIntoGUI(par1FontRenderer, par2TextureManager, par3ItemStack, par4, par5, (String) null);
|
|
}
|
|
|
|
|
|
public void renderItemOverlayIntoGUI (SmallFontRenderer par1FontRenderer, TextureManager par2TextureManager, ItemStack par3ItemStack, int par4, int par5, String par6Str)
|
|
{
|
|
if (par3ItemStack != null)
|
|
{
|
|
if (par3ItemStack.stackSize > 1 || par6Str != null)
|
|
{
|
|
String s1 = par6Str == null ? String.valueOf(par3ItemStack.stackSize) : par6Str;
|
|
GL11.glDisable(GL11.GL_LIGHTING);
|
|
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
|
par1FontRenderer.drawStringWithShadow(s1, par4 + 19 - 2 - par1FontRenderer.getStringWidth(s1), par5 + 6 + 3, 16777215);
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
|
}
|
|
|
|
|
|
if (par3ItemStack.isItemDamaged())
|
|
{
|
|
int k = (int) Math.round(13.0D - (double) par3ItemStack.getItemDamageForDisplay() * 13.0D / (double) par3ItemStack.getMaxDamage());
|
|
int l = (int) Math.round(255.0D - (double) par3ItemStack.getItemDamageForDisplay() * 255.0D / (double) par3ItemStack.getMaxDamage());
|
|
GL11.glDisable(GL11.GL_LIGHTING);
|
|
GL11.glDisable(GL11.GL_DEPTH_TEST);
|
|
GL11.glDisable(GL11.GL_TEXTURE_2D);
|
|
Tessellator tessellator = Tessellator.instance;
|
|
int i1 = 255 - l << 16 | l << 8;
|
|
int j1 = (255 - l) / 4 << 16 | 16128;
|
|
this.renderQuad(tessellator, par4 + 2, par5 + 13, 13, 2, 0);
|
|
this.renderQuad(tessellator, par4 + 2, par5 + 13, 12, 1, j1);
|
|
this.renderQuad(tessellator, par4 + 2, par5 + 13, k, 1, i1);
|
|
GL11.glEnable(GL11.GL_TEXTURE_2D);
|
|
GL11.glEnable(GL11.GL_LIGHTING);
|
|
GL11.glEnable(GL11.GL_DEPTH_TEST);
|
|
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Adds a quad to the tesselator at the specified position with the set width and height and color. Args:
|
|
* tessellator, x, y, width, height, color
|
|
*/
|
|
private void renderQuad (Tessellator par1Tessellator, int par2, int par3, int par4, int par5, int par6)
|
|
{
|
|
par1Tessellator.startDrawingQuads();
|
|
par1Tessellator.setColorOpaque_I(par6);
|
|
par1Tessellator.addVertex((double) (par2 + 0), (double) (par3 + 0), 0.0D);
|
|
par1Tessellator.addVertex((double) (par2 + 0), (double) (par3 + par5), 0.0D);
|
|
par1Tessellator.addVertex((double) (par2 + par4), (double) (par3 + par5), 0.0D);
|
|
par1Tessellator.addVertex((double) (par2 + par4), (double) (par3 + 0), 0.0D);
|
|
par1Tessellator.draw();
|
|
}
|
|
|
|
|
|
public void renderIcon (int par1, int par2, Icon par3Icon, int par4, int par5)
|
|
{
|
|
Tessellator tessellator = Tessellator.instance;
|
|
tessellator.startDrawingQuads();
|
|
tessellator.addVertexWithUV((double) (par1 + 0), (double) (par2 + par5), (double) this.zLevel, (double) par3Icon.getMinU(), (double) par3Icon.getMaxV());
|
|
tessellator.addVertexWithUV((double) (par1 + par4), (double) (par2 + par5), (double) this.zLevel, (double) par3Icon.getMaxU(), (double) par3Icon.getMaxV());
|
|
tessellator.addVertexWithUV((double) (par1 + par4), (double) (par2 + 0), (double) this.zLevel, (double) par3Icon.getMaxU(), (double) par3Icon.getMinV());
|
|
tessellator.addVertexWithUV((double) (par1 + 0), (double) (par2 + 0), (double) this.zLevel, (double) par3Icon.getMinU(), (double) par3Icon.getMinV());
|
|
tessellator.draw();
|
|
}
|
|
|
|
|
|
protected ResourceLocation getEntityTexture (Entity par1Entity)
|
|
{
|
|
return this.func_110796_a((EntityItem) par1Entity);
|
|
}
|
|
|
|
|
|
/**
|
|
* Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
|
|
* handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
|
|
* (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
|
|
* double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
|
|
*/
|
|
public void doRender (Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
|
|
{
|
|
this.doRenderItem((EntityItem) par1Entity, par2, par4, par6, par8, par9);
|
|
}
|
|
|
|
|
|
/**
|
|
* Items should spread out when rendered in 3d?
|
|
* @return
|
|
*/
|
|
public boolean shouldSpreadItems ()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
/**
|
|
* Items should have a bob effect
|
|
* @return
|
|
*/
|
|
public boolean shouldBob ()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
|
|
public byte getMiniBlockCount (ItemStack stack)
|
|
{
|
|
byte ret = 1;
|
|
if (stack.stackSize > 1)
|
|
ret = 2;
|
|
if (stack.stackSize > 5)
|
|
ret = 3;
|
|
if (stack.stackSize > 20)
|
|
ret = 4;
|
|
if (stack.stackSize > 40)
|
|
ret = 5;
|
|
return ret;
|
|
}
|
|
|
|
|
|
/**
|
|
* Allows for a subclass to override how many rendered items appear in a
|
|
* "mini item 3d stack"
|
|
* @param stack
|
|
* @return
|
|
*/
|
|
public byte getMiniItemCount (ItemStack stack)
|
|
{
|
|
byte ret = 1;
|
|
if (stack.stackSize > 1)
|
|
ret = 2;
|
|
if (stack.stackSize > 15)
|
|
ret = 3;
|
|
if (stack.stackSize > 31)
|
|
ret = 4;
|
|
return ret;
|
|
}
|
|
}
|
|
|