BloodMagic/BM_src/WayofTime/alchemicalWizardry/common/renderer/model/ModelWingedFireDemon.java
2014-01-17 21:43:13 +00:00

203 lines
8 KiB
Java

package WayofTime.alchemicalWizardry.common.renderer.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraft.util.MathHelper;
public class ModelWingedFireDemon extends ModelBase
{
//fields
ModelRenderer leftLegPlate;
ModelRenderer leftLeg;
ModelRenderer codPiece;
ModelRenderer rightLegPlate;
ModelRenderer rightLeg;
ModelRenderer body;
ModelRenderer leftShoulder;
ModelRenderer leftArm;
ModelRenderer head;
ModelRenderer rightShoulder;
ModelRenderer rightArm;
ModelRenderer leftWing;
ModelRenderer rightWing;
ModelRenderer leftHorn1;
ModelRenderer rightHorn1;
ModelRenderer leftHorn2;
ModelRenderer rightHorn2;
public ModelWingedFireDemon()
{
textureWidth = 64;
textureHeight = 64;
leftLegPlate = new ModelRenderer(this, 40, 36);
leftLegPlate.addBox(0F, -3F, -3F, 6, 6, 6);
leftLegPlate.setRotationPoint(2F, 5F, 0F);
leftLegPlate.setTextureSize(64, 64);
leftLegPlate.mirror = true;
setRotation(leftLegPlate, 0F, 0F, 0F);
leftLeg = new ModelRenderer(this, 48, 16);
leftLeg.addBox(1F, 3F, -2F, 4, 16, 4);
leftLeg.setRotationPoint(2F, 5F, 0F);
leftLeg.setTextureSize(64, 64);
leftLeg.mirror = true;
setRotation(leftLeg, 0F, 0F, 0F);
codPiece = new ModelRenderer(this, 48, 0);
codPiece.addBox(-2F, 0F, -2F, 4, 6, 4);
codPiece.setRotationPoint(0F, 1F, 0F);
codPiece.setTextureSize(64, 64);
codPiece.mirror = true;
setRotation(codPiece, 0F, 0F, 0F);
rightLegPlate = new ModelRenderer(this, 40, 36);
rightLegPlate.mirror = true;
rightLegPlate.addBox(-6F, -3F, -3F, 6, 6, 6);
rightLegPlate.setRotationPoint(-2F, 5F, 0F);
rightLegPlate.setTextureSize(64, 64);
rightLegPlate.mirror = true;
setRotation(rightLegPlate, 0F, 0F, 0F);
rightLegPlate.mirror = false;
rightLeg = new ModelRenderer(this, 48, 16);
rightLeg.mirror = true;
rightLeg.addBox(-5F, 3F, -2F, 4, 16, 4);
rightLeg.setRotationPoint(-2F, 5F, 0F);
rightLeg.setTextureSize(64, 64);
rightLeg.mirror = true;
setRotation(rightLeg, 0F, 0F, 0F);
rightLeg.mirror = false;
body = new ModelRenderer(this, 0, 44);
body.addBox(-5F, -14F, -3F, 10, 14, 6);
body.setRotationPoint(0F, 1F, 0F);
body.setTextureSize(64, 64);
body.mirror = true;
setRotation(body, 0F, 0F, 0F);
leftShoulder = new ModelRenderer(this, 0, 29);
leftShoulder.addBox(0F, -5F, -4F, 8, 7, 8);
leftShoulder.setRotationPoint(5F, -10F, 0F);
leftShoulder.setTextureSize(64, 64);
leftShoulder.mirror = true;
setRotation(leftShoulder, 0F, 0F, 0F);
leftArm = new ModelRenderer(this, 32, 0);
leftArm.addBox(3F, 2F, -2F, 4, 12, 4);
leftArm.setRotationPoint(5F, -10F, 0F);
leftArm.setTextureSize(64, 64);
leftArm.mirror = true;
setRotation(leftArm, 0F, 0F, 0F);
head = new ModelRenderer(this, 32, 48);
head.addBox(-4F, -7F, -4F, 8, 8, 8);
head.setRotationPoint(0F, -14F, -1F);
head.setTextureSize(64, 64);
head.mirror = true;
setRotation(head, 0F, 0F, 0F);
rightShoulder = new ModelRenderer(this, 0, 29);
rightShoulder.mirror = true;
rightShoulder.mirror = true;
rightShoulder.addBox(-8F, -5F, -4F, 8, 7, 8);
rightShoulder.setRotationPoint(-5F, -10F, 0F);
rightShoulder.setTextureSize(64, 64);
rightShoulder.mirror = true;
setRotation(rightShoulder, 0F, 0F, 0F);
rightShoulder.mirror = false;
rightArm = new ModelRenderer(this, 32, 0);
rightArm.mirror = true;
rightArm.mirror = true;
rightArm.addBox(-7F, 2F, -2F, 4, 12, 4);
rightArm.setRotationPoint(-5F, -10F, 0F);
rightArm.setTextureSize(64, 64);
rightArm.mirror = true;
setRotation(rightArm, 0F, 0F, 0F);
rightArm.mirror = false;
leftWing = new ModelRenderer(this, 0, 0);
leftWing.addBox(0F, -2F, 0F, 16, 12, 0);
leftWing.setRotationPoint(0F, -11F, 3F);
leftWing.setTextureSize(64, 64);
leftWing.mirror = true;
setRotation(leftWing, 0F, -0.5061455F, 0F);
rightWing = new ModelRenderer(this, 0, 0);
rightWing.mirror = true;
rightWing.addBox(-16F, -2F, 0F, 16, 12, 0);
rightWing.setRotationPoint(0F, -11F, 3F);
rightWing.setTextureSize(64, 64);
rightWing.mirror = true;
setRotation(rightWing, 0F, 0.5061455F, 0F);
rightWing.mirror = false;
leftHorn1 = new ModelRenderer(this, 0, 12);
leftHorn1.addBox(4F, -9F, -1F, 1, 5, 1);
leftHorn1.setRotationPoint(0F, -14F, -1F);
leftHorn1.setTextureSize(64, 64);
leftHorn1.mirror = true;
setRotation(leftHorn1, 0F, 0F, 0F);
rightHorn1 = new ModelRenderer(this, 0, 12);
rightHorn1.mirror = true;
rightHorn1.addBox(-5F, -9F, -1F, 1, 5, 1);
rightHorn1.setRotationPoint(0F, -14F, -1F);
rightHorn1.setTextureSize(64, 64);
rightHorn1.mirror = true;
setRotation(rightHorn1, 0F, 0F, 0F);
rightHorn1.mirror = false;
leftHorn2 = new ModelRenderer(this, 4, 12);
leftHorn2.addBox(4F, -10F, 0F, 1, 5, 1);
leftHorn2.setRotationPoint(0F, -14F, -1F);
leftHorn2.setTextureSize(64, 64);
leftHorn2.mirror = true;
setRotation(leftHorn2, 0F, 0F, 0F);
rightHorn2 = new ModelRenderer(this, 4, 12);
rightHorn2.mirror = true;
rightHorn2.addBox(-5F, -10F, 0F, 1, 5, 1);
rightHorn2.setRotationPoint(0F, -14F, -1F);
rightHorn2.setTextureSize(64, 64);
rightHorn2.mirror = true;
setRotation(rightHorn2, 0F, 0F, 0F);
rightHorn2.mirror = false;
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
{
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
leftLegPlate.render(f5);
leftLeg.render(f5);
codPiece.render(f5);
rightLegPlate.render(f5);
rightLeg.render(f5);
body.render(f5);
leftShoulder.render(f5);
leftArm.render(f5);
head.render(f5);
rightShoulder.render(f5);
rightArm.render(f5);
leftWing.render(f5);
rightWing.render(f5);
leftHorn1.render(f5);
rightHorn1.render(f5);
leftHorn2.render(f5);
rightHorn2.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z)
{
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
{
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.head.rotateAngleX = f4 / (180F / (float) Math.PI);
this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
this.leftHorn1.rotateAngleX = head.rotateAngleX;
this.leftHorn1.rotateAngleY = head.rotateAngleY;
this.leftHorn2.rotateAngleX = head.rotateAngleX;
this.leftHorn2.rotateAngleY = head.rotateAngleY;
this.rightHorn1.rotateAngleX = head.rotateAngleX;
this.rightHorn1.rotateAngleY = head.rotateAngleY;
this.rightHorn2.rotateAngleX = head.rotateAngleX;
this.rightHorn2.rotateAngleY = head.rotateAngleY;
this.leftLeg.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.rightLeg.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.0F * f1;
this.rightArm.rotateAngleX = MathHelper.cos(f * 0.6662F + (float) Math.PI) * 1.0F * f1;
this.leftArm.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
this.leftShoulder.rotateAngleX = this.leftArm.rotateAngleX;
this.rightShoulder.rotateAngleX = this.rightArm.rotateAngleX;
}
}