BloodMagic/src/main/java/WayofTime/bloodmagic/item/sigil/ItemSigilLava.java
Nick fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00

140 lines
4.7 KiB
Java

package WayofTime.bloodmagic.item.sigil;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.util.helper.BindableHelper;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraftforge.event.ForgeEventFactory;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidHandler;
public class ItemSigilLava extends ItemSigilBase
{
public ItemSigilLava()
{
super("lava", 1000);
setRegistryName(Constants.BloodMagicItem.SIGIL_LAVA.getRegName());
}
@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
{
if (!world.isRemote && !isUnusable(stack))
{
MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(world, player, false);
if (movingobjectposition != null)
{
ItemStack ret = ForgeEventFactory.onBucketUse(player, world, stack, movingobjectposition);
if (ret != null)
return ret;
if (movingobjectposition.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK)
{
BlockPos blockpos = movingobjectposition.getBlockPos();
if (!world.isBlockModifiable(player, blockpos))
{
return stack;
}
if (!player.canPlayerEdit(blockpos.offset(movingobjectposition.sideHit), movingobjectposition.sideHit, stack))
{
return stack;
}
BlockPos blockpos1 = blockpos.offset(movingobjectposition.sideHit);
if (!player.canPlayerEdit(blockpos1, movingobjectposition.sideHit, stack))
{
return stack;
}
if (this.canPlaceLava(world, blockpos1) && syphonNetwork(stack, player, getLPUsed()) && this.tryPlaceLava(world, blockpos1))
{
return stack;
}
}
}
}
return stack;
}
@Override
public boolean onItemUse(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumFacing side, float hitX, float hitY, float hitZ)
{
super.onItemUse(stack, player, world, blockPos, side, hitX, hitY, hitZ);
if (world.isRemote || !BindableHelper.checkAndSetItemOwner(stack, player) || player.isSneaking() || isUnusable(stack))
{
return false;
}
if (!world.canMineBlockBody(player, blockPos))
{
return false;
}
TileEntity tile = world.getTileEntity(blockPos);
if (tile instanceof IFluidHandler)
{
FluidStack fluid = new FluidStack(FluidRegistry.LAVA, 1000);
int amount = ((IFluidHandler) tile).fill(side, fluid, false);
if (amount > 0 && syphonNetwork(stack, player, getLPUsed()))
{
((IFluidHandler) tile).fill(side, fluid, true);
}
return false;
}
// else if (tile instanceof TESocket) {
// return false;
// }
BlockPos newPos = blockPos.offset(side);
if (!player.canPlayerEdit(newPos, side, stack))
{
return false;
}
if (this.canPlaceLava(world, newPos) && syphonNetwork(stack, player, getLPUsed()))
{
return this.tryPlaceLava(world, newPos);
}
return false;
}
public boolean canPlaceLava(World world, BlockPos blockPos)
{
if (!world.isAirBlock(blockPos) && world.getBlockState(blockPos).getBlock().getMaterial().isSolid())
{
return false;
} else if ((world.getBlockState(blockPos).getBlock() == Blocks.lava || world.getBlockState(blockPos).getBlock() == Blocks.flowing_lava) && world.getBlockState(blockPos).getBlock().getMetaFromState(world.getBlockState(blockPos)) == 0)
{
return false;
} else
{
world.setBlockState(blockPos, Blocks.flowing_lava.getBlockState().getBaseState(), 3);
return true;
}
}
public boolean tryPlaceLava(World worldIn, BlockPos pos)
{
Material material = worldIn.getBlockState(pos).getBlock().getMaterial();
return worldIn.isAirBlock(pos) && !material.isSolid();
}
}