BloodMagic/src/main/java/WayofTime/bloodmagic/structures/DungeonStructure.java
2016-08-26 18:14:04 -04:00

51 lines
1.6 KiB
Java

package WayofTime.bloodmagic.structures;
import java.util.Random;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.WorldServer;
import net.minecraft.world.gen.structure.template.PlacementSettings;
import net.minecraft.world.gen.structure.template.Template;
import net.minecraft.world.gen.structure.template.TemplateManager;
public class DungeonStructure
{
public ResourceLocation resource;
public DungeonStructure(ResourceLocation resource)
{
this.resource = resource;
}
public boolean placeStructureAtPosition(Random rand, PlacementSettings settings, WorldServer world, BlockPos pos)
{
if (pos == null)
return false;
MinecraftServer minecraftserver = world.getMinecraftServer();
TemplateManager templatemanager = world.getStructureTemplateManager();
Template template = templatemanager.getTemplate(minecraftserver, resource);
if (template == null)
{
System.out.println("Invalid template for location: " + resource);
return false;
}
// settings.func_189946_a(MathHelper.clamp_float(schema.integrity, 0.0F, 1.0F));
BlockPos offset = Template.transformedBlockPos(settings, new BlockPos(0, 0, 0));
BlockPos finalPos = pos.add(offset);
template.addBlocksToWorldChunk(world, finalPos, settings);
return true;
}
public DungeonStructure copy()
{
return new DungeonStructure(resource);
}
}