BloodMagic/src/main/java/WayofTime/bloodmagic/block/BlockLifeEssence.java
Nick fdfcb5c5b7 Change how blocks/items are registered (desc)
tterrag is a meany face and yelled at me for using class.getSimpleName(). So here's an API-friendly re-work of the registration system. This allows all our Items/Blocks to be obtained via the API. Just add a new enum.
2016-01-18 22:34:12 -08:00

69 lines
2.1 KiB
Java

package WayofTime.bloodmagic.block;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.util.helper.TextHelper;
import lombok.Getter;
import net.minecraft.block.material.Material;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fluids.BlockFluidClassic;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidStack;
import java.awt.*;
public class BlockLifeEssence extends BlockFluidClassic
{
@Getter
private static Fluid lifeEssence = new FluidLifeEssence();
public BlockLifeEssence()
{
super(lifeEssence, Material.water);
setUnlocalizedName(Constants.Mod.MODID + ".fluid.lifeEssence");
setRegistryName(Constants.BloodMagicBlock.LIFE_ESSENCE.getRegName());
lifeEssence.setBlock(this);
BloodMagicAPI.setLifeEssence(lifeEssence);
}
@Override
public boolean canDisplace(IBlockAccess world, BlockPos blockPos)
{
return !world.getBlockState(blockPos).getBlock().getMaterial().isLiquid() && super.canDisplace(world, blockPos);
}
@Override
public boolean displaceIfPossible(World world, BlockPos blockPos)
{
return !world.getBlockState(blockPos).getBlock().getMaterial().isLiquid() && super.displaceIfPossible(world, blockPos);
}
public static class FluidLifeEssence extends Fluid
{
public FluidLifeEssence()
{
super("lifeEssence", new ResourceLocation(Constants.Mod.DOMAIN + "blocks/lifeEssenceStill"), new ResourceLocation(Constants.Mod.DOMAIN + "blocks/lifeEssenceFlowing"));
setDensity(2000);
setViscosity(2000);
}
@Override
public int getColor()
{
return Color.WHITE.getRGB();
}
@Override
public String getLocalizedName(FluidStack fluidStack)
{
return TextHelper.localize("tile.BloodMagic.fluid.lifeEssence.name");
}
}
}