BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/tileEntity/TEConduit.java
WayofTime 5dcef131dc Spell Work
Finished the spell blocks enough to allow further expansion. Need to
work on textures, as well as the orientation mechanics of the blocks.
Also need to look at Vazkii's block renderer to verify a few feature
additions.
2014-01-24 18:07:13 -05:00

41 lines
913 B
Java

package WayofTime.alchemicalWizardry.common.tileEntity;
import WayofTime.alchemicalWizardry.common.PacketHandler;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigm;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.packet.Packet;
public class TEConduit extends TESpellBlock
{
@Override
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readFromNBT(par1NBTTagCompound);
}
@Override
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeToNBT(par1NBTTagCompound);
}
//Logic for the actual block is under here
@Override
public void updateEntity()
{
}
@Override
public Packet getDescriptionPacket()
{
return PacketHandler.getBlockOrientationPacket(this);
}
@Override
protected void applySpellChange(SpellParadigm parad)
{
return;
}
}