BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockMasterRoutingNode.java
2017-08-14 20:53:46 -07:00

46 lines
1.3 KiB
Java

package WayofTime.bloodmagic.block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.World;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode;
import javax.annotation.Nullable;
public class BlockMasterRoutingNode extends BlockRoutingNode
{
public BlockMasterRoutingNode()
{
super();
setUnlocalizedName(BloodMagic.MODID + ".masterRouting");
setCreativeTab(BloodMagic.TAB_BM);
setHardness(2.0F);
setResistance(5.0F);
setHarvestLevel("pickaxe", 2);
}
@Override
public boolean hasTileEntity(IBlockState state) {
return true;
}
@Nullable
@Override
public TileEntity createTileEntity(World world, IBlockState state) {
return new TileMasterRoutingNode();
}
// @Override
// public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
// {
// if (world.getTileEntity(pos) instanceof TileMasterRoutingNode)
// {
// player.openGui(BloodMagic.instance, Constants.Gui.MASTER_ROUTING_NODE_GUI, world, pos.getX(), pos.getY(), pos.getZ());
// }
//
// return true;
// }
}