BloodMagic/src/main/java/WayofTime/bloodmagic/livingArmour/upgrade/LivingArmourUpgradeFallProtect.java
Nicholas Ignoffo ddaadfbe52 Swap the API packages
The new one is now built for the api jar and the old one is now internal.
It will slowly be moved around to sane places within the internal code. Most
of the features provided in the old "api" are addon specific features which
will generally rely on the main jar anyways. The new API will be specific
to compatibility features, such as blacklists, recipes, and value modification.
2018-02-05 17:04:46 -08:00

55 lines
1.4 KiB
Java

package WayofTime.bloodmagic.livingArmour.upgrade;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.apibutnotreally.livingArmour.LivingArmourUpgrade;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
public class LivingArmourUpgradeFallProtect extends LivingArmourUpgrade {
public static final int[] costs = new int[]{2, 5, 9, 15, 25};
public static final double[] protectionLevel = new double[]{0.2, 0.4, 0.6, 0.8, 1};
public LivingArmourUpgradeFallProtect(int level) {
super(level);
}
@Override
public double getArmourProtection(EntityLivingBase wearer, DamageSource source) {
if (source.equals(DamageSource.FALL)) {
return protectionLevel[this.level];
}
return 0;
}
@Override
public String getUniqueIdentifier() {
return BloodMagic.MODID + ".upgrade.fallProtect";
}
@Override
public int getMaxTier() {
return 5; // Set to here until I can add more upgrades to it.
}
@Override
public int getCostOfUpgrade() {
return costs[this.level];
}
@Override
public void writeToNBT(NBTTagCompound tag) {
// EMPTY
}
@Override
public void readFromNBT(NBTTagCompound tag) {
// EMPTY
}
@Override
public String getUnlocalizedName() {
return tooltipBase + "fallProtect";
}
}