
This DOES NOT BUILD. Do not even attempt. Almost everything has been ported besides the block/item packages. Then it's a matter of testing what broke.
45 lines
1.8 KiB
Java
45 lines
1.8 KiB
Java
package WayofTime.bloodmagic.client.gui;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.tile.container.ContainerMasterRoutingNode;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@SideOnly(Side.CLIENT)
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public class GuiMasterRoutingNode extends GuiContainer
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{
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private TileEntity inventory;
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public GuiMasterRoutingNode(InventoryPlayer playerInventory, IInventory tileRoutingNode)
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{
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super(new ContainerMasterRoutingNode(playerInventory, tileRoutingNode));
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this.xSize = 216;
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this.ySize = 216;
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inventory = (TileEntity) tileRoutingNode;
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}
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@Override
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protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY)
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{
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// this.fontRendererObj.drawString(TextHelper.localize("tile.BloodMagic.soulForge.name"), 8, 5, 4210752);
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// this.fontRendererObj.drawString(TextHelper.localize("container.inventory"), 8, 111, 4210752);
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}
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@Override
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protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY)
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{
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
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ResourceLocation soulForgeGuiTextures = new ResourceLocation(Constants.Mod.MODID + ":textures/gui/masterRoutingNode.png");
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this.mc.getTextureManager().bindTexture(soulForgeGuiTextures);
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int i = (this.width - this.xSize) / 2;
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int j = (this.height - this.ySize) / 2;
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this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.ySize);
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}
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}
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