BloodMagic/src/main/java/WayofTime/bloodmagic/item/ItemComponent.java
Nicholas Ignoffo 554c9852e6 Move commonly used API systems to a plugin based system
Create a class that implements IBloodMagicPlugin and annotate it with
`@BloodMagicPlugin`. The `register` method will be called during init.

Currently implemented systems:
- Blacklisting
  - Teleposer
  - Teleposer (entity)
  - Transposition
  - Well of Suffering
  - Green Grove
- Setting sacrificial values
- Adding altar components
2017-08-15 18:14:28 -07:00

144 lines
5.4 KiB
Java

package WayofTime.bloodmagic.item;
import java.util.ArrayList;
import java.util.List;
import lombok.Getter;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.client.IVariantProvider;
import WayofTime.bloodmagic.core.RegistrarBloodMagicItems;
public class ItemComponent extends Item implements IVariantProvider
{
@Getter
private static ArrayList<String> names = new ArrayList<String>();
public static final String REAGENT_WATER = "reagentWater";
public static final String REAGENT_LAVA = "reagentLava";
public static final String REAGENT_AIR = "reagentAir";
public static final String REAGENT_FASTMINER = "reagentFastMiner";
public static final String REAGENT_VOID = "reagentVoid";
public static final String REAGENT_GROWTH = "reagentGrowth";
public static final String REAGENT_AFFINITY = "reagentAffinity";
public static final String REAGENT_SIGHT = "reagentSight";
public static final String REAGENT_BINDING = "reagentBinding";
public static final String REAGENT_SUPPRESSION = "reagentSuppression";
public static final String COMPONENT_FRAME_PART = "frameParts";
public static final String REAGENT_BLOODLIGHT = "reagentBloodLight";
public static final String REAGENT_MAGNETISM = "reagentMagnetism";
public static final String REAGENT_HASTE = "reagentHaste";
public static final String REAGENT_COMPRESSION = "reagentCompression";
public static final String REAGENT_BRIDGE = "reagentBridge";
public static final String REAGENT_SEVERANCE = "reagentSeverance";
public static final String REAGENT_TELEPOSITION = "reagentTeleposition";
public static final String REAGENT_TRANSPOSITION = "reagentTransposition";
public static final String SAND_IRON = "ironSand";
public static final String SAND_GOLD = "goldSand";
public static final String SAND_COAL = "coalSand";
public static final String PLANT_OIL = "plantOil";
public static final String SULFUR = "sulfur";
public static final String SALTPETER = "saltpeter";
public static final String NEURO_TOXIN = "neurotoxin";
public static final String ANTISEPTIC = "antiseptic";
public static final String REAGENT_HOLDING = "reagentHolding";
public static final String CATALYST_LENGTH_1 = "mundaneLength";
public static final String CATALYST_POWER_1 = "mundanePower";
public static final String REAGENT_CLAW = "reagentClaw";
public static final String REAGENT_BOUNCE = "reagentBounce";
public static final String REAGENT_FROST = "reagentFrost";
public ItemComponent()
{
super();
setUnlocalizedName(BloodMagic.MODID + ".baseComponent.");
setHasSubtypes(true);
setCreativeTab(BloodMagic.TAB_BM);
buildItemList();
}
private void buildItemList()
{
names.add(0, REAGENT_WATER);
names.add(1, REAGENT_LAVA);
names.add(2, REAGENT_AIR);
names.add(3, REAGENT_FASTMINER);
names.add(4, REAGENT_VOID);
names.add(5, REAGENT_GROWTH);
names.add(6, REAGENT_AFFINITY);
names.add(7, REAGENT_SIGHT);
names.add(8, REAGENT_BINDING);
names.add(9, REAGENT_SUPPRESSION);
names.add(10, COMPONENT_FRAME_PART);
names.add(11, REAGENT_BLOODLIGHT);
names.add(12, REAGENT_MAGNETISM);
names.add(13, REAGENT_HASTE);
names.add(14, REAGENT_COMPRESSION);
names.add(15, REAGENT_BRIDGE);
names.add(16, REAGENT_SEVERANCE);
names.add(17, REAGENT_TELEPOSITION);
names.add(18, REAGENT_TRANSPOSITION);
names.add(19, SAND_IRON);
names.add(20, SAND_GOLD);
names.add(21, SAND_COAL);
names.add(22, PLANT_OIL);
names.add(23, SULFUR);
names.add(24, SALTPETER);
names.add(25, NEURO_TOXIN);
names.add(26, ANTISEPTIC);
names.add(27, REAGENT_HOLDING);
names.add(28, CATALYST_LENGTH_1);
names.add(29, CATALYST_POWER_1);
names.add(30, REAGENT_CLAW);
names.add(31, REAGENT_BOUNCE);
names.add(32, REAGENT_FROST);
}
@Override
public String getUnlocalizedName(ItemStack stack)
{
return super.getUnlocalizedName(stack) + names.get(stack.getItemDamage());
}
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(Item id, CreativeTabs creativeTab, NonNullList<ItemStack> list)
{
for (int i = 0; i < names.size(); i++)
list.add(new ItemStack(id, 1, i));
}
public static ItemStack getStack(String name)
{
return new ItemStack(RegistrarBloodMagicItems.ITEM_COMPONENT, 1, names.indexOf(name));
}
@Override
public List<Pair<Integer, String>> getVariants()
{
List<Pair<Integer, String>> ret = new ArrayList<Pair<Integer, String>>();
for (String name : names)
ret.add(new ImmutablePair<Integer, String>(names.indexOf(name), "type=" + name));
return ret;
}
public static ItemStack getStack(String key, int stackSize)
{
ItemStack stack = getStack(key);
stack.setCount(stackSize);
return stack;
}
}