BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/tileEntity/container/ContainerAltar.java
2014-01-17 21:43:13 +00:00

97 lines
2.7 KiB
Java

package WayofTime.alchemicalWizardry.common.tileEntity.container;
import WayofTime.alchemicalWizardry.common.tileEntity.TEAltar;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class ContainerAltar extends Container
{
protected TEAltar tileEntity;
public ContainerAltar(InventoryPlayer inventoryPlayer, TEAltar te)
{
tileEntity = te;
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 3; j++)
{
addSlotToContainer(new Slot(tileEntity, j + i * 3, 62 + j * 18, 17 + i * 18));
}
}
bindPlayerInventory(inventoryPlayer);
}
@Override
public boolean canInteractWith(EntityPlayer entityplayer)
{
return tileEntity.isUseableByPlayer(entityplayer);
}
protected void bindPlayerInventory(InventoryPlayer inventoryPlayer)
{
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 9; j++)
{
addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9,
8 + j * 18, 84 + i * 18));
}
}
for (int i = 0; i < 9; i++)
{
addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 142));
}
}
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slot)
{
ItemStack stack = null;
Slot slotObject = (Slot) inventorySlots.get(slot);
//null checks and checks if the item can be stacked (maxStackSize > 1)
if (slotObject != null && slotObject.getHasStack())
{
ItemStack stackInSlot = slotObject.getStack();
stack = stackInSlot.copy();
//merges the item into player inventory since its in the tileEntity
if (slot < 9)
{
if (!this.mergeItemStack(stackInSlot, 0, 35, true))
{
return null;
}
}
//places it into the tileEntity is possible since its in the player inventory
else if (!this.mergeItemStack(stackInSlot, 0, 9, false))
{
return null;
}
if (stackInSlot.stackSize == 0)
{
slotObject.putStack(null);
} else
{
slotObject.onSlotChanged();
}
if (stackInSlot.stackSize == stack.stackSize)
{
return null;
}
slotObject.onPickupFromSlot(player, stackInSlot);
}
return stack;
}
}