BloodMagic/src/main/java/wayoftime/bloodmagic/util/helper/PlayerSacrificeHelper.java
Arcaratus 574d6a8e74
Creating a usable API (#1713)
* Initial stab at API structuring

* Throwing all the things into the API*
Eliminated all internal imports
Also added some helpful comments
*except for the ritual stuff

* Reducing the API
Threw back the altar/incense/unnecessary items to main
Added in a functional API instance

* API cleanup
Removing all the unnecessities
Smushed and vaporized some redundant recipe stuffs

* Made API dummy instances
Refactor packaging
2020-11-23 21:03:19 -05:00

159 lines
4.3 KiB
Java

package wayoftime.bloodmagic.util.helper;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.potion.Potion;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import wayoftime.bloodmagic.ConfigHandler;
import wayoftime.bloodmagic.altar.IBloodAltar;
import wayoftime.bloodmagic.event.SacrificeKnifeUsedEvent;
public class PlayerSacrificeHelper
{
public static float scalingOfSacrifice = 1f;
public static int soulFrayDuration = 400;
public static Potion soulFrayId;
public static double getPlayerIncense(PlayerEntity player)
{
// return 0;
return IncenseHelper.getCurrentIncense(player);
}
public static void setPlayerIncense(PlayerEntity player, double amount)
{
IncenseHelper.setCurrentIncense(player, amount);
}
public static boolean incrementIncense(PlayerEntity player, double min, double incenseAddition, double increment)
{
// return true;
double amount = getPlayerIncense(player);
if (amount < min || amount >= incenseAddition)
{
return false;
}
amount = amount + Math.min(increment, incenseAddition - amount);
setPlayerIncense(player, amount);
if (amount == incenseAddition)
{
IncenseHelper.setMaxIncense(player, incenseAddition);
}
// System.out.println("Amount of incense: " + amount + ", Increment: " +
// increment);
return true;
}
/**
* Sacrifices a player's health while the player is under the influence of
* incense
*
* @param player - The player sacrificing
* @return Whether or not the health sacrificing succeeded
*/
public static boolean sacrificePlayerHealth(PlayerEntity player)
{
// if (player.isPotionActive(soulFrayId))
// {
// return false;
// }
double amount = getPlayerIncense(player);
if (amount >= 0)
{
float health = player.getHealth();
float maxHealth = player.getMaxHealth();
if (health > maxHealth / 10.0)
{
float sacrificedHealth = health - maxHealth / 10.0f;
int lpAdded = (int) (sacrificedHealth * ConfigHandler.values.sacrificialDaggerConversion * getModifier(amount));
IBloodAltar altar = getAltar(player.getEntityWorld(), player.getPosition());
if (altar != null)
{
SacrificeKnifeUsedEvent evt = new SacrificeKnifeUsedEvent(player, true, true, (int) sacrificedHealth, lpAdded);
if (MinecraftForge.EVENT_BUS.post(evt))
return false;
altar.sacrificialDaggerCall(evt.lpAdded, false);
altar.startCycle();
player.setHealth(maxHealth / 10.0f);
setPlayerIncense(player, 0);
// player.addPotionEffect(new PotionEffect(RegistrarBloodMagic.SOUL_FRAY, soulFrayDuration));
return true;
}
}
}
return false;
}
public static double getModifier(double amount)
{
return 1 + amount * scalingOfSacrifice;
}
/**
* Finds the nearest {@link IBloodAltar} and attempts to fill it
*
* @param world - The world
* @param sacrificingEntity - The entity having the sacrifice done on (can be
* {@link PlayerEntity} for self-sacrifice)
* @param amount - The amount of which the altar should be filled
* @param isSacrifice - Whether this is a Sacrifice or a Self-Sacrifice
* @return Whether the altar is found and (attempted) filled
*/
public static boolean findAndFillAltar(World world, LivingEntity sacrificingEntity, int amount, boolean isSacrifice)
{
IBloodAltar altarEntity = getAltar(world, sacrificingEntity.getPosition());
if (altarEntity == null)
return false;
altarEntity.sacrificialDaggerCall(amount, isSacrifice);
altarEntity.startCycle();
return true;
}
/**
* Gets the nearest {@link IBloodAltar}
*
* @param world - The world
* @param blockPos - The position of where the check should be in (in a 2 block
* radius from this)
* @return The nearest altar, if no altar is found, then this will return null
*/
public static IBloodAltar getAltar(World world, BlockPos blockPos)
{
TileEntity tileEntity;
for (int x = -2; x <= 2; x++)
{
for (int y = -2; y <= 1; y++)
{
for (int z = -2; z <= 2; z++)
{
tileEntity = world.getTileEntity(blockPos.add(x, y, z));
if (tileEntity instanceof IBloodAltar)
{
return (IBloodAltar) tileEntity;
}
}
}
}
return null;
}
}