..
alchemyArray
Added an alchemy array, the Array of the Fast Miner
2016-10-22 16:11:30 -04:00
altar
Made the Blood Altar respect the new capability system for fluid management.
2016-10-24 18:15:30 -04:00
annot
Formatting!
2016-06-23 21:43:27 -04:00
api
Add missing wildcard check for altar recipes
2016-10-22 16:06:48 -07:00
block
Fix inversion pillar inventory rendering
2016-10-18 16:59:09 -07:00
client
Changed the Blood Altar to be more in-line with the rest of the blocks in the mod (credits to wiiv for the model)
2016-10-24 11:38:25 -04:00
command
Fix localization of /bm network get NAME ( #955 )
2016-10-18 16:09:22 -07:00
compat
Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~
2016-10-23 18:57:24 -04:00
compress
package-info upd- I mean 1.9.4 update
2016-05-19 17:43:33 -07:00
demonAura
Initial push of the Inversion Pillars - this is before full implementation of features and before fixing the item model.
2016-09-11 10:02:06 -04:00
entity
Fix deserialization of EnumDemonWillType
2016-10-18 16:59:50 -07:00
fakePlayer
Initial work on the Attractor alchemy array. Very WIP and is not quite where I like it.
2016-06-27 20:01:34 -04:00
fuel
Made all item fields final
2016-09-10 17:04:24 -07:00
gson
Added the initial body of the Corrupted sheep, as well as the rendering. Moved most of the aspected demon stuff to a new base class.
2016-09-17 08:06:31 -04:00
incense
Made all block fields final
2016-09-10 16:13:20 -07:00
inversion
Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
2016-09-18 18:44:18 -04:00
item
Minor code laying out a new sigil. No functionality currently.
2016-10-25 17:02:33 -04:00
livingArmour
Added new potion effects for bouncing as well as clinging to walls - the sigils will come later (Hai, Yulife~)
2016-10-13 19:58:39 -04:00
meteor
Rewrite Meteor system to be fully json ( #914 )
2016-09-12 19:54:46 -07:00
network
Fix server crash with holding sigil keybind ( #915 )
2016-09-13 16:09:45 -07:00
potion
Repairing items should not replenish flask uses ( #883 )
2016-08-18 05:49:17 -07:00
proxy
Fix loading of keybinds being at initial use ( #922 )
2016-10-18 16:05:37 -07:00
recipe /alchemyTable
Made all item fields final
2016-09-10 17:04:24 -07:00
registry
Added the Destructive Will effect to the Ritual of the Green Grove. This ritual now is done~
2016-10-23 18:57:24 -04:00
ritual
- Finished the Augments for the Ritual of the Feathered Knife.
2016-10-30 17:45:40 -04:00
routing
package-info upd- I mean 1.9.4 update
2016-05-19 17:43:33 -07:00
structures
Changed most of the BlockString blocks to a BlockEnum in order to solve a loading issue with schematics.
2016-10-15 22:02:16 -04:00
tile
Made the Blood Altar respect the new capability system for fluid management.
2016-10-24 18:15:30 -04:00
util
Minor code laying out a new sigil. No functionality currently.
2016-10-25 17:02:33 -04:00
BloodMagic.java
Updated the hp/damage/etc logic of the corrupted mobs in general, and made it so the sheep will cast resistance on hurt allies when nearby on a cooldown.
2016-09-18 18:44:18 -04:00
ConfigHandler.java
Added the framework for a ritual that grants downgrades (instead of the potion method)
2016-10-08 21:23:16 -04:00
package-info.java
package-info upd- I mean 1.9.4 update
2016-05-19 17:43:33 -07:00