97 lines
2.7 KiB
Java
97 lines
2.7 KiB
Java
package WayofTime.alchemicalWizardry.common.tileEntity.container;
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import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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public class ContainerAltar extends Container
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{
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protected TEAltar tileEntity;
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public ContainerAltar(InventoryPlayer inventoryPlayer, TEAltar te)
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{
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tileEntity = te;
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for (int i = 0; i < 3; i++)
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{
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for (int j = 0; j < 3; j++)
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{
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addSlotToContainer(new Slot(tileEntity, j + i * 3, 62 + j * 18, 17 + i * 18));
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}
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}
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bindPlayerInventory(inventoryPlayer);
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}
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@Override
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public boolean canInteractWith(EntityPlayer entityplayer)
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{
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return tileEntity.isUseableByPlayer(entityplayer);
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}
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protected void bindPlayerInventory(InventoryPlayer inventoryPlayer)
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{
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for (int i = 0; i < 3; i++)
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{
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for (int j = 0; j < 9; j++)
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{
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addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9,
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8 + j * 18, 84 + i * 18));
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}
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}
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for (int i = 0; i < 9; i++)
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{
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addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142));
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}
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}
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@Override
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public ItemStack transferStackInSlot(EntityPlayer player, int slot)
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{
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ItemStack stack = null;
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Slot slotObject = (Slot) inventorySlots.get(slot);
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//null checks and checks if the item can be stacked (maxStackSize > 1)
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if (slotObject != null && slotObject.getHasStack())
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{
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ItemStack stackInSlot = slotObject.getStack();
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stack = stackInSlot.copy();
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//merges the item into player inventory since its in the tileEntity
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if (slot < 9)
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{
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if (!this.mergeItemStack(stackInSlot, 0, 35, true))
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{
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return null;
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}
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}
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//places it into the tileEntity is possible since its in the player inventory
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else if (!this.mergeItemStack(stackInSlot, 0, 9, false))
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{
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return null;
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}
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if (stackInSlot.stackSize == 0)
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{
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slotObject.putStack(null);
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} else
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{
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slotObject.onSlotChanged();
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}
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if (stackInSlot.stackSize == stack.stackSize)
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{
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return null;
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}
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slotObject.onPickupFromSlot(player, stackInSlot);
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}
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return stack;
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}
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}
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