BloodMagic/src/main/java/WayofTime/bloodmagic
WayofTime 3feb19a22d - Finished the Augments for the Ritual of the Feathered Knife.
- Changed the Ritual of the Feathered Knife so it respects the Tough Palms Living Armour Upgrade.
- Fixed the Ritual of the Feathered Knife so that its health threshold is percent-based.
2016-10-30 17:45:40 -04:00
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alchemyArray Added an alchemy array, the Array of the Fast Miner 2016-10-22 16:11:30 -04:00
altar Made the Blood Altar respect the new capability system for fluid management. 2016-10-24 18:15:30 -04:00
annot Formatting! 2016-06-23 21:43:27 -04:00
api Add missing wildcard check for altar recipes 2016-10-22 16:06:48 -07:00
block Fix inversion pillar inventory rendering 2016-10-18 16:59:09 -07:00
client Changed the Blood Altar to be more in-line with the rest of the blocks in the mod (credits to wiiv for the model) 2016-10-24 11:38:25 -04:00
command Fix localization of /bm network get NAME (#955) 2016-10-18 16:09:22 -07:00
compat Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~ 2016-10-23 18:57:24 -04:00
compress package-info upd- I mean 1.9.4 update 2016-05-19 17:43:33 -07:00
demonAura Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model. 2016-09-11 10:02:06 -04:00
entity Fix deserialization of EnumDemonWillType 2016-10-18 16:59:50 -07:00
fakePlayer Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it. 2016-06-27 20:01:34 -04:00
fuel Made all item fields final 2016-09-10 17:04:24 -07:00
gson Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class. 2016-09-17 08:06:31 -04:00
incense Made all block fields final 2016-09-10 16:13:20 -07:00
inversion Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown. 2016-09-18 18:44:18 -04:00
item Minor code laying out a new sigil. No functionality currently. 2016-10-25 17:02:33 -04:00
livingArmour Added new potion effects for bouncing as well as clinging to walls - the sigils will come later (Hai, Yulife~) 2016-10-13 19:58:39 -04:00
meteor Rewrite Meteor system to be fully json (#914) 2016-09-12 19:54:46 -07:00
network Fix server crash with holding sigil keybind (#915) 2016-09-13 16:09:45 -07:00
potion Repairing items should not replenish flask uses (#883) 2016-08-18 05:49:17 -07:00
proxy Fix loading of keybinds being at initial use (#922) 2016-10-18 16:05:37 -07:00
recipe/alchemyTable Made all item fields final 2016-09-10 17:04:24 -07:00
registry Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~ 2016-10-23 18:57:24 -04:00
ritual - Finished the Augments for the Ritual of the Feathered Knife. 2016-10-30 17:45:40 -04:00
routing package-info upd- I mean 1.9.4 update 2016-05-19 17:43:33 -07:00
structures Changed most of the BlockString blocks to a BlockEnum in order to solve a loading issue with schematics. 2016-10-15 22:02:16 -04:00
tile Made the Blood Altar respect the new capability system for fluid management. 2016-10-24 18:15:30 -04:00
util Minor code laying out a new sigil. No functionality currently. 2016-10-25 17:02:33 -04:00
BloodMagic.java Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown. 2016-09-18 18:44:18 -04:00
ConfigHandler.java Added the framework for a ritual that grants downgrades (instead of the potion method) 2016-10-08 21:23:16 -04:00
package-info.java package-info upd- I mean 1.9.4 update 2016-05-19 17:43:33 -07:00