BloodMagic/src/main/java/WayofTime/bloodmagic/render/RenderEntityBloodLight.java
2015-12-27 19:38:12 -05:00

54 lines
2.6 KiB
Java

package WayofTime.bloodmagic.render;
import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;
public class RenderEntityBloodLight extends Render {
public RenderEntityBloodLight(RenderManager renderManager) {
super(renderManager);
this.shadowSize = 0.0F;
}
public void renderEntityAt(EntityBloodLight entity, double x, double y, double z, float fq, float pticks) {
GlStateManager.pushMatrix();
GlStateManager.translate(x, y, z);
GlStateManager.enableRescaleNormal();
GlStateManager.scale(0.1F, 0.1F, 0.1F);
this.bindTexture(this.getEntityTexture(entity));
Tessellator tessellator = Tessellator.getInstance();
GlStateManager.rotate(180.0F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
tessellator.getWorldRenderer().begin(7, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL); //startDrawingQuads
// tessellator.getWorldRenderer().putNormal(0.0F, 1.0F, 0.0F); //setNormal
tessellator.getWorldRenderer().pos(-0.5D, -0.25D, 0.0D).tex(0D, 1D).normal(0F, 1F, 0F).endVertex();
tessellator.getWorldRenderer().pos(0.5D, -0.25D, 0.0D).tex(1D, 1D).normal(0F, 1F, 0F).endVertex();
tessellator.getWorldRenderer().pos(0.5D, 0.75D, 0.0D).tex(1D, 0D).normal(0F, 1F, 0F).endVertex();
tessellator.getWorldRenderer().pos(-0.5D, 0.75D, 0.0D).tex(0D, 1D).normal(0F, 1F, 0F).endVertex();
// tessellator.getWorldRenderer().addVertexWithUV(-0.5F, -0.25F, 0.0D, 0, 1);
// tessellator.getWorldRenderer().addVertexWithUV(0.5F, -0.25F, 0.0D, 1, 1);
// tessellator.getWorldRenderer().addVertexWithUV(0.5F, 0.75F, 0.0D, 1, 0);
// tessellator.getWorldRenderer().addVertexWithUV(-0.5F, 0.75F, 0.0D, 0, 0);
tessellator.draw();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
@Override
public void doRender(Entity entity, double d, double d1, double d2, float f, float f1) {
renderEntityAt((EntityBloodLight) entity, d, d1, d2, f, f1);
}
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return TextureMap.locationBlocksTexture;
}
}