195 lines
8.9 KiB
Java
195 lines
8.9 KiB
Java
package WayofTime.alchemicalWizardry.common.rituals;
|
|
|
|
import java.util.ArrayList;
|
|
import java.util.Iterator;
|
|
import java.util.List;
|
|
|
|
import net.minecraft.entity.EntityLivingBase;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.potion.Potion;
|
|
import net.minecraft.potion.PotionEffect;
|
|
import net.minecraft.server.MinecraftServer;
|
|
import net.minecraft.util.AxisAlignedBB;
|
|
import net.minecraft.world.World;
|
|
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentRegistry;
|
|
import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
|
|
import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
|
|
import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
|
|
import WayofTime.alchemicalWizardry.api.soulNetwork.LifeEssenceNetwork;
|
|
import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler;
|
|
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
|
|
|
|
public class RitualEffectHealing extends RitualEffect
|
|
{
|
|
public static final int reductusDrain = 10;
|
|
public static final int virtusDrain = 10;
|
|
public static final int praesidiumDrain = 2;
|
|
|
|
@Override
|
|
public void performEffect(IMasterRitualStone ritualStone)
|
|
{
|
|
String owner = ritualStone.getOwner();
|
|
World worldSave = MinecraftServer.getServer().worldServers[0];
|
|
LifeEssenceNetwork data = (LifeEssenceNetwork) worldSave.loadItemData(LifeEssenceNetwork.class, owner);
|
|
|
|
if (data == null)
|
|
{
|
|
data = new LifeEssenceNetwork(owner);
|
|
worldSave.setItemData(owner, data);
|
|
}
|
|
|
|
int currentEssence = data.currentEssence;
|
|
World world = ritualStone.getWorld();
|
|
int x = ritualStone.getXCoord();
|
|
int y = ritualStone.getYCoord();
|
|
int z = ritualStone.getZCoord();
|
|
|
|
int timeDelay = 50;
|
|
|
|
if (world.getWorldTime() % timeDelay != 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
boolean hasPraesidium = this.canDrainReagent(ritualStone, ReagentRegistry.praesidiumReagent, praesidiumDrain, false);
|
|
|
|
int range = 15 * (hasPraesidium ? 3 : 1);
|
|
int vertRange = 15 * (hasPraesidium ? 3 : 1);
|
|
|
|
List<EntityLivingBase> list = SpellHelper.getLivingEntitiesInRange(world, x+0.5, y+0.5, z+0.5, range, vertRange);
|
|
int entityCount = 0;
|
|
boolean flag = false;
|
|
|
|
for(EntityLivingBase livingEntity : list)
|
|
{
|
|
if (livingEntity instanceof EntityPlayer)
|
|
{
|
|
entityCount += 10;
|
|
} else
|
|
{
|
|
entityCount++;
|
|
}
|
|
}
|
|
|
|
boolean hasVirtus = this.canDrainReagent(ritualStone, ReagentRegistry.virtusReagent, virtusDrain, false);
|
|
|
|
int cost = this.getCostPerRefresh() * (hasVirtus ? 3 : 1);
|
|
int potency = hasVirtus ? 1 : 0;
|
|
|
|
if (currentEssence < cost * entityCount)
|
|
{
|
|
SoulNetworkHandler.causeNauseaToPlayer(owner);
|
|
} else
|
|
{
|
|
entityCount = 0;
|
|
|
|
boolean hasReductus = this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, false);
|
|
|
|
for(EntityLivingBase livingEntity : list)
|
|
{
|
|
hasReductus = hasReductus && this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, false);
|
|
if(hasReductus && !(livingEntity instanceof EntityPlayer))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (livingEntity.getHealth() + 0.1f < livingEntity.getMaxHealth())
|
|
{
|
|
PotionEffect effect = livingEntity.getActivePotionEffect(Potion.regeneration);
|
|
if(effect == null || (effect != null && effect.getAmplifier() <= potency && effect.getDuration() <= timeDelay))
|
|
{
|
|
if(!hasVirtus || (this.canDrainReagent(ritualStone, ReagentRegistry.virtusReagent, virtusDrain, false)))
|
|
{
|
|
livingEntity.addPotionEffect(new PotionEffect(Potion.regeneration.id, timeDelay + 2, potency));
|
|
if(hasReductus)
|
|
{
|
|
this.canDrainReagent(ritualStone, ReagentRegistry.reductusReagent, reductusDrain, true);
|
|
}
|
|
if(hasVirtus)
|
|
{
|
|
this.canDrainReagent(ritualStone, ReagentRegistry.virtusReagent, virtusDrain, true);
|
|
}
|
|
|
|
if (livingEntity instanceof EntityPlayer)
|
|
{
|
|
entityCount += 10;
|
|
} else
|
|
{
|
|
entityCount++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(entityCount > 0)
|
|
{
|
|
if(hasPraesidium)
|
|
{
|
|
this.canDrainReagent(ritualStone, ReagentRegistry.praesidiumReagent, praesidiumDrain, true);
|
|
}
|
|
data.currentEssence = currentEssence - cost * entityCount;
|
|
data.markDirty();
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public int getCostPerRefresh()
|
|
{
|
|
// TODO Auto-generated method stub
|
|
return 20;
|
|
}
|
|
|
|
@Override
|
|
public List<RitualComponent> getRitualComponentList()
|
|
{
|
|
ArrayList<RitualComponent> healingRitual = new ArrayList();
|
|
healingRitual.add(new RitualComponent(4, 0, 0, RitualComponent.AIR));
|
|
healingRitual.add(new RitualComponent(5, 0, -1, RitualComponent.AIR));
|
|
healingRitual.add(new RitualComponent(5, 0, 1, RitualComponent.AIR));
|
|
healingRitual.add(new RitualComponent(-4, 0, 0, RitualComponent.AIR));
|
|
healingRitual.add(new RitualComponent(-5, 0, -1, RitualComponent.AIR));
|
|
healingRitual.add(new RitualComponent(-5, 0, 1, RitualComponent.AIR));
|
|
healingRitual.add(new RitualComponent(0, 0, 4, RitualComponent.FIRE));
|
|
healingRitual.add(new RitualComponent(-1, 0, 5, RitualComponent.FIRE));
|
|
healingRitual.add(new RitualComponent(1, 0, 5, RitualComponent.FIRE));
|
|
healingRitual.add(new RitualComponent(0, 0, -4, RitualComponent.FIRE));
|
|
healingRitual.add(new RitualComponent(-1, 0, -5, RitualComponent.FIRE));
|
|
healingRitual.add(new RitualComponent(1, 0, -5, RitualComponent.FIRE));
|
|
healingRitual.add(new RitualComponent(3, 0, 5, RitualComponent.WATER));
|
|
healingRitual.add(new RitualComponent(5, 0, 3, RitualComponent.WATER));
|
|
healingRitual.add(new RitualComponent(3, 0, -5, RitualComponent.WATER));
|
|
healingRitual.add(new RitualComponent(5, 0, -3, RitualComponent.WATER));
|
|
healingRitual.add(new RitualComponent(-3, 0, 5, RitualComponent.WATER));
|
|
healingRitual.add(new RitualComponent(-5, 0, 3, RitualComponent.WATER));
|
|
healingRitual.add(new RitualComponent(-3, 0, -5, RitualComponent.WATER));
|
|
healingRitual.add(new RitualComponent(-5, 0, -3, RitualComponent.WATER));
|
|
healingRitual.add(new RitualComponent(-3, 0, -3, RitualComponent.DUSK));
|
|
healingRitual.add(new RitualComponent(-3, 0, 3, RitualComponent.DUSK));
|
|
healingRitual.add(new RitualComponent(3, 0, -3, RitualComponent.DUSK));
|
|
healingRitual.add(new RitualComponent(3, 0, 3, RitualComponent.DUSK));
|
|
healingRitual.add(new RitualComponent(4, 0, 5, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(4, -1, 5, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(5, 0, 4, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(5, -1, 4, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(5, 0, 5, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(4, 0, -5, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(4, -1, -5, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(5, 0, -4, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(5, -1, -4, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(5, 0, -5, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(-4, 0, 5, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(-4, -1, 5, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(-5, 0, 4, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(-5, -1, 4, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(-5, 0, 5, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(-4, 0, -5, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(-4, -1, -5, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(-5, 0, -4, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(-5, -1, -4, RitualComponent.EARTH));
|
|
healingRitual.add(new RitualComponent(-5, 0, -5, RitualComponent.EARTH));
|
|
return healingRitual;
|
|
}
|
|
}
|