
Finished the spell blocks enough to allow further expansion. Need to work on textures, as well as the orientation mechanics of the blocks. Also need to look at Vazkii's block renderer to verify a few feature additions.
20 lines
544 B
Java
20 lines
544 B
Java
package WayofTime.alchemicalWizardry.common.tileEntity;
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import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigm;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellEffect;
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import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellEffectFire;
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public class TESpellEffectBlock extends TESpellBlock
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{
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@Override
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protected void applySpellChange(SpellParadigm parad)
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{
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parad.addBufferedEffect(this.getSpellEffect());
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}
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public SpellEffect getSpellEffect()
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{
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return new SpellEffectFire();
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}
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}
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