553 lines
16 KiB
Java
553 lines
16 KiB
Java
package WayofTime.alchemicalWizardry.common.entity.mob;
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import java.util.List;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.EntityAIAttackOnCollide;
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import net.minecraft.entity.monster.EntityCreeper;
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import net.minecraft.entity.monster.EntityGhast;
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import net.minecraft.entity.passive.EntityAnimal;
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import net.minecraft.entity.passive.EntityHorse;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import WayofTime.alchemicalWizardry.AlchemicalWizardry;
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import WayofTime.alchemicalWizardry.ModItems;
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public class EntityElemental extends EntityDemon
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{
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private EntityAIAttackOnCollide aiAttackOnCollide = new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.2D, false);
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private static float maxTamedHealth = 100.0F;
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private static float maxUntamedHealth = 100.0F;
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public EntityElemental(World par1World, String entityAirElementalID)
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{
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super(par1World, entityAirElementalID);
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this.setSize(0.5F, 1.0F);
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this.setAggro(false);
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this.setTamed(false);
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if (par1World != null && !par1World.isRemote)
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{
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this.setCombatTask();
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}
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}
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public int courseChangeCooldown;
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public double waypointX;
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public double waypointY;
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public double waypointZ;
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private Entity targetedEntity;
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/**
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* Cooldown time between target loss and new target aquirement.
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*/
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private int aggroCooldown;
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public int prevAttackCounter;
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public int attackCounter;
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/**
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* The explosion radius of spawned fireballs.
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*/
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protected void dropFewItems(boolean par1, int par2)
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{
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if (worldObj.rand.nextFloat() < (1 - Math.pow(0.6f, par2 + 1)))
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{
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this.entityDropItem(new ItemStack(ModItems.demonBloodShard, 1, 0), 0.0f);
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}
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}
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protected void fall(float par1)
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{
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}
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/**
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* Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance
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* and deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround
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*/
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protected void updateFallState(double par1, boolean par3)
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{
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}
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/**
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* Moves the entity based on the specified heading. Args: strafe, forward
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*/
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public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
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{
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if (this.isInWater())
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{
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this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.800000011920929D;
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this.motionY *= 0.800000011920929D;
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this.motionZ *= 0.800000011920929D;
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}
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else if (this.isInLava())
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{
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this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.5D;
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this.motionY *= 0.5D;
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this.motionZ *= 0.5D;
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}
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else
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{
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float f2 = 0.91F;
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if (this.onGround)
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{
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f2 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F;
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}
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float f3 = 0.16277136F / (f2 * f2 * f2);
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this.moveFlying(p_70612_1_, p_70612_2_, this.onGround ? 0.1F * f3 : 0.02F);
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f2 = 0.91F;
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if (this.onGround)
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{
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f2 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F;
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}
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= (double)f2;
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this.motionY *= (double)f2;
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this.motionZ *= (double)f2;
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}
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this.prevLimbSwingAmount = this.limbSwingAmount;
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double d1 = this.posX - this.prevPosX;
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double d0 = this.posZ - this.prevPosZ;
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float f4 = MathHelper.sqrt_double(d1 * d1 + d0 * d0) * 4.0F;
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if (f4 > 1.0F)
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{
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f4 = 1.0F;
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}
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this.limbSwingAmount += (f4 - this.limbSwingAmount) * 0.4F;
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this.limbSwing += this.limbSwingAmount;
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}
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/**
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* returns true if this entity is by a ladder, false otherwise
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*/
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public boolean isOnLadder()
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{
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return false;
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}
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@SideOnly(Side.CLIENT)
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public boolean func_110182_bF()
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{
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return this.dataWatcher.getWatchableObjectByte(25) != 0;
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}
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/**
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* True if the ghast has an unobstructed line of travel to the waypoint.
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*/
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private boolean isCourseTraversable(double par1, double par3, double par5, double par7)
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{
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double d4 = (this.waypointX - this.posX) / par7;
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double d5 = (this.waypointY - this.posY) / par7;
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double d6 = (this.waypointZ - this.posZ) / par7;
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AxisAlignedBB axisalignedbb = this.getBoundingBox();
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for (int i = 1; (double) i < par7; ++i)
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{
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axisalignedbb.offset(d4, d5, d6);
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if (!this.worldObj.getCollidingBoundingBoxes(this, axisalignedbb).isEmpty())
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{
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return false;
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}
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}
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return true;
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}
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/**
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* Will return how many at most can spawn in a chunk at once.
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*/
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public int getMaxSpawnedInChunk()
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{
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return 1;
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}
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/**
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* (abstract) Protected helper method to write subclass entity data to NBT.
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*/
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public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.writeEntityToNBT(par1NBTTagCompound);
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}
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/**
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* (abstract) Protected helper method to read subclass entity data from NBT.
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*/
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public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
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{
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super.readEntityFromNBT(par1NBTTagCompound);
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this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
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this.setCombatTask();
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}
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@Override
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protected void applyEntityAttributes()
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{
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super.applyEntityAttributes();
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//This line affects the speed of the monster
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this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.30000001192092896D);
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//My guess is that this will alter the max health
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if (this.isTamed())
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{
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this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
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} else
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{
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this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
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}
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}
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/**
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* Returns true if the newer Entity AI code should be run
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*/
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public boolean isAIEnabled()
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{
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return false;
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}
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/**
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* Sets the active target the Task system uses for tracking
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*/
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public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
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{
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super.setAttackTarget(par1EntityLivingBase);
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if (par1EntityLivingBase == null)
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{
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this.setAngry(false);
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} else if (!this.isTamed())
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{
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this.setAngry(true);
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}
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}
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/**
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* main AI tick function, replaces updateEntityActionState
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*/
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protected void updateAITick()
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{
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this.dataWatcher.updateObject(18, this.getHealth());
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}
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protected void entityInit()
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{
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super.entityInit();
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this.dataWatcher.addObject(18, this.getHealth());
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this.dataWatcher.addObject(19, 0);
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this.dataWatcher.addObject(25, 0);
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}
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/**
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* Plays step sound at given x, y, z for the entity
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*/
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protected void playStepSound(int par1, int par2, int par3, int par4)
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{
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this.playSound("mob.zombie.step", 0.15F, 1.0F);
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}
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/**
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* Returns the sound this mob makes while it's alive.
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*/
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protected String getLivingSound()
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{
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//TODO change sounds
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return "none";
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}
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/**
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* Returns the sound this mob makes when it is hurt.
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*/
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protected String getHurtSound()
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{
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return "none";
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}
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/**
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* Returns the sound this mob makes on death.
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*/
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protected String getDeathSound()
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{
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return "none";
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}
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/**
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* Returns the volume for the sounds this mob makes.
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*/
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protected float getSoundVolume()
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{
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return 0.4F;
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}
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/**
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* Returns the item ID for the item the mob drops on death.
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*/
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protected int getDropItemId()
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{
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return -1;
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}
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/**
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* Called to update the entity's position/logic.
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*/
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public void onUpdate()
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{
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super.onUpdate();
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if (this.getHealth() <= this.getMaxHealth() / 2.0f && worldObj.rand.nextInt(200) == 0)
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{
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this.addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionReciprocation.id, 100, 1));
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}
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}
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public float getEyeHeight()
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{
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return this.height * 0.8F;
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}
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/**
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* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
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* use in wolves.
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*/
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public int getVerticalFaceSpeed()
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{
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return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
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}
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/**
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* Called when the entity is attacked.
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*/
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public boolean attackEntityFrom(DamageSource source, float par2)
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{
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if (this.func_180431_b(source))
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{
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return false;
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} else
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{
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Entity entity = source.getEntity();
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this.aiSit.setSitting(false);
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if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
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{
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par2 = (par2 + 1.0F) / 2.0F;
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}
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return super.attackEntityFrom(source, par2);
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}
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}
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public boolean attackEntityAsMob(Entity par1Entity)
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{
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int i = this.isTamed() ? 6 : 7;
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return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) i);
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}
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public void setTamed(boolean par1)
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{
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super.setTamed(par1);
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if (par1)
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{
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this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
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} else
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{
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this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
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}
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}
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/**
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* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
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*/
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/**
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* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
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* the animal type)
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*/
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public boolean isBreedingItem(ItemStack par1ItemStack)
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{
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return false;
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}
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/**
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* Determines whether this wolf is angry or not.
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*/
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public boolean isAngry()
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{
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return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
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}
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/**
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* Sets whether this wolf is angry or not.
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*/
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public void setAngry(boolean par1)
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{
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byte b0 = this.dataWatcher.getWatchableObjectByte(16);
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if (par1)
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{
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this.dataWatcher.updateObject(16, b0 | 2);
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} else
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{
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this.dataWatcher.updateObject(16, b0 & -3);
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}
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}
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public void func_70918_i(boolean par1)
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{
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if (par1)
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{
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this.dataWatcher.updateObject(19, 1);
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} else
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{
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this.dataWatcher.updateObject(19, 0);
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}
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}
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/**
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* Returns true if the mob is currently able to mate with the specified mob.
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*/
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public boolean canMateWith(EntityAnimal par1EntityAnimal)
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{
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return false;
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}
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public boolean func_70922_bv()
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{
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return this.dataWatcher.getWatchableObjectByte(19) == 1;
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}
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/**
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* Determines if an entity can be despawned, used on idle far away entities
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*/
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protected boolean canDespawn()
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{
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return false;
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}
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@Override
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public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
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{
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if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
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{
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if (par1EntityLivingBase instanceof EntityBoulderFist)
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{
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EntityBoulderFist entitywolf = (EntityBoulderFist) par1EntityLivingBase;
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if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase)
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{
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return false;
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}
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}
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return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse) par1EntityLivingBase).isTame();
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} else
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{
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return false;
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}
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}
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/**
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* sets this entity's combat AI.
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*/
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public void setCombatTask()
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{
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this.tasks.removeTask(this.aiAttackOnCollide);
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this.tasks.addTask(4, this.aiAttackOnCollide);
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}
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public void inflictEffectOnEntity(Entity target)
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{
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if (target instanceof EntityLivingBase)
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{
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((EntityLivingBase) target).addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionDrowning.id, 100, 0));
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}
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}
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public static Entity getClosestVulnerableMonsterToEntity(Entity par1Entity, double par2)
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{
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double d4 = -1.0D;
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double par1 = par1Entity.posX;
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double par3 = par1Entity.posY;
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double par5 = par1Entity.posZ;
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EntityLivingBase entityLiving = null;
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World world = par1Entity.worldObj;
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double range = Math.sqrt(par2);
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double verticalRange = Math.sqrt(par2);
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List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(par1 - 0.5f, par3 - 0.5f, par5 - 0.5f, par1 + 0.5f, par3 + 0.5f, par5 + 0.5f).expand(range, verticalRange, range));
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if (entities == null)
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{
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return null;
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}
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for (int i = 0; i < entities.size(); ++i)
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{
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EntityLivingBase entityLiving1 = entities.get(i);
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if (!(entityLiving1 instanceof EntityPlayer && ((EntityPlayer) entityLiving1).capabilities.disableDamage) && entityLiving1.isEntityAlive())
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{
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double d5 = entityLiving1.getDistanceSq(par1, par3, par5);
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double d6 = par2;
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if (entityLiving1.isSneaking())
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{
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d6 = par2 * 0.800000011920929D;
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}
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if (entityLiving1.isInvisible())
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{
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float f = entityLiving1 instanceof EntityPlayer ? ((EntityPlayer) entityLiving1).getArmorVisibility() : 1.0f;
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if (f < 0.1F)
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{
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f = 0.1F;
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}
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d6 *= (double) (0.7F * f);
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}
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if ((par2 < 0.0D || d5 < d6 * d6) && (d4 == -1.0D || d5 < d4))
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{
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if (par1Entity != entityLiving1)
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{
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d4 = d5;
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entityLiving = entityLiving1;
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}
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}
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}
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}
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return entityLiving;
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}
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@Override
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public int getTotalArmorValue()
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{
|
|
return 10;
|
|
}
|
|
} |