BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/tileEntity/gui/GuiWritingTable.java
2014-01-17 21:43:13 +00:00

45 lines
1.9 KiB
Java

package WayofTime.alchemicalWizardry.common.tileEntity.gui;
import WayofTime.alchemicalWizardry.common.tileEntity.TEWritingTable;
import WayofTime.alchemicalWizardry.common.tileEntity.container.ContainerWritingTable;
import net.minecraft.client.gui.inventory.GuiBrewingStand;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;
import org.lwjgl.opengl.GL11;
public class GuiWritingTable extends GuiContainer
{
public GuiWritingTable(InventoryPlayer inventoryPlayer, TEWritingTable tileEntity)
{
//the container is instanciated and passed to the superclass for handling
super(new ContainerWritingTable(inventoryPlayer, tileEntity));
xSize = 176;
ySize = 222;
}
@Override
protected void drawGuiContainerForegroundLayer(int param1, int param2)
{
//draw text and stuff here
//the parameters for drawString are: string, x, y, color
fontRenderer.drawString("Alchemic Chemistry Set", 8, 6, 4210752);
//draws "Inventory" or your regional equivalent
fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, 130, 4210752);
}
@Override
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
{
//draw your Gui here, only thing you need to change is the path
//ResourceLocation texture = mc.renderEngine.getTexture("/gui/trap.png");
ResourceLocation test = new ResourceLocation("alchemicalwizardry", "gui/WritingTable.png");
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(test);
int x = (width - xSize) / 2;
int y = (height - ySize) / 2;
this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
GuiBrewingStand d;
}
}