BloodMagic/src/main/java/WayofTime/alchemicalWizardry/common/entity/mob/EntityElemental.java
2015-07-29 09:08:46 -04:00

553 lines
16 KiB
Java

package WayofTime.alchemicalWizardry.common.entity.mob;
import java.util.List;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
public class EntityElemental extends EntityDemon
{
private EntityAIAttackOnCollide aiAttackOnCollide = new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.2D, false);
private static float maxTamedHealth = 100.0F;
private static float maxUntamedHealth = 100.0F;
public EntityElemental(World par1World, String entityAirElementalID)
{
super(par1World, entityAirElementalID);
this.setSize(0.5F, 1.0F);
this.setAggro(false);
this.setTamed(false);
if (par1World != null && !par1World.isRemote)
{
this.setCombatTask();
}
}
public int courseChangeCooldown;
public double waypointX;
public double waypointY;
public double waypointZ;
private Entity targetedEntity;
/**
* Cooldown time between target loss and new target aquirement.
*/
private int aggroCooldown;
public int prevAttackCounter;
public int attackCounter;
/**
* The explosion radius of spawned fireballs.
*/
protected void dropFewItems(boolean par1, int par2)
{
if (worldObj.rand.nextFloat() < (1 - Math.pow(0.6f, par2 + 1)))
{
this.entityDropItem(new ItemStack(ModItems.demonBloodShard, 1, 0), 0.0f);
}
}
protected void fall(float par1)
{
}
/**
* Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance
* and deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround
*/
protected void updateFallState(double par1, boolean par3)
{
}
/**
* Moves the entity based on the specified heading. Args: strafe, forward
*/
public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
{
if (this.isInWater())
{
this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.800000011920929D;
this.motionY *= 0.800000011920929D;
this.motionZ *= 0.800000011920929D;
}
else if (this.isInLava())
{
this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
else
{
float f2 = 0.91F;
if (this.onGround)
{
f2 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F;
}
float f3 = 0.16277136F / (f2 * f2 * f2);
this.moveFlying(p_70612_1_, p_70612_2_, this.onGround ? 0.1F * f3 : 0.02F);
f2 = 0.91F;
if (this.onGround)
{
f2 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F;
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= (double)f2;
this.motionY *= (double)f2;
this.motionZ *= (double)f2;
}
this.prevLimbSwingAmount = this.limbSwingAmount;
double d1 = this.posX - this.prevPosX;
double d0 = this.posZ - this.prevPosZ;
float f4 = MathHelper.sqrt_double(d1 * d1 + d0 * d0) * 4.0F;
if (f4 > 1.0F)
{
f4 = 1.0F;
}
this.limbSwingAmount += (f4 - this.limbSwingAmount) * 0.4F;
this.limbSwing += this.limbSwingAmount;
}
/**
* returns true if this entity is by a ladder, false otherwise
*/
public boolean isOnLadder()
{
return false;
}
@SideOnly(Side.CLIENT)
public boolean func_110182_bF()
{
return this.dataWatcher.getWatchableObjectByte(25) != 0;
}
/**
* True if the ghast has an unobstructed line of travel to the waypoint.
*/
private boolean isCourseTraversable(double par1, double par3, double par5, double par7)
{
double d4 = (this.waypointX - this.posX) / par7;
double d5 = (this.waypointY - this.posY) / par7;
double d6 = (this.waypointZ - this.posZ) / par7;
AxisAlignedBB axisalignedbb = this.getBoundingBox();
for (int i = 1; (double) i < par7; ++i)
{
axisalignedbb.offset(d4, d5, d6);
if (!this.worldObj.getCollidingBoundingBoxes(this, axisalignedbb).isEmpty())
{
return false;
}
}
return true;
}
/**
* Will return how many at most can spawn in a chunk at once.
*/
public int getMaxSpawnedInChunk()
{
return 1;
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
this.setCombatTask();
}
@Override
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
//This line affects the speed of the monster
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.30000001192092896D);
//My guess is that this will alter the max health
if (this.isTamed())
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return false;
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
{
super.setAttackTarget(par1EntityLivingBase);
if (par1EntityLivingBase == null)
{
this.setAngry(false);
} else if (!this.isTamed())
{
this.setAngry(true);
}
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
this.dataWatcher.updateObject(18, this.getHealth());
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
this.dataWatcher.addObject(19, 0);
this.dataWatcher.addObject(25, 0);
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
//TODO change sounds
return "none";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "none";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "none";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return -1;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
if (this.getHealth() <= this.getMaxHealth() / 2.0f && worldObj.rand.nextInt(200) == 0)
{
this.addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionReciprocation.id, 100, 1));
}
}
public float getEyeHeight()
{
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float par2)
{
if (this.func_180431_b(source))
{
return false;
} else
{
Entity entity = source.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
{
par2 = (par2 + 1.0F) / 2.0F;
}
return super.attackEntityFrom(source, par2);
}
}
public boolean attackEntityAsMob(Entity par1Entity)
{
int i = this.isTamed() ? 6 : 7;
return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) i);
}
public void setTamed(boolean par1)
{
super.setTamed(par1);
if (par1)
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack)
{
return false;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, b0 | 2);
} else
{
this.dataWatcher.updateObject(16, b0 & -3);
}
}
public void func_70918_i(boolean par1)
{
if (par1)
{
this.dataWatcher.updateObject(19, 1);
} else
{
this.dataWatcher.updateObject(19, 0);
}
}
/**
* Returns true if the mob is currently able to mate with the specified mob.
*/
public boolean canMateWith(EntityAnimal par1EntityAnimal)
{
return false;
}
public boolean func_70922_bv()
{
return this.dataWatcher.getWatchableObjectByte(19) == 1;
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return false;
}
@Override
public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
{
if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
{
if (par1EntityLivingBase instanceof EntityBoulderFist)
{
EntityBoulderFist entitywolf = (EntityBoulderFist) par1EntityLivingBase;
if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase)
{
return false;
}
}
return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse) par1EntityLivingBase).isTame();
} else
{
return false;
}
}
/**
* sets this entity's combat AI.
*/
public void setCombatTask()
{
this.tasks.removeTask(this.aiAttackOnCollide);
this.tasks.addTask(4, this.aiAttackOnCollide);
}
public void inflictEffectOnEntity(Entity target)
{
if (target instanceof EntityLivingBase)
{
((EntityLivingBase) target).addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionDrowning.id, 100, 0));
}
}
public static Entity getClosestVulnerableMonsterToEntity(Entity par1Entity, double par2)
{
double d4 = -1.0D;
double par1 = par1Entity.posX;
double par3 = par1Entity.posY;
double par5 = par1Entity.posZ;
EntityLivingBase entityLiving = null;
World world = par1Entity.worldObj;
double range = Math.sqrt(par2);
double verticalRange = Math.sqrt(par2);
List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(par1 - 0.5f, par3 - 0.5f, par5 - 0.5f, par1 + 0.5f, par3 + 0.5f, par5 + 0.5f).expand(range, verticalRange, range));
if (entities == null)
{
return null;
}
for (int i = 0; i < entities.size(); ++i)
{
EntityLivingBase entityLiving1 = entities.get(i);
if (!(entityLiving1 instanceof EntityPlayer && ((EntityPlayer) entityLiving1).capabilities.disableDamage) && entityLiving1.isEntityAlive())
{
double d5 = entityLiving1.getDistanceSq(par1, par3, par5);
double d6 = par2;
if (entityLiving1.isSneaking())
{
d6 = par2 * 0.800000011920929D;
}
if (entityLiving1.isInvisible())
{
float f = entityLiving1 instanceof EntityPlayer ? ((EntityPlayer) entityLiving1).getArmorVisibility() : 1.0f;
if (f < 0.1F)
{
f = 0.1F;
}
d6 *= (double) (0.7F * f);
}
if ((par2 < 0.0D || d5 < d6 * d6) && (d4 == -1.0D || d5 < d4))
{
if (par1Entity != entityLiving1)
{
d4 = d5;
entityLiving = entityLiving1;
}
}
}
}
return entityLiving;
}
@Override
public int getTotalArmorValue()
{
return 10;
}
}