48 lines
1.5 KiB
Java
48 lines
1.5 KiB
Java
package WayofTime.bloodmagic.apibutnotreally.iface;
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import WayofTime.bloodmagic.apibutnotreally.Constants;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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/**
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* Implement this interface on any Item that can be bound to a player.
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*/
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public interface IBindable {
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/**
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* Gets the username of the Item's owner. Usually for display, such as in
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* the tooltip.
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* <p>
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* If the item is not bound, this will be null.
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*
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* @param stack - The owned ItemStack
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* @return - The username of the Item's owner
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*/
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default String getOwnerName(ItemStack stack) {
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return !stack.isEmpty() && stack.hasTagCompound() ? stack.getTagCompound().getString(Constants.NBT.OWNER_NAME) : null;
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}
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/**
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* Gets the UUID of the Item's owner.
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* <p>
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* If the item is not bound, this will be null.
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*
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* @param stack - The owned ItemStack
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* @return - The UUID of the Item's owner
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*/
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default String getOwnerUUID(ItemStack stack) {
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return !stack.isEmpty() && stack.hasTagCompound() ? stack.getTagCompound().getString(Constants.NBT.OWNER_UUID) : null;
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}
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/**
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* Called when the player attempts to bind the item.
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*
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* @param player - The Player attempting to bind the item
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* @param stack - The ItemStack to attempt binding
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* @return If binding was successful.
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*/
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default boolean onBind(EntityPlayer player, ItemStack stack) {
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return true;
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}
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}
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