BloodMagic/1.7.10/main/java/WayofTime/alchemicalWizardry/common/rituals/RitualEffectVeilOfEvil.java
2014-10-13 22:33:20 +02:00

139 lines
6.2 KiB
Java

package WayofTime.alchemicalWizardry.common.rituals;
import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
import WayofTime.alchemicalWizardry.api.soulNetwork.SoulNetworkHandler;
import WayofTime.alchemicalWizardry.common.AlchemicalWizardryEventHooks;
import WayofTime.alchemicalWizardry.common.CoordAndRange;
import net.minecraft.world.World;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
public class RitualEffectVeilOfEvil extends RitualEffect
{
@Override
public void performEffect(IMasterRitualStone ritualStone)
{
String owner = ritualStone.getOwner();
int currentEssence = SoulNetworkHandler.getCurrentEssence(owner);
World world = ritualStone.getWorld();
int x = ritualStone.getXCoord();
int y = ritualStone.getYCoord();
int z = ritualStone.getZCoord();
if (currentEssence < this.getCostPerRefresh())
{
SoulNetworkHandler.causeNauseaToPlayer(owner);
} else
{
int horizRange = 32;
int vertRange = 32;
int dimension = world.provider.dimensionId;
if (AlchemicalWizardryEventHooks.forceSpawnMap.containsKey(new Integer(dimension)))
{
List<CoordAndRange> list = AlchemicalWizardryEventHooks.forceSpawnMap.get(new Integer(dimension));
if (list != null)
{
if (!list.contains(new CoordAndRange(x, y, z, horizRange, vertRange)))
{
boolean hasFoundAndRemoved = false;
for (CoordAndRange coords : list)
{
int xLocation = coords.xCoord;
int yLocation = coords.yCoord;
int zLocation = coords.zCoord;
if (xLocation == x && yLocation == y && zLocation == z)
{
list.remove(coords);
hasFoundAndRemoved = true;
break;
}
}
list.add(new CoordAndRange(x, y, z, horizRange, vertRange));
}
} else
{
list = new LinkedList();
list.add(new CoordAndRange(x, y, z, horizRange, vertRange));
AlchemicalWizardryEventHooks.forceSpawnMap.put(new Integer(dimension), list);
}
} else
{
List<CoordAndRange> list = new LinkedList();
list.add(new CoordAndRange(x, y, z, horizRange, vertRange));
AlchemicalWizardryEventHooks.forceSpawnMap.put(new Integer(dimension), list);
}
SoulNetworkHandler.syphonFromNetwork(owner, this.getCostPerRefresh());
}
}
@Override
public int getCostPerRefresh()
{
return 20;
}
@Override
public List<RitualComponent> getRitualComponentList()
{
ArrayList<RitualComponent> veilRitual = new ArrayList();
veilRitual.add(new RitualComponent(1, 0, 2, RitualComponent.DUSK));
veilRitual.add(new RitualComponent(2, 0, 1, RitualComponent.DUSK));
veilRitual.add(new RitualComponent(1, 0, -2, RitualComponent.DUSK));
veilRitual.add(new RitualComponent(-2, 0, 1, RitualComponent.DUSK));
veilRitual.add(new RitualComponent(-1, 0, 2, RitualComponent.DUSK));
veilRitual.add(new RitualComponent(2, 0, -1, RitualComponent.DUSK));
veilRitual.add(new RitualComponent(-1, 0, -2, RitualComponent.DUSK));
veilRitual.add(new RitualComponent(-2, 0, -1, RitualComponent.DUSK));
veilRitual.add(new RitualComponent(3, 0, 3, RitualComponent.FIRE));
veilRitual.add(new RitualComponent(-3, 0, 3, RitualComponent.FIRE));
veilRitual.add(new RitualComponent(3, 0, -3, RitualComponent.FIRE));
veilRitual.add(new RitualComponent(-3, 0, -3, RitualComponent.FIRE));
for (int i = 0; i <= 1; i++)
{
veilRitual.add(new RitualComponent((4 + i), i, 0, RitualComponent.DUSK));
veilRitual.add(new RitualComponent((4 + i), i, -1, RitualComponent.BLANK));
veilRitual.add(new RitualComponent((4 + i), i, 1, RitualComponent.BLANK));
veilRitual.add(new RitualComponent(-(4 + i), i, 0, RitualComponent.DUSK));
veilRitual.add(new RitualComponent(-(4 + i), i, -1, RitualComponent.BLANK));
veilRitual.add(new RitualComponent(-(4 + i), i, 1, RitualComponent.BLANK));
veilRitual.add(new RitualComponent(0, i, (4 + i), RitualComponent.DUSK));
veilRitual.add(new RitualComponent(1, i, (4 + i), RitualComponent.BLANK));
veilRitual.add(new RitualComponent(-1, i, (4 + i), RitualComponent.BLANK));
veilRitual.add(new RitualComponent(0, i, -(4 + i), RitualComponent.DUSK));
veilRitual.add(new RitualComponent(1, i, -(4 + i), RitualComponent.BLANK));
veilRitual.add(new RitualComponent(-1, i, -(4 + i), RitualComponent.BLANK));
veilRitual.add(new RitualComponent(4, i, 5, RitualComponent.EARTH));
veilRitual.add(new RitualComponent(5, i, 4, RitualComponent.EARTH));
veilRitual.add(new RitualComponent(4, i, -5, RitualComponent.EARTH));
veilRitual.add(new RitualComponent(-5, i, 4, RitualComponent.EARTH));
veilRitual.add(new RitualComponent(-4, i, 5, RitualComponent.EARTH));
veilRitual.add(new RitualComponent(5, i, -4, RitualComponent.EARTH));
veilRitual.add(new RitualComponent(-4, i, -5, RitualComponent.EARTH));
veilRitual.add(new RitualComponent(-5, i, -4, RitualComponent.EARTH));
}
veilRitual.add(new RitualComponent(5, 1, 5, RitualComponent.BLANK));
veilRitual.add(new RitualComponent(-5, 1, 5, RitualComponent.BLANK));
veilRitual.add(new RitualComponent(5, 1, -5, RitualComponent.BLANK));
veilRitual.add(new RitualComponent(-5, 1, -5, RitualComponent.BLANK));
return veilRitual;
}
}