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EntityAIAttackRangedBow.java
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Initial stab at 1.11
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2016-12-12 19:56:37 -08:00 |
EntityAIAttackStealthMelee.java
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this doesn't compile yet, but have something to peek at
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2017-08-14 20:53:46 -07:00 |
EntityAIEatAndCorruptBlock.java
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Initial stab at 1.11
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2016-12-12 19:56:37 -08:00 |
EntityAIFollowOwner.java
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this doesn't compile yet, but have something to peek at
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2017-08-14 20:53:46 -07:00 |
EntityAIGrabEffectsFromOwner.java
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this doesn't compile yet, but have something to peek at
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2017-08-14 20:53:46 -07:00 |
EntityAIHurtByTargetIgnoreTamed.java
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Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other
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2016-08-16 21:41:02 -04:00 |
EntityAIMimicReform.java
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Generalized the demon entity AI logic. Also improved the behaviour of the mimic entities.
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2016-08-29 18:56:21 -04:00 |
EntityAIOwnerHurtByTarget.java
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this doesn't compile yet, but have something to peek at
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2017-08-14 20:53:46 -07:00 |
EntityAIOwnerHurtTarget.java
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this doesn't compile yet, but have something to peek at
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2017-08-14 20:53:46 -07:00 |
EntityAIPickUpAlly.java
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this doesn't compile yet, but have something to peek at
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2017-08-14 20:53:46 -07:00 |
EntityAIProtectAlly.java
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this doesn't compile yet, but have something to peek at
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2017-08-14 20:53:46 -07:00 |
EntityAIRetreatToHeal.java
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this doesn't compile yet, but have something to peek at
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2017-08-14 20:53:46 -07:00 |
EntityAIStealthRetreat.java
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this doesn't compile yet, but have something to peek at
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2017-08-14 20:53:46 -07:00 |
EntityAIStealthTowardsTarget.java
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this doesn't compile yet, but have something to peek at
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2017-08-14 20:53:46 -07:00 |