BloodMagic/src/main/java/WayofTime/bloodmagic/entity/ai
2017-08-14 20:53:46 -07:00
..
EntityAIAttackRangedBow.java Initial stab at 1.11 2016-12-12 19:56:37 -08:00
EntityAIAttackStealthMelee.java this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
EntityAIEatAndCorruptBlock.java Initial stab at 1.11 2016-12-12 19:56:37 -08:00
EntityAIFollowOwner.java this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
EntityAIGrabEffectsFromOwner.java this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
EntityAIHurtByTargetIgnoreTamed.java Fixed it so that if the Sentient Specters hit each other and they have the same owner they will not attack each other 2016-08-16 21:41:02 -04:00
EntityAIMimicReform.java Generalized the demon entity AI logic. Also improved the behaviour of the mimic entities. 2016-08-29 18:56:21 -04:00
EntityAIOwnerHurtByTarget.java this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
EntityAIOwnerHurtTarget.java this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
EntityAIPickUpAlly.java this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
EntityAIProtectAlly.java this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
EntityAIRetreatToHeal.java this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
EntityAIStealthRetreat.java this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00
EntityAIStealthTowardsTarget.java this doesn't compile yet, but have something to peek at 2017-08-14 20:53:46 -07:00