54 lines
2.6 KiB
Java
54 lines
2.6 KiB
Java
package WayofTime.bloodmagic.render;
|
|
|
|
import WayofTime.bloodmagic.entity.projectile.EntityBloodLight;
|
|
import net.minecraft.client.renderer.GlStateManager;
|
|
import net.minecraft.client.renderer.Tessellator;
|
|
import net.minecraft.client.renderer.entity.Render;
|
|
import net.minecraft.client.renderer.entity.RenderManager;
|
|
import net.minecraft.client.renderer.texture.TextureMap;
|
|
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
|
import net.minecraft.entity.Entity;
|
|
import net.minecraft.util.ResourceLocation;
|
|
|
|
public class RenderEntityBloodLight extends Render {
|
|
|
|
public RenderEntityBloodLight(RenderManager renderManager) {
|
|
super(renderManager);
|
|
this.shadowSize = 0.0F;
|
|
}
|
|
|
|
public void renderEntityAt(EntityBloodLight entity, double x, double y, double z, float fq, float pticks) {
|
|
GlStateManager.pushMatrix();
|
|
GlStateManager.translate(x, y, z);
|
|
GlStateManager.enableRescaleNormal();
|
|
GlStateManager.scale(0.1F, 0.1F, 0.1F);
|
|
this.bindTexture(this.getEntityTexture(entity));
|
|
Tessellator tessellator = Tessellator.getInstance();
|
|
GlStateManager.rotate(180.0F - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
|
|
GlStateManager.rotate(-renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
|
|
tessellator.getWorldRenderer().begin(7, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL); //startDrawingQuads
|
|
// tessellator.getWorldRenderer().putNormal(0.0F, 1.0F, 0.0F); //setNormal
|
|
tessellator.getWorldRenderer().pos(-0.5D, -0.25D, 0.0D).tex(0D, 1D).normal(0F, 1F, 0F).endVertex();
|
|
tessellator.getWorldRenderer().pos(0.5D, -0.25D, 0.0D).tex(1D, 1D).normal(0F, 1F, 0F).endVertex();
|
|
tessellator.getWorldRenderer().pos(0.5D, 0.75D, 0.0D).tex(1D, 0D).normal(0F, 1F, 0F).endVertex();
|
|
tessellator.getWorldRenderer().pos(-0.5D, 0.75D, 0.0D).tex(0D, 1D).normal(0F, 1F, 0F).endVertex();
|
|
// tessellator.getWorldRenderer().addVertexWithUV(-0.5F, -0.25F, 0.0D, 0, 1);
|
|
// tessellator.getWorldRenderer().addVertexWithUV(0.5F, -0.25F, 0.0D, 1, 1);
|
|
// tessellator.getWorldRenderer().addVertexWithUV(0.5F, 0.75F, 0.0D, 1, 0);
|
|
// tessellator.getWorldRenderer().addVertexWithUV(-0.5F, 0.75F, 0.0D, 0, 0);
|
|
tessellator.draw();
|
|
GlStateManager.disableRescaleNormal();
|
|
GlStateManager.popMatrix();
|
|
}
|
|
|
|
@Override
|
|
public void doRender(Entity entity, double d, double d1, double d2, float f, float f1) {
|
|
renderEntityAt((EntityBloodLight) entity, d, d1, d2, f, f1);
|
|
}
|
|
|
|
@Override
|
|
protected ResourceLocation getEntityTexture(Entity entity) {
|
|
return TextureMap.locationBlocksTexture;
|
|
}
|
|
}
|