
Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
104 lines
3.2 KiB
Java
104 lines
3.2 KiB
Java
package WayofTime.bloodmagic.livingArmour.tracker;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.livingArmour.LivingArmourUpgrade;
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import WayofTime.bloodmagic.livingArmour.StatTracker;
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import WayofTime.bloodmagic.livingArmour.LivingArmour;
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import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeArrowShot;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.world.World;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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public class StatTrackerArrowShot extends StatTracker {
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public static HashMap<LivingArmour, Integer> changeMap = new HashMap<>();
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public static int[] shotsRequired = new int[]{50, 200, 700, 1500, 3000};
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public int totalShots = 0;
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@Override
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public String getUniqueIdentifier() {
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return BloodMagic.MODID + ".tracker.trickShot";
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}
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@Override
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public void resetTracker() {
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this.totalShots = 0;
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}
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@Override
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public void readFromNBT(CompoundNBT tag) {
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totalShots = tag.getInteger(BloodMagic.MODID + ".tracker.trickShot");
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}
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@Override
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public void writeToNBT(CompoundNBT tag) {
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tag.setInteger(BloodMagic.MODID + ".tracker.trickShot", totalShots);
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}
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@Override
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public boolean onTick(World world, PlayerEntity player, LivingArmour livingArmour) {
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if (changeMap.containsKey(livingArmour)) {
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int change = Math.abs(changeMap.get(livingArmour));
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if (change > 0) {
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totalShots += Math.abs(changeMap.get(livingArmour));
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changeMap.put(livingArmour, 0);
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this.markDirty();
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return true;
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}
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}
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return false;
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}
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@Override
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public void onDeactivatedTick(World world, PlayerEntity player, LivingArmour livingArmour) {
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if (changeMap.containsKey(livingArmour)) {
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changeMap.remove(livingArmour);
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}
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}
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@Override
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public List<LivingArmourUpgrade> getUpgrades() {
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List<LivingArmourUpgrade> upgradeList = new ArrayList<>();
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for (int i = 0; i < 5; i++) {
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if (totalShots >= shotsRequired[i]) {
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upgradeList.add(new LivingArmourUpgradeArrowShot(i));
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}
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}
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return upgradeList;
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}
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@Override
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public double getProgress(LivingArmour livingArmour, int currentLevel) {
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return Utils.calculateStandardProgress(totalShots, shotsRequired, currentLevel);
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}
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@Override
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public boolean providesUpgrade(String key) {
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return key.equals(BloodMagic.MODID + ".upgrade.arrowShot");
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}
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@Override
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public void onArmourUpgradeAdded(LivingArmourUpgrade upgrade) {
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if (upgrade instanceof LivingArmourUpgradeArrowShot) {
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int level = upgrade.getUpgradeLevel();
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if (level < shotsRequired.length) {
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totalShots = Math.max(totalShots, shotsRequired[level]);
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this.markDirty();
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}
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}
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}
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public static void incrementCounter(LivingArmour armour) {
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changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + 1 : 1);
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}
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}
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