BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/spell/complex/effect/SpellEffect.java
2014-01-19 16:15:10 -05:00

173 lines
5.7 KiB
Java

package WayofTime.alchemicalWizardry.common.spell.complex.effect;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellModifier;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigm;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmMelee;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmProjectile;
import WayofTime.alchemicalWizardry.common.spell.complex.SpellParadigmSelf;
import WayofTime.alchemicalWizardry.common.spell.complex.enhancement.SpellEnhancement;
public abstract class SpellEffect
{
protected int modifierState;
protected int powerEnhancement;
protected int costEnhancement;
protected int potencyEnhancement;
public SpellEffect()
{
this.modifierState = SpellModifier.DEFAULT;
this.powerEnhancement = 0;
this.costEnhancement = 0;
}
public void enhanceEffect(SpellEnhancement enh)
{
if(enh!=null)
{
switch(enh.getState())
{
case SpellEnhancement.POWER: this.powerEnhancement++; break;
case SpellEnhancement.EFFICIENCY: this.costEnhancement++; break;
case SpellEnhancement.POTENCY: this.potencyEnhancement++; break;
}
}
}
public void modifyEffect(SpellModifier mod)
{
if(mod!=null)
modifierState = mod.getModifier();
}
public void modifyParadigm(SpellParadigm parad)
{
if(parad instanceof SpellParadigmProjectile)
{
this.modifyProjectileParadigm((SpellParadigmProjectile)parad);
}
if(parad instanceof SpellParadigmSelf)
{
this.modifySelfParadigm((SpellParadigmSelf)parad);
}
if(parad instanceof SpellParadigmMelee)
{
this.modifyMeleeParadigm((SpellParadigmMelee)parad);
}
}
public void modifyProjectileParadigm(SpellParadigmProjectile parad)
{
switch(modifierState)
{
case SpellModifier.DEFAULT: this.defaultModificationProjectile(parad); break;
case SpellModifier.OFFENSIVE: this.offensiveModificationProjectile(parad); break;
case SpellModifier.DEFENSIVE: this.defensiveModificationProjectile(parad); break;
case SpellModifier.ENVIRONMENTAL: this.environmentalModificationProjectile(parad); break;
}
}
public abstract void defaultModificationProjectile(SpellParadigmProjectile parad);
public abstract void offensiveModificationProjectile(SpellParadigmProjectile parad);
public abstract void defensiveModificationProjectile(SpellParadigmProjectile parad);
public abstract void environmentalModificationProjectile(SpellParadigmProjectile parad);
public void modifySelfParadigm(SpellParadigmSelf parad)
{
switch(modifierState)
{
case SpellModifier.DEFAULT: this.defaultModificationSelf(parad); break;
case SpellModifier.OFFENSIVE: this.offensiveModificationSelf(parad); break;
case SpellModifier.DEFENSIVE: this.defensiveModificationSelf(parad); break;
case SpellModifier.ENVIRONMENTAL: this.environmentalModificationSelf(parad); break;
}
}
public abstract void defaultModificationSelf(SpellParadigmSelf parad);
public abstract void offensiveModificationSelf(SpellParadigmSelf parad);
public abstract void defensiveModificationSelf(SpellParadigmSelf parad);
public abstract void environmentalModificationSelf(SpellParadigmSelf parad);
public void modifyMeleeParadigm(SpellParadigmMelee parad)
{
switch(modifierState)
{
case SpellModifier.DEFAULT: this.defaultModificationMelee(parad); break;
case SpellModifier.OFFENSIVE: this.offensiveModificationMelee(parad); break;
case SpellModifier.DEFENSIVE: this.defensiveModificationMelee(parad); break;
case SpellModifier.ENVIRONMENTAL: this.environmentalModificationMelee(parad); break;
}
}
public abstract void defaultModificationMelee(SpellParadigmMelee parad);
public abstract void offensiveModificationMelee(SpellParadigmMelee parad);
public abstract void defensiveModificationMelee(SpellParadigmMelee parad);
public abstract void environmentalModificationMelee(SpellParadigmMelee parad);
public int getCostForProjectile()
{
switch(this.modifierState)
{
case SpellModifier.DEFAULT: return this.getCostForDefaultProjectile();
case SpellModifier.OFFENSIVE: return this.getCostForOffenseProjectile();
case SpellModifier.DEFENSIVE: return this.getCostForDefenseProjectile();
case SpellModifier.ENVIRONMENTAL: return this.getCostForEnvironmentProjectile();
}
return 0;
}
protected abstract int getCostForDefaultProjectile();
protected abstract int getCostForOffenseProjectile();
protected abstract int getCostForDefenseProjectile();
protected abstract int getCostForEnvironmentProjectile();
public int getCostForSelf()
{
switch(this.modifierState)
{
case SpellModifier.DEFAULT: return this.getCostForDefaultSelf();
case SpellModifier.OFFENSIVE: return this.getCostForOffenseSelf();
case SpellModifier.DEFENSIVE: return this.getCostForDefenseSelf();
case SpellModifier.ENVIRONMENTAL: return this.getCostForEnvironmentSelf();
}
return 0;
}
protected abstract int getCostForDefaultSelf();
protected abstract int getCostForOffenseSelf();
protected abstract int getCostForDefenseSelf();
protected abstract int getCostForEnvironmentSelf();
public int getCostForMelee()
{
switch(this.modifierState)
{
case SpellModifier.DEFAULT: return this.getCostForDefaultMelee();
case SpellModifier.OFFENSIVE: return this.getCostForOffenseMelee();
case SpellModifier.DEFENSIVE: return this.getCostForDefenseMelee();
case SpellModifier.ENVIRONMENTAL: return this.getCostForEnvironmentMelee();
}
return 0;
}
protected abstract int getCostForDefaultMelee();
protected abstract int getCostForOffenseMelee();
protected abstract int getCostForDefenseMelee();
protected abstract int getCostForEnvironmentMelee();
public int getPowerEnhancements()
{
return this.powerEnhancement;
}
public int getCostEnhancements()
{
return this.costEnhancement;
}
public int getPotencyEnhancements()
{
return this.potencyEnhancement;
}
}