BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/tileEntity/TESpellEnhancementBlock.java
WayofTime 5dcef131dc Spell Work
Finished the spell blocks enough to allow further expansion. Need to
work on textures, as well as the orientation mechanics of the blocks.
Also need to look at Vazkii's block renderer to verify a few feature
additions.
2014-01-24 18:07:13 -05:00

57 lines
1.1 KiB
Java

package WayofTime.alchemicalWizardry.common.tileEntity;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigm;
import WayofTime.alchemicalWizardry.common.spell.complex.enhancement.SpellEnhancement;
import WayofTime.alchemicalWizardry.common.spell.complex.enhancement.SpellEnhancementCost;
public class TESpellEnhancementBlock extends TESpellBlock
{
@Override
protected void applySpellChange(SpellParadigm parad)
{
int i = -1;
switch(this.enhancementType())
{
case 0:
i = parad.getBufferedEffectPower();
break;
case 1:
i = parad.getBufferedEffectCost();
break;
case 2:
i = parad.getBufferedEffectPotency();
break;
}
if(i!=-1 && i<this.getLimit())
{
parad.applyEnhancement(getSpellEnhancement());
}
else if(i<this.getLimit())
{
this.doBadStuff();
}
}
public SpellEnhancement getSpellEnhancement()
{
return new SpellEnhancementCost();
}
public int getLimit()
{
return 5;
}
public int enhancementType() //0 is power, 1 is cost, 2 is potency
{
return 0;
}
public void doBadStuff()
{
}
}