BloodMagic/src/main/java/WayofTime/bloodmagic/alchemyArray/AlchemyArrayEffectUpdraft.java
Nicholas Ignoffo 4035d91151 Run migration mappings
Everything is still broken, but at least we reduced the amount of errors by hundreds, if not thousands.
2019-09-22 12:55:43 -07:00

50 lines
1.4 KiB
Java

package WayofTime.bloodmagic.alchemyArray;
import WayofTime.bloodmagic.iface.IAlchemyArray;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class AlchemyArrayEffectUpdraft extends AlchemyArrayEffect {
public AlchemyArrayEffectUpdraft(String key) {
super(key);
}
@Override
public boolean update(TileEntity tile, int ticksActive) {
return false;
}
@Override
public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, BlockState state, Entity entity) {
double motionY = 1;
double motionYGlowstoneMod = 0.1;
double motionYFeatherMod = 0.05;
entity.fallDistance = 0;
TileAlchemyArray tileArray = (TileAlchemyArray) array;
motionY += motionYGlowstoneMod * (tileArray.getStackInSlot(0).getCount() - 1); // Glowstone Dust
motionY += motionYFeatherMod * (tileArray.getStackInSlot(1).getCount() - 1); // Feathers
entity.motionY = motionY;
}
@Override
public void writeToNBT(CompoundNBT tag) {
}
@Override
public void readFromNBT(CompoundNBT tag) {
}
@Override
public AlchemyArrayEffect getNewCopy() {
return new AlchemyArrayEffectUpdraft(key);
}
}